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Article #94200

Re: Macintosh Levels & PC Compatibility?

#94200
From: Chris Odorjan
Date: Thu, 22 Dec 2005 16:38
33 lines
2943 bytes
On 12/22/05 1:56 AM, Grieve wrote:

> All this refers to original Doom. Maybe modern sourceports can perform the
> byteswap operation on runtime and use PC wads directly for Mac ? I'm not
> sure.

It'd be weird if MacDoom was the only one to use byte-swapped wads. The
Solaris Sparc port from id (Dave Taylor?) can clearly use the original
wads. From ftp.sunet.se:/pub/pc/games/idgames/idstuff/doom/sun/sundoom.txt:

  This is DOOM for Solaris v2.4 on the Sparc architecture.  You should
  must also get doom1.wad.gz if you're new to DOOM.  If you already
  have a v1.7a wad file (doom.wad, doom1.wad, or doom2.wad), then
  you may use it, as long as you skip the demos.

Sparc is the only one of the other architectures listed in idstuff
(nextstep, qnx, sgi) that I'm sure is big-endian (mac certainly is, and
linux and win95 are on i386 and therefore little-endian).

And speaking of source-ports, I remember compiling (and running) xdoom
for sparc64 (also big-endian) about 5 years ago, and prboom on a sparc
running OpenBSD sometime since then.

> Which sourceports do exist for Macintosh anyway ? Doom Legacy is also ported
> to Mac, but that's it.

I'm surprised prboom isn't supported in OS X, since it seems to be
POSIXy enough and SDL apparently runs there. (Same goes for other
SDL-based ports like Eternity.) If I ever get a Mac this'd be one of the
first things I look into...

-- 
Chris Odorjan - codorjan@gmail.com - http://www.execulink.com/~bobnet/
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Date: Thu, 22 Dec 2005 11:38:50 -0500
From: Chris Odorjan <codorjan@gmail.com>
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