Thread View: alt.games.doom
7 messages
7 total messages
Started by Agix
Mon, 30 Jul 2007 13:19
Extract Doom Marine Face Sprite?
Author: Agix
Date: Mon, 30 Jul 2007 13:19
Date: Mon, 30 Jul 2007 13:19
26 lines
2136 bytes
2136 bytes
Hi there, This is probably not the right place to ask, but I guess it is a good start. All of you will i'm sure remember that one of the nicest touches to the original doom game was the marines "portrait" that appeared on your HUD - beginning with a maniacal smile, crazy red eyes in god mode and descending into a bloody mess as more and more aliens pounded on you. Well I am feeling artistic and kind of wanted to do a whole monkey to human progression type evolution picture, but with the doom faces rather than the monkeys and humans. Trouble is with a cursory search on google I am struggling to find a premade collection of the pictures. Does anyone know an easy way to extract the marine face avatars / sprites from the original WAD files from Doom II? Any help you can offer in this regard is massively appreciated. I did consider Print Screening the different states, but I am not sure how many different states there are, and print screen is not a guranteed quality - where as a source picture would be the original... thanks in advance!
Re: Extract Doom Marine Face Sprite?
Author: Rayner
Date: Mon, 30 Jul 2007 16:08
Date: Mon, 30 Jul 2007 16:08
31 lines
2249 bytes
2249 bytes
In article <1185801597.038876.116670@19g2000hsx.googlegroups.com>, Agix <ignoranceisbliss@gmail.com> wrote: > >Does anyone know an easy way to extract the marine face avatars / sprites >from the original WAD files from Doom II? I'm pretty sure that a number of the WAD editing utilities provided the ability to extract graphics from WAD files. I remember doing it using one of the tools in the xwadtools collection - it might've been DeuTex, but my memory might be faulty. All the xwadtools stuff is source code, so you'll have to compile it yourself. I don't know what platform you're using, but I don't remember having any problems with compiling it on Linux. If your setup is lacking a C compiler and you can't be bothered with installing one, then I think there are pre-compiled versions of DeuTex and WinTex (the Windows port of DeuTex) floating around on download sites. You might find the DoomWorld downloads page handy: http://www.doomworld.com/classicdoom/utils/editors.php Good luck with your project. Cheers, Rayner -- The e-mail address in the headers is munged to avoid spam. To reply by e-mail, please use: usenet (at) magic-cookie.co.uk
Re: Extract Doom Marine Face Sprite?
Author: Agix
Date: Mon, 30 Jul 2007 16:58
Date: Mon, 30 Jul 2007 16:58
39 lines
2835 bytes
2835 bytes
On 30 Jul, 17:08, Rayner <m...@example.invalid> wrote: > In article <1185801597.038876.116...@19g2000hsx.googlegroups.com>, > > Agix <ignoranceisbl...@gmail.com> wrote: > > >Does anyone know an easy way to extract the marine face avatars / sprites > >from the original WAD files from Doom II? > > I'm pretty sure that a number of the WAD editing utilities provided the > ability to extract graphics from WAD files. I remember doing it using > one of the tools in the xwadtools collection - it might've been DeuTex, > but my memory might be faulty. > > All the xwadtools stuff is source code, so you'll have to compile it > yourself. I don't know what platform you're using, but I don't remember > having any problems with compiling it on Linux. > > If your setup is lacking a C compiler and you can't be bothered with > installing one, then I think there are pre-compiled versions of DeuTex > and WinTex (the Windows port of DeuTex) floating around on download > sites. > > You might find the DoomWorld downloads page handy:http://www.doomworld.com/classicdoom/utils/editors.php > > Good luck with your project. > > Cheers, > Rayner > > -- > The e-mail address in the headers is munged to avoid spam. > To reply by e-mail, please use: usenet (at) magic-cookie.co.uk Thanks very much for your advice. I will try looking for a WAD editor when I get back from the office. Just out of interest, does anyone have any information in what WAD's / where the HUD srpites are located. It would help a great deal if I didn't have to trawl through doom II's entire sprite library.
Re: Extract Doom Marine Face Sprite?
