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Article #2063Re: DOOM Berserk bug???
From: joj... James Ojaste
Date: Tue, 18 Jan 1994 14:25
Date: Tue, 18 Jan 1994 14:25
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In article <2hglpp$b...@sus.edu.eur.nl>, cspa...@sus.edu.eur.nl (L.S. Rosenquist) writes: > > I just found out a bug in DOOM (v1.1): Berserk will last for an entire level, > even if the screen isn't red anymore. I noticed that you can't switch between That isn't a bug. That's the way it's documented. That's the way it's supposed to work. It's a lot of fun disintegrating imps with a punch. :-) -- /* 0F 90 3E 44 F9 13 E7 CC (joj...@descartes.uwaterloo.ca) ** 10 20 44 C8 42 21 08 98 ** 38 40 F9 50 87 C2 1F 30 "Woof bloody woof" - Gaspode the Wonder Dog ** 40 81 12 61 08 84 22 00 (Terry Pratchett, Moving Pictures) */ F9 FA 24 42 11 3F 44 C0
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Newsgroups: alt.games.doom Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!torn!watserv2.uwaterloo.ca!undergrad.math.uwaterloo.ca!descartes.uwaterloo.ca!jojaste From: joj...@descartes.uwaterloo.ca (James Ojaste) Subject: Re: DOOM Berserk bug??? Message-ID: <CJtxE1.1z3@undergrad.math.uwaterloo.ca> Sender: ne...@undergrad.math.uwaterloo.ca (news spool owner) Reply-To: joj...@descartes.uwaterloo.ca Organization: CS students from before the dawn of time... References: <2hglpp$b2h@sus.edu.eur.nl> Date: Tue, 18 Jan 1994 14:25:13 GMT Lines: 14 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit