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Thread View: comp.sys.ibm.pc.games
7 messages
7 total messages Started by eps Fri, 29 Oct 1999 00:00
Nocturne run on Voodoo3 ??
#65616
Author: eps
Date: Fri, 29 Oct 1999 00:00
2 lines
677 bytes
Will Nocturne (shipping version)  run well on V3 ?
Or is some patch/hack or something required?
Re: Nocturne run on Voodoo3 ??
#65617
Author: Will Marsh
Date: Sat, 30 Oct 1999 00:00
25 lines
1567 bytes
The government wants you to think that, in
comp.sys.ibm.pc.hardware.video, "eps" <ep...@nospam.bellatlantic.net>
wrote:

:Will Nocturne (shipping version)  run well on V3 ?
:Or is some patch/hack or something required?

Yeah, I quote from Nocturne's official web page
http://www.nocturnegame.com/

"Q. Is there a fix/hack to get the Voodoo 3 cards working with the
demo?

A. Voodoo support has been added to the final version of the game and
the two updated demos."

They have a really snotty attitude towards the V3, saying it would be
better to run in software mode than use the V3 so you can get 32-bit
color instead of the Voodoo's "sub-standard" 16-bit color.  This
annoys the hell out of me, as you can get 32-bit color and 10 FPS with
a TNT2, but you can get 100FPS in 16-bit color with a V3.  Quality is
nice, but if it means a horrid framerate it isn't worth it.
I've never understood why having a wonderful looking images at an
unplayably slow framerate is better than having decent images at a
great framerate.
Re: Nocturne run on Voodoo3 ??
#65618
Author: Skid
Date: Sat, 30 Oct 1999 00:00
45 lines
3186 bytes
It's a fact that Nocturne was programmed from the start to use 32-bit
textures and it IS going to look better that way. Another fact is that V3
can't handle 32-bit textures, and as a result Nocturne will not look as good
as it does on other cards. I have the full version of Nocturne running on a
K6-III 450 with a TNT2 and V2 SLI. The games runs fluidly at 800x600 32-bit
on the TNT2, and looks WAY better than on the V2. I understand the framerate
versus image quality argument may favor the V3 in a Q3 fragfest, but in a
single-player game with graphics the quality of Nocturne, you're giving up a
lot more than you imagine in 16-bit. It just doesn't look as good. And I
disagree that Terminal Reality is being snotty about the V3, they are just
being, well Realistic. The recommended system for Nocturne is a 400mhz cpu
with 128 megs of ram, a 200 meg swapfile and an AGP 3D card capable of
rendering in 32-bit. They didn't pull that out of thin air. It's a very
demanding game with state-of-the-art graphics. I'm not trying to put down
you or 3dfx, but Nocturne is the best example so far of the limitations of
the V3. It will work, but you won't get the full benefit. Don't take it
personally, it's just the simple truth.

Will Marsh <wma...@bellsouth.net> wrote in message
news:FxEbOHiStFSXqqqRW=Eteue7=spG@4ax.com...
> The government wants you to think that, in
> comp.sys.ibm.pc.hardware.video, "eps" <ep...@nospam.bellatlantic.net>
> wrote:
>
> :Will Nocturne (shipping version)  run well on V3 ?
> :Or is some patch/hack or something required?
>
> Yeah, I quote from Nocturne's official web page
> http://www.nocturnegame.com/
>
> "Q. Is there a fix/hack to get the Voodoo 3 cards working with the
> demo?
>
> A. Voodoo support has been added to the final version of the game and
> the two updated demos."
>
> They have a really snotty attitude towards the V3, saying it would be
> better to run in software mode than use the V3 so you can get 32-bit
> color instead of the Voodoo's "sub-standard" 16-bit color.  This
> annoys the hell out of me, as you can get 32-bit color and 10 FPS with
> a TNT2, but you can get 100FPS in 16-bit color with a V3.  Quality is
> nice, but if it means a horrid framerate it isn't worth it.
> I've never understood why having a wonderful looking images at an
> unplayably slow framerate is better than having decent images at a
> great framerate.
Re: Nocturne run on Voodoo3 ??
#65619
Author: Will Marsh
Date: Sat, 30 Oct 1999 00:00
27 lines
2270 bytes
The government wants you to think that, in
comp.sys.ibm.pc.hardware.video, "Skid" <sk...@mediaone.net> wrote:

:It's a fact that Nocturne was programmed from the start to use 32-bit
:textures and it IS going to look better that way. Another fact is that V3
:can't handle 32-bit textures, and as a result Nocturne will not look as good
:as it does on other cards. I have the full version of Nocturne running on a
:K6-III 450 with a TNT2 and V2 SLI. The games runs fluidly at 800x600 32-bit
:on the TNT2, and looks WAY better than on the V2. I understand the framerate
:versus image quality argument may favor the V3 in a Q3 fragfest, but in a
:single-player game with graphics the quality of Nocturne, you're giving up a
:lot more than you imagine in 16-bit.

I am well aware of the limitations of the V3, and I'm not a 3dfx-only
person (I like the Matrox G400 series a lot).  I just found it snotty
that the game's programmers suggested bypassing the V3 entirely and
using software mode.  I know 16-bit color has it's limitations, but
every game I've seen that runs 32-bit color does it incredibly slowly
(note: I have not seen a GeForce in 32-bit mode yet).  I have not
played Nocturne, although it looks interesting, since there's no net
gaming I don't see much reason to buy it.  The requirement for a
gigabyte of free disk space made it seem even less appealing.  
The screenshots (that I've seen) looked kind of uneven, almost like
glQuake1 shots on steroids, but I'd probably have to see the game to
say anything on it's image quality.  
I was really just trying to answer the guys question, sorry for going
into the 3dfx rant.  
Re: Nocturne run on Voodoo3 ??
#65621
Author: eps
Date: Sun, 31 Oct 1999 00:00
35 lines
2124 bytes
Well I guess I'll take my "substandard" V3 and my money elsewhere.  There
are a LOT of good games out and many more on the way that look and run well
on V3.
I will not buy Nocturne unless it turns out to be a game-of-the-year caliber
product.



Will Marsh <wma...@bellsouth.net> wrote in message
news:FxEbOHiStFSXqqqRW=Eteue7=spG@4ax.com...
> The government wants you to think that, in
> comp.sys.ibm.pc.hardware.video, "eps" <ep...@nospam.bellatlantic.net>
> wrote:
>