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7 total messages Started by cspa... L.S. Rosenquist Tue, 18 Jan 1994 12:47
DOOM Berserk bug???
#2062
Author: cspa... L.S. Rosenquist
Date: Tue, 18 Jan 1994 12:47
11 lines
1124 bytes
I just found out a bug in DOOM (v1.1): Berserk will last for an entire level,
even if the screen isn't red anymore. I noticed that you can't switch between
your hands and your chainsaw normally, but if you have berserk, you can.
But I also noticed, that after I got berserk I could still switch and that I
could still knock out those imps with one strike! So when I tried to toggle
the berserk mode with the code after berserk was worn out (I thought it was),
the screen didn't turn red, but the 'POWERUP TOGGLED' message appeared, so I
typed it correctly! So berserk lasts a whole level instead of about 20 seconds!

Lars
Re: DOOM Berserk bug???
#2063
Author: joj... James Ojaste
Date: Tue, 18 Jan 1994 14:25
14 lines
1326 bytes
In article <2hglpp$b...@sus.edu.eur.nl>, cspa...@sus.edu.eur.nl (L.S. Rosenquist) writes:
> 
> I just found out a bug in DOOM (v1.1): Berserk will last for an entire level,
> even if the screen isn't red anymore. I noticed that you can't switch between

That isn't a bug.  That's the way it's documented.  That's the way it's supposed
to work.  It's a lot of fun disintegrating imps with a punch.  :-)

-- 
/*  0F 90 3E 44 F9 13 E7 CC	(joj...@descartes.uwaterloo.ca)
**  10 20 44 C8 42 21 08 98	 
**  38 40 F9 50 87 C2 1F 30	"Woof bloody woof" - Gaspode the Wonder Dog
**  40 81 12 61 08 84 22 00	     (Terry Pratchett, Moving Pictures)
*/  F9 FA 24 42 11 3F 44 C0
Re: DOOM Berserk bug???
#2066
Author: gun... WonderBoy
Date: Tue, 18 Jan 1994 17:00
25 lines
1857 bytes
In article <2hglpp$b...@sus.edu.eur.nl> cspa...@sus.edu.eur.nl (L.S. Rosenquist) writes:
>From: cspa...@sus.edu.eur.nl (L.S. Rosenquist)
>Subject: DOOM Berserk bug???
>Date: 18 Jan 1994 13:47:53 +0100


>I just found out a bug in DOOM (v1.1): Berserk will last for an entire level,
>even if the screen isn't red anymore. I noticed that you can't switch between
>your hands and your chainsaw normally, but if you have berserk, you can.
>But I also noticed, that after I got berserk I could still switch and that I
>could still knock out those imps with one strike! So when I tried to toggle
>the berserk mode with the code after berserk was worn out (I thought it was),
>the screen didn't turn red, but the 'POWERUP TOGGLED' message appeared, so I
>typed it correctly! So berserk lasts a whole level instead of about 20
>seconds!

And that is exactly what it is supposed to do. Why, it's even in the 
manual. (you *have* paid for it, haven't you?)

gun...@dhhalden.no

-=::Peel a man that looks like an onion, 
    and I'll show you a man that looks like a peeled onion.

Spelling errors and bad grammar are centered intentionally.
Re: DOOM Berserk bug???
#2067
Author: Mark Alan Lang
Date: Tue, 18 Jan 1994 23:11
24 lines
1916 bytes
On 18-Jan-94 in DOOM Berserk bug???          
user L.S. Rosen...@sus.edu. writes:
>I just found out a bug in DOOM (v1.1): Berserk will last for an entire level,
>even if the screen isn't red anymore. I noticed that you can't switch between
>your hands and your chainsaw normally, but if you have berserk, you can.
>But I also noticed, that after I got berserk I could still switch and that I
>could still knock out those imps with one strike! So when I tried to toggle
>the berserk mode with the code after berserk was worn out (I thought it was),
>the screen didn't turn red, but the 'POWERUP TOGGLED' message appeared, so I
>typed it correctly! So berserk lasts a whole level instead of about 20
seconds!

