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6 total messages Started by mulsiphix Wed, 21 Dec 2005 15:42
Macintosh Levels & PC Compatibility?
#94196
Author: mulsiphix
Date: Wed, 21 Dec 2005 15:42
4 lines
1290 bytes
I have been trying to track down releases of massive amounts of levels.
I have my eye on DZone Collectors Edition (2000 Levels) but it is for
the Macintosh and I have a PC. Does anybody know if the Macintosh wad
files would be compatible with the PC version of Doom?
Re: Macintosh Levels & PC Compatibility?
#94197
Author: BW
Date: Wed, 21 Dec 2005 17:59
11 lines
1499 bytes
<mulsiphix@gmail.com> wrote in message
news:1135179767.224240.23240@g14g2000cwa.googlegroups.com...
> I have been trying to track down releases of massive amounts of levels.
> I have my eye on DZone Collectors Edition (2000 Levels) but it is for
> the Macintosh and I have a PC. Does anybody know if the Macintosh wad
> files would be compatible with the PC version of Doom?
>

Should be. A wad file is a wad file.
You'd probably be better of just downloading maps off the net though.
Re: Macintosh Levels & PC Compatibility?
#94198
Author: r04dh4wk
Date: Wed, 21 Dec 2005 19:01
41 lines
2339 bytes
"BW" <this@is.a.fake.address> schrieb im Newsbeitrag
news:doc55q$ato$1@news6.svr.pol.co.uk...
>
> <mulsiphix@gmail.com> wrote in message
> news:1135179767.224240.23240@g14g2000cwa.googlegroups.com...
> > I have been trying to track down releases of massive amounts of levels.
> > I have my eye on DZone Collectors Edition (2000 Levels) but it is for
> > the Macintosh and I have a PC. Does anybody know if the Macintosh wad
> > files would be compatible with the PC version of Doom?
> >
>
> Should be. A wad file is a wad file.
> You'd probably be better of just downloading maps off the net though.
>
>

Nope.
Macs use another byte-order than PCs.
http://www.cs.umass.edu/~verts/cs32/endian.html

Doom wads which are created for PC have to be processed ("byte-swapped") to
be used on macs, and vice versa,
with programs like WADenizer.
http://homepage.fcgnetworks.net/jwarren/doom/extra.html


Chances are that most Doom wads for the Macintosh were made on PCs and
processed for Mac, since the MacDoom
scene is marginal compared to the PC Doom scene. So you would better look
for wads in ftp.cdrom mirrors like sunet.se or the doomworld archives.

ftp://ftp.sunet.se/pub/pc/games/idgames/levels/

http://www.doomworld.com/idgames/


Only few wads, like Laz Rojas WolfenDoom episodes, were created on Macs and
then converted for PCs.

G.
Re: Macintosh Levels & PC Compatibility?
#94199
Author: BW
Date: Wed, 21 Dec 2005 19:33
31 lines
2166 bytes
> Nope.
> Macs use another byte-order than PCs.
> http://www.cs.umass.edu/~verts/cs32/endian.html
>
> Doom wads which are created for PC have to be processed ("byte-swapped")
to
> be used on macs, and vice versa,
> with programs like WADenizer.
> http://homepage.fcgnetworks.net/jwarren/doom/extra.html
>
>
> Chances are that most Doom wads for the Macintosh were made on PCs and
> processed for Mac, since the MacDoom
> scene is marginal compared to the PC Doom scene. So you would better look
> for wads in ftp.cdrom mirrors like sunet.se or the doomworld archives.
>
> ftp://ftp.sunet.se/pub/pc/games/idgames/levels/
>
> http://www.doomworld.com/idgames/
>
>
> Only few wads, like Laz Rojas WolfenDoom episodes, were created on Macs
and
> then converted for PCs.
>
> G.
>

*stands corrected but suprised*
You would have thought any endian-byte-swapping would be done by MacDoom, to
avoid the inconvenience of having to use different-format wads.
Re: Macintosh Levels & PC Compatibility?
#94201
Author: Grieve
Date: Thu, 22 Dec 2005 06:56
44 lines
2459 bytes
"BW" <this@is.a.fake.address> schrieb im Newsbeitrag
news:docalk$kqb$1@news8.svr.pol.co.uk...
> > Nope.
> > Macs use another byte-order than PCs.
> > http://www.cs.umass.edu/~verts/cs32/endian.html
> >
> > Doom wads which are created for PC have to be processed ("byte-swapped")
> to
> > be used on macs, and vice versa,
> > with programs like WADenizer.
> > http://homepage.fcgnetworks.net/jwarren/doom/extra.html
> >
> >
> > Chances are that most Doom wads for the Macintosh were made on PCs and
> > processed for Mac, since the MacDoom
> > scene is marginal compared to the PC Doom scene. So you would better
look
> > for wads in ftp.cdrom mirrors like sunet.se or the doomworld archives.
> >
> > ftp://ftp.sunet.se/pub/pc/games/idgames/levels/
> >
> > http://www.doomworld.com/idgames/
> >
> >
> > Only few wads, like Laz Rojas WolfenDoom episodes, were created on Macs
> and
> > then converted for PCs.
> >
> > G.
> >
>
> *stands corrected but suprised*
> You would have thought any endian-byte-swapping would be done by MacDoom,
to
> avoid the inconvenience of having to use different-format wads.
>

All this refers to original Doom. Maybe modern sourceports can perform the
byteswap operation on runtime and use PC wads directly for Mac ? I'm not
sure.

Which sourceports do exist for Macintosh anyway ? Doom Legacy is also ported
to Mac, but that's it.
Re: Macintosh Levels & PC Compatibility?
#94200
Author: Chris Odorjan
Date: Thu, 22 Dec 2005 16:38
33 lines
2943 bytes
On 12/22/05 1:56 AM, Grieve wrote:

> All this refers to original Doom. Maybe modern sourceports can perform the
> byteswap operation on runtime and use PC wads directly for Mac ? I'm not
> sure.

It'd be weird if MacDoom was the only one to use byte-swapped wads. The
Solaris Sparc port from id (Dave Taylor?) can clearly use the original
wads. From ftp.sunet.se:/pub/pc/games/idgames/idstuff/doom/sun/sundoom.txt:

  This is DOOM for Solaris v2.4 on the Sparc architecture.  You should
  must also get doom1.wad.gz if you're new to DOOM.  If you already
  have a v1.7a wad file (doom.wad, doom1.wad, or doom2.wad), then
  you may use it, as long as you skip the demos.

Sparc is the only one of the other architectures listed in idstuff
(nextstep, qnx, sgi) that I'm sure is big-endian (mac certainly is, and
linux and win95 are on i386 and therefore little-endian).

And speaking of source-ports, I remember compiling (and running) xdoom
for sparc64 (also big-endian) about 5 years ago, and prboom on a sparc
running OpenBSD sometime since then.

> Which sourceports do exist for Macintosh anyway ? Doom Legacy is also ported
> to Mac, but that's it.

I'm surprised prboom isn't supported in OS X, since it seems to be
POSIXy enough and SDL apparently runs there. (Same goes for other
SDL-based ports like Eternity.) If I ever get a Mac this'd be one of the
first things I look into...

-- 
Chris Odorjan - codorjan@gmail.com - http://www.execulink.com/~bobnet/
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