Thread View: alt.games.microprose.transport-tyc
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Started by Mark Hunting
Sun, 28 Feb 1999 00:00
Transport Tycoon 2?
Author: Mark Hunting
Date: Sun, 28 Feb 1999 00:00
Date: Sun, 28 Feb 1999 00:00
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Does anyone know if microprose is working on a new Transport Tycoon?
Re: Transport Tycoon 2?
Author: Graham Bassi
Date: Sat, 06 Mar 1999 00:00
Date: Sat, 06 Mar 1999 00:00
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What do you think could be added to it to make it better? Here is a list of things I think should be added Double Decker Buses, Bigger airports which catch more people, more industries such as nuclear waste form nuclear power plants to nuclear disposal sites. Mark Hunting wrote in message <36D9BD9F...@capitolonline.nl>... >Does anyone know if microprose is working on a new Transport Tycoon? >
Re: Transport Tycoon 2?
Author: Mark Hunting
Date: Sun, 07 Mar 1999 00:00
Date: Sun, 07 Mar 1999 00:00
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Graham Bassi wrote: > What do you think could be added to it to make it better? Here is a list of > things I think should be added Double Decker Buses, Bigger airports which > catch more people, more industries such as nuclear waste form nuclear power > plants to nuclear disposal sites. > > Mark Hunting wrote in message <36D9BD9F...@capitolonline.nl>... > >Does anyone know if microprose is working on a new Transport Tycoon? > > Well, what about stations, airports, etc. that catch more people when the number of destinations grow? In TT Deluxe you won't make much money if your trains in every town, because all passengers will leave your train as soon as possible, and that isn't realistic. I think every passenger should get a destination, so they will stay in your train till they reach that destination. Other points that should be changed in TT 2 are the corners in the railways, the mountains (like the mountains in Railroad Tycoon II, only in that game it isn't possible to dig tunnels), the size of the maps, the sizes of trains, aiplanes etc. according to each other and according to the towns (a train isn't as long as ten Jumbo Jets or aslong as a town!). Of course I do also agree with your points, but why do you only mention Double Decker Buses, and no Double Decker Trains? Oh, I also think you should first build "electrical wires above the rails" (how do you call that in English???) before you can use electric trains.
Re: Transport Tycoon 2?
Author: Mark Bowden
Date: Mon, 08 Mar 1999 00:00
Date: Mon, 08 Mar 1999 00:00
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Passengers should definitely get a destination - then it would be worth bussing them to out-of-town airports and stuff. Goods should be the same - they should go to particular shops or offices. This would make combined terminals much more useful because cargo could be bulk transport by train or ship to a terminal and then distributed by truck or plane to its final destination. Also, airports should be able to have extra runways - once you've got a lot of planes running out of one airport, it ceases to be profitable because planes spend too long circling to land.
Re: Transport Tycoon 2?
Author: FuDaShi
Date: Tue, 09 Mar 1999 00:00
Date: Tue, 09 Mar 1999 00:00
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I think the AI could be improved for a bit later in the game. I've noticed that the computer players always seem to go for some of the top kit available at the time, but that means that towards the end (like, you've bought out all the competition so there are new companies starting up ;P) they'll splash out on a maglev train and a couple of stations and Bang! they're at their borrowing limit and can't afford to lay any track. Pointless, in many ways. -- FuDaShi - "A man, a plan, a canal - Suez !"
Re: Transport Tycoon 2?
Author: Neil Stewart
Date: Tue, 09 Mar 1999 00:00
Date: Tue, 09 Mar 1999 00:00
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Graham Bassi <Graham...@btinternet.com> wrote in message news:7bs6ei$api$1@mendelevium.btinternet.com... >What do you think could be added to it to make it better? Here is a list of >things I think should be added Double Decker Buses, Bigger airports which >catch more people, more industries such as nuclear waste form nuclear power >plants to nuclear disposal sites. > >Mark Hunting wrote in message <36D9BD9F...@capitolonline.nl>... >>Does anyone know if microprose is working on a new Transport Tycoon? >> > > Why not allow trains to travel along a set route instead of having to follow the most direct route. In my games this just leads to trains going round and round in circles.
Re: Transport Tycoon 2?
Author: Megalomaniac
Date: Tue, 09 Mar 1999 00:00
Date: Tue, 09 Mar 1999 00:00
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Neil Stewart wrote in message <7c3pbf$jjl$1...@epos.tesco.net>...
>
>Graham Bassi <Graham...@btinternet.com> wrote in message
>news:7bs6ei$api$1@mendelevium.btinternet.com...
>>What do you think could be added to it to make it better? Here is a list
>of
>>things I think should be added Double Decker Buses, Bigger airports
which
>>catch more people, more industries such as nuclear waste form nuclear
power
>>plants to nuclear disposal sites.
>>
>>Mark Hunting wrote in message <36D9BD9F...@capitolonline.nl>...
>>>Does anyone know if microprose is working on a new Transport Tycoon?
>>>
>>
>>
>Why not allow trains to travel along a set route instead of having to
follow
>the most direct route. In my games this just leads to trains going round
and
>round in circles.