    Well, Beserk can only be found as an item in the registered version
of DOOM, so you must have registered your copy.  The manual that comes
with the game - you do have the manual, don't you?  - has an entry about
Beserk Packs that ends with "Duration: One Level"  Beserk is designed
that way.  Since you probably haven't read the manual, you should.  It's
pretty funny at places.  And besides, it might clear up other
misunderstandings.


----------------------------------
|  Mark Lang  | elis...@cmu.edu |
----------------------------------
Re: DOOM Berserk bug???
#2068
Author: sa... Jim Sabo
Date: Wed, 19 Jan 1994 03:05
12 lines
1059 bytes
Mark Alan Lang <Elis...@CMU.EDU> writes:

>On 18-Jan-94 in DOOM Berserk bug???          
>user L.S. Rosen...@sus.edu. writes:
>>the berserk mode with the code after berserk was worn out (I thought it was),
>>the screen didn't turn red, but the 'POWERUP TOGGLED' message appeared, so I
>>typed it correctly! So berserk lasts a whole level instead of about 20

Type it a few times in a row. Then get a dictionary and look up the definition
of the verb "toggle." :)

Jim
Re: DOOM Berserk bug???
#2064
Author: sta... Stanley Stasiak
Date: Thu, 20 Jan 1994 14:48
22 lines
1770 bytes
joj...@descartes.uwaterloo.ca (James Ojaste) writes:

>In article <2hglpp$b...@sus.edu.eur.nl>, cspa...@sus.edu.eur.nl (L.S. Rosenquist) writes:
>> 
>> I just found out a bug in DOOM (v1.1): Berserk will last for an entire level,
>> even if the screen isn't red anymore. I noticed that you can't switch between

>That isn't a bug.  That's the way it's documented.  That's the way it's supposed
>to work.  It's a lot of fun disintegrating imps with a punch.  :-)
Then why the hell (not funny, stop laughing!) does the screen seize to go
red huh? I wouldave thought that if it lasts for the whole level then the screen
should be red all level.

Stan. (the Wolfie man)

==============================================================================
    _/_/_/  _/_/_/   _/_/   _/_/	Stanley Stasiak 
   _/        _/    _/  _/  _/  _/	(sta...@tartarus.uwa.edu.au)
  _/_/_/    _/    _/_/_/  _/  _/	University of Western Australia, Perth
     _/    _/    _/  _/  _/  _/  "...and may the chainsaw be with you...always"
_/_/_/    _/    _/  _/  _/  _/	- 'Doom Wars' - 1993
==============================================================================
Re: DOOM Berserk bug???
#2065
Author: joj... James Ojaste
Date: Thu, 20 Jan 1994 16:38
27 lines
1990 bytes
In article <2hm5k8$1...@uniwa.uwa.edu.au>, sta...@tartarus.uwa.edu.au (Stanley Stasiak) writes:
> joj...@descartes.uwaterloo.ca (James Ojaste) writes:
> 
> >In article <2hglpp$b...@sus.edu.eur.nl>, cspa...@sus.edu.eur.nl (L.S. Rosenquist) writes:
> >> 
> >> I just found out a bug in DOOM (v1.1): Berserk will last for an entire level,
> >> even if the screen isn't red anymore. I noticed that you can't switch between
> 
> >That isn't a bug.  That's the way it's documented.  That's the way it's supposed
> >to work.  It's a lot of fun disintegrating imps with a punch.  :-)
> Then why the hell (not funny, stop laughing!) does the screen seize to go

I wasn't laughing.  Maybe smirking a little...  :-)

> red huh? I wouldave thought that if it lasts for the whole level then the screen
> should be red all level.

Nope.  The docs say that it lasts all level, and I'd guess that they have a
standard function which overlays a colour for x seconds, plus it's hard to see
with it on...

-- 
/*  0F 90 3E 44 F9 13 E7 CC	(joj...@descartes.uwaterloo.ca)
**  10 20 44 C8 42 21 08 98	 
**  38 40 F9 50 87 C2 1F 30	"Woof bloody woof" - Gaspode the Wonder Dog
**  40 81 12 61 08 84 22 00	     (Terry Pratchett, Moving Pictures)
*/  F9 FA 24 42 11 3F 44 C0
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