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Article #94201

Re: Macintosh Levels & PC Compatibility?

#94201
From: Grieve
Date: Thu, 22 Dec 2005 06:56
44 lines
2459 bytes
"BW" <this@is.a.fake.address> schrieb im Newsbeitrag
news:docalk$kqb$1@news8.svr.pol.co.uk...
> > Nope.
> > Macs use another byte-order than PCs.
> > http://www.cs.umass.edu/~verts/cs32/endian.html
> >
> > Doom wads which are created for PC have to be processed ("byte-swapped")
> to
> > be used on macs, and vice versa,
> > with programs like WADenizer.
> > http://homepage.fcgnetworks.net/jwarren/doom/extra.html
> >
> >
> > Chances are that most Doom wads for the Macintosh were made on PCs and
> > processed for Mac, since the MacDoom
> > scene is marginal compared to the PC Doom scene. So you would better
look
> > for wads in ftp.cdrom mirrors like sunet.se or the doomworld archives.
> >
> > ftp://ftp.sunet.se/pub/pc/games/idgames/levels/
> >
> > http://www.doomworld.com/idgames/
> >
> >
> > Only few wads, like Laz Rojas WolfenDoom episodes, were created on Macs
> and
> > then converted for PCs.
> >
> > G.
> >
>
> *stands corrected but suprised*
> You would have thought any endian-byte-swapping would be done by MacDoom,
to
> avoid the inconvenience of having to use different-format wads.
>

All this refers to original Doom. Maybe modern sourceports can perform the
byteswap operation on runtime and use PC wads directly for Mac ? I'm not
sure.

Which sourceports do exist for Macintosh anyway ? Doom Legacy is also ported
to Mac, but that's it.
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From: "Grieve" <aon.912949245@aon.at>
Newsgroups: alt.games.doom
References: <1135179767.224240.23240@g14g2000cwa.googlegroups.com> <doc55q$ato$1@news6.svr.pol.co.uk> <43a9a669$0$16879$91cee783@newsreader01.highway.telekom.at> <docalk$kqb$1@news8.svr.pol.co.uk>
Subject: Re: Macintosh Levels & PC Compatibility?
Date: Thu, 22 Dec 2005 07:56:32 +0100
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