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Article #94721

Re: Extract Doom Marine Face Sprite?

#94721
From: Agix
Date: Mon, 30 Jul 2007 16:58
39 lines
2835 bytes
On 30 Jul, 17:08, Rayner <m...@example.invalid> wrote:
> In article <1185801597.038876.116...@19g2000hsx.googlegroups.com>,
>
> Agix  <ignoranceisbl...@gmail.com> wrote:
>
> >Does anyone know an easy way to extract the marine face avatars / sprites
> >from the original WAD files from Doom II?
>
> I'm pretty sure that a number of the WAD editing utilities provided the
> ability to extract graphics from WAD files. I remember doing it using
> one of the tools in the xwadtools collection - it might've been DeuTex,
> but my memory might be faulty.
>
> All the xwadtools stuff is source code, so you'll have to compile it
> yourself. I don't know what platform you're using, but I don't remember
> having any problems with compiling it on Linux.
>
> If your setup is lacking a C compiler and you can't be bothered with
> installing one, then I think there are pre-compiled versions of DeuTex
> and WinTex (the Windows port of DeuTex) floating around on download
> sites.
>
> You might find the DoomWorld downloads page handy:http://www.doomworld.com/classicdoom/utils/editors.php
>
> Good luck with your project.
>
> Cheers,
> Rayner
>
> --
> The e-mail address in the headers is munged to avoid spam.
> To reply by e-mail, please use: usenet (at) magic-cookie.co.uk

Thanks very much for your advice. I will try looking for a WAD editor
when I get back from the office.

Just out of interest, does anyone have any information in what WAD's /
where the HUD srpites are located. It would help a great deal if I
didn't have to trawl through doom II's entire sprite library.
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From: Agix <ignoranceisbliss@gmail.com>
Newsgroups: alt.games.doom
Subject: Re: Extract Doom Marine Face Sprite?
Date: Mon, 30 Jul 2007 16:58:49 -0000
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