>
I Tend to develop huge networks of track and what i've found effective is to
place a small station at each major junction (so long as the station doesnt
attract goods/passengers) and then route my trains via these junction
stations. Otherwise i also get trains spinning round in circles!
Megalomaniac
Re: Transport Tycoon 2?
Author: spam... Pete Humble
Date: Wed, 10 Mar 1999 00:00
Date: Wed, 10 Mar 1999 00:00
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Quoth "Graham Bassi" <Graham...@btinternet.com> in alt.games.microprose.transport-tyc: >What do you think could be added to it to make it better? Here is a list of >things I think should be added Double Decker Buses, Bigger airports which >catch more people, more industries such as nuclear waste form nuclear power >plants to nuclear disposal sites. > How about being able to lay rails on the road to create streetcar systems, and add runways to airports so that they can handle more planes. -- ___ __o Pete Humble, JRI Europe, Ltd _ \<,_ Email: peet AT dircon DOT co DOT uk (_)/ (_) Any resemblance between the views expressed here ============= and those of my employers is pure coincidence.
Re: Transport Tycoon 2?
Author: Rudi.... Rudi
Date: Sat, 13 Mar 1999 00:00
Date: Sat, 13 Mar 1999 00:00
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In article <36e653c3....@news.dircon.co.uk>, spam...@peet.at.dircon.dot.co.dot.uk says... > Quoth "Graham Bassi" <Graham...@btinternet.com> in > alt.games.microprose.transport-tyc: > > >What do you think could be added to it to make it better? Here is a list of > >things I think should be added Double Decker Buses, Bigger airports which > >catch more people, more industries such as nuclear waste form nuclear power > >plants to nuclear disposal sites. > > > How about being able to lay rails on the road to create streetcar systems, > and add runways to airports so that they can handle more planes. > -- >I'd like subway stations, wich off course you cannot connect to other means of transport. What about advanced ships... you get a maglev-train but still are destined to use old, slow ships. I 'd like larger stations (with more tracks). But the most important is an ability to shut off the irritating income sheet that pops every year and just when hou're completing a large railway. >
Re: Transport Tycoon 2?
Author: peter...
Date: Tue, 16 Mar 1999 00:00
Date: Tue, 16 Mar 1999 00:00
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In article <7c3pbf$jjl$1...@epos.tesco.net>, "Neil Stewart" <neil-s...@altavista.net> wrote: > > Graham Bassi <Graham...@btinternet.com> wrote in message > news:7bs6ei$api$1@mendelevium.btinternet.com... > >What do you think could be added to it to make it better? Here is a list > of > >things I think should be added Double Decker Buses, Bigger airports which > >catch more people, more industries such as nuclear waste form nuclear power > >plants to nuclear disposal sites. > > > >Mark Hunting wrote in message <36D9BD9F...@capitolonline.nl>... > >>Does anyone know if microprose is working on a new Transport Tycoon? > >> > > > > > Why not allow trains to travel along a set route instead of having to follow > the most direct route. In my games this just leads to trains going round and > round in circles. In YOUR games Neil? Don't you mean MY games :-)))) <vbg> -- Pete (Not) -----------== Posted via Deja News, The Discussion Network ==---------- http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own
Re: Transport Tycoon 2?
Author: Tull Clancey
Date: Thu, 18 Mar 1999 00:00
Date: Thu, 18 Mar 1999 00:00
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If your trains are spinning round in circles there is a reason for it. Trains can cover a huge amount of mileage and cover a great number of stations if the track system is not too complex, start to introduce three lanes of track on one system and you have problems. Trains however are by far the best form of transport overall. I have played many games not using anything else and you can beat the oposition hands down. Sugestions for additions, well, game play is actually pretty good, enjoyable and reasonably sencible. No trains in most towns I have visited are not as long as the town itself but, there has to be some reasonable graphical representation. As for catering with Nuclear waste, is this something we should really be asking for in a game, maybe some way of not helping the Nuclear industry thus forcing it into decline might be better. The one thing I would like to see added (This connects with the 'One passenger, one destination' idea) is a report telling me the popular destinations from one town to another, thus helping to make the correct decitions when building new track, hey BR wouldn't lay down new track without a survey would they? Cheers, Tull. Neil Stewart wrote in message <7c3pbf$jjl$1...@epos.tesco.net>... > >Graham Bassi <Graham...@btinternet.com> wrote in message >news:7bs6ei$api$1@mendelevium.btinternet.com... >>What do you think could be added to it to make it better? Here is a list >of >>things I think should be added Double Decker Buses, Bigger airports which >>catch more people, more industries such as nuclear waste form nuclear power >>plants to nuclear disposal sites. >> >>Mark Hunting wrote in message <36D9BD9F...@capitolonline.nl>... >>>Does anyone know if microprose is working on a new Transport Tycoon? >>> >> >> >Why not allow trains to travel along a set route instead of having to follow >the most direct route. In my games this just leads to trains going round and >round in circles. > >
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