Author: myk
Date: Mon, 30 Jul 2007 21:19
Date: Mon, 30 Jul 2007 21:19
19 lines
2305 bytes
2305 bytes
On Jul 30, 1:58 pm, Agix <ignoranceisbl...@gmail.com> wrote: > Thanks very much for your advice. I will try looking for a WAD editor > when I get back from the office. > Try XWE or WinTex. They are pretty straightforward resource editors. > Just out of interest, does anyone have any information in what WAD's / > where the HUD srpites are located. It would help a great deal if I > didn't have to trawl through doom II's entire sprite library. In Doom1.wad (shareware), Doom.wad (DOOM) and Doom2.wad (DOOM II) all the status bar graphics are lumps named ST*, and the face graphics in particular are named STF*. With XWE and WinTex you can press the Gfx button so that the WAD browser will display graphics only, making it easier to find the face graphics. You'll see there's a button for sprites as well, but the face isn't really categorized as a sprite (in DOOM sprites are technically the things you see moving in the levels or decorating them, as well as the marine's hands and weapons in hand).
Re: Extract Doom Marine Face Sprite?
Author: Agix
Date: Wed, 01 Aug 2007 10:47
Date: Wed, 01 Aug 2007 10:47
24 lines
2515 bytes
2515 bytes
On 30 Jul, 22:19, myk <miguelfolate...@gmail.com> wrote: > On Jul 30, 1:58 pm, Agix <ignoranceisbl...@gmail.com> wrote: > > > Thanks very much for your advice. I will try looking for a WAD editor > > when I get back from the office. > > Try XWE or WinTex. They are pretty straightforward resource editors. > > > Just out of interest, does anyone have any information in what WAD's / > > where the HUD srpites are located. It would help a great deal if I > > didn't have to trawl through doom II's entire sprite library. > > In Doom1.wad (shareware), Doom.wad (DOOM) and Doom2.wad (DOOM II) all > the status bar graphics are lumps named ST*, and the face graphics in > particular are named STF*. With XWE and WinTex you can press the Gfx > button so that the WAD browser will display graphics only, making it > easier to find the face graphics. You'll see there's a button for > sprites as well, but the face isn't really categorized as a sprite (in > DOOM sprites are technically the things you see moving in the levels > or decorating them, as well as the marine's hands and weapons in hand). Absolutely brilliant! Thanks once again. Ic
Re: Extract Doom Marine Face Sprite?
Author: Icarus - iD_Ten_T helper
Date: Thu, 16 Aug 2007 18:08
Date: Thu, 16 Aug 2007 18:08
32 lines
2870 bytes
2870 bytes
On 1 Aug, 11:47, Agix <ignoranceisbl...@gmail.com> wrote: > On 30 Jul, 22:19, myk <miguelfolate...@gmail.com> wrote: > > > > > On Jul 30, 1:58 pm, Agix <ignoranceisbl...@gmail.com> wrote: > > > > Thanks very much for your advice. I will try looking for a WAD editor > > > when I get back from the office. > > > Try XWE or WinTex. They are pretty straightforward resource editors. > > > > Just out of interest, does anyone have any information in what WAD's / > > > where the HUD srpites are located. It would help a great deal if I > > > didn't have to trawl through doom II's entire sprite library. > > > In Doom1.wad (shareware), Doom.wad (DOOM) and Doom2.wad (DOOM II) all > > the status bar graphics are lumps named ST*, and the face graphics in > > particular are named STF*. With XWE and WinTex you can press the Gfx > > button so that the WAD browser will display graphics only, making it > > easier to find the face graphics. You'll see there's a button for > > sprites as well, but the face isn't really categorized as a sprite (in > > DOOM sprites are technically the things you see moving in the levels > > or decorating them, as well as the marine's hands and weapons in hand). > > Absolutely brilliant! Thanks once again. > > Ic For all those interested, I have actually finished my little project. leave a message if you want me to email you the picture. It will go on the front of a black t-shirt
Re: Extract Doom Marine Face Sprite?
Author: Smola
Date: Fri, 17 Aug 2007 09:06
Date: Fri, 17 Aug 2007 09:06
7 lines
1536 bytes
1536 bytes
In article <1187287699.210324.157570@k79g2000hse.googlegroups.com>, ignoranceisbliss@gmail.com says... > For all those interested, I have actually finished my little project. > leave a message if you want me to email you the picture. It will go on > the front of a black t-shirt I'm sorry, what was your project again, please?
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads