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Article View: alt.games.microprose.transport-tyc
Article #31

Re: Transport Tycoon 2?

#31
From: Megalomaniac
Date: Tue, 09 Mar 1999 00:00
32 lines
1649 bytes
Neil Stewart wrote in message <7c3pbf$jjl$1...@epos.tesco.net>...
>
>Graham Bassi <Graham...@btinternet.com> wrote in message
>news:7bs6ei$api$1@mendelevium.btinternet.com...
>>What do you think could be added to it to make it better?  Here is a list
>of
>>things I think should be added   Double Decker Buses, Bigger airports
which
>>catch more people, more industries such as nuclear waste form nuclear
power
>>plants to nuclear disposal sites.
>>
>>Mark Hunting wrote in message <36D9BD9F...@capitolonline.nl>...
>>>Does anyone know if microprose is working on a new Transport Tycoon?
>>>
>>
>>
>Why not allow trains to travel along a set route instead of having to
follow
>the most direct route. In my games this just leads to trains going round
and
>round in circles.
>


I Tend to develop huge networks of track and what i've found effective is to
place a small station at each major junction (so long as the station doesnt
attract goods/passengers) and then route my trains via these junction
stations. Otherwise i also get trains spinning round in circles!

    Megalomaniac
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From: "Megalomaniac" <megalo...@freenet.co.uk>
Subject: Re: Transport Tycoon 2?
Date: 1999/03/09
Message-ID: <36e57eba.0@shiva.ukisp.net>
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References: <36D9BD9F.5ED7F83E@capitolonline.nl> <7bs6ei$api$1@mendelevium.btinternet.com> <7c3pbf$jjl$1@epos.tesco.net>
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