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Article #94198

Re: Macintosh Levels & PC Compatibility?

#94198
From: r04dh4wk
Date: Wed, 21 Dec 2005 19:01
41 lines
2339 bytes
"BW" <this@is.a.fake.address> schrieb im Newsbeitrag
news:doc55q$ato$1@news6.svr.pol.co.uk...
>
> <mulsiphix@gmail.com> wrote in message
> news:1135179767.224240.23240@g14g2000cwa.googlegroups.com...
> > I have been trying to track down releases of massive amounts of levels.
> > I have my eye on DZone Collectors Edition (2000 Levels) but it is for
> > the Macintosh and I have a PC. Does anybody know if the Macintosh wad
> > files would be compatible with the PC version of Doom?
> >
>
> Should be. A wad file is a wad file.
> You'd probably be better of just downloading maps off the net though.
>
>

Nope.
Macs use another byte-order than PCs.
http://www.cs.umass.edu/~verts/cs32/endian.html

Doom wads which are created for PC have to be processed ("byte-swapped") to
be used on macs, and vice versa,
with programs like WADenizer.
http://homepage.fcgnetworks.net/jwarren/doom/extra.html


Chances are that most Doom wads for the Macintosh were made on PCs and
processed for Mac, since the MacDoom
scene is marginal compared to the PC Doom scene. So you would better look
for wads in ftp.cdrom mirrors like sunet.se or the doomworld archives.

ftp://ftp.sunet.se/pub/pc/games/idgames/levels/

http://www.doomworld.com/idgames/


Only few wads, like Laz Rojas WolfenDoom episodes, were created on Macs and
then converted for PCs.

G.
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From: "r04dh4wk" <aon.912949245@aon.at>
Newsgroups: alt.games.doom
References: <1135179767.224240.23240@g14g2000cwa.googlegroups.com> <doc55q$ato$1@news6.svr.pol.co.uk>
Subject: Re: Macintosh Levels & PC Compatibility?
Date: Wed, 21 Dec 2005 20:01:14 +0100
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