Article View: alt.games.doom
Article #2067Re: DOOM Berserk bug???
From: Mark Alan Lang
Date: Tue, 18 Jan 1994 23:11
Date: Tue, 18 Jan 1994 23:11
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1916 bytes
On 18-Jan-94 in DOOM Berserk bug???
user L.S. Rosen...@sus.edu. writes:
>I just found out a bug in DOOM (v1.1): Berserk will last for an entire level,
>even if the screen isn't red anymore. I noticed that you can't switch between
>your hands and your chainsaw normally, but if you have berserk, you can.
>But I also noticed, that after I got berserk I could still switch and that I
>could still knock out those imps with one strike! So when I tried to toggle
>the berserk mode with the code after berserk was worn out (I thought it was),
>the screen didn't turn red, but the 'POWERUP TOGGLED' message appeared, so I
>typed it correctly! So berserk lasts a whole level instead of about 20
seconds!
Well, Beserk can only be found as an item in the registered version
of DOOM, so you must have registered your copy. The manual that comes
with the game - you do have the manual, don't you? - has an entry about
Beserk Packs that ends with "Duration: One Level" Beserk is designed
that way. Since you probably haven't read the manual, you should. It's
pretty funny at places. And besides, it might clear up other
misunderstandings.
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| Mark Lang | elis...@cmu.edu |
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Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!math.ohio-state.edu!cis.ohio-state.edu!news.sei.cmu.edu!bb3.andrew.cmu.edu!andrew.cmu.edu!ml5t+ From: Mark Alan Lang <Elis...@CMU.EDU> Newsgroups: alt.games.doom Subject: Re: DOOM Berserk bug??? Date: Tue, 18 Jan 1994 18:11:51 -0500 Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA Lines: 24 Message-ID: <ohD6mrS00WBME_GYZt@andrew.cmu.edu> References: <2hglpp$b2h@sus.edu.eur.nl> NNTP-Posting-Host: andrew.cmu.edu In-Reply-To: <2hglpp$b2h@sus.edu.eur.nl> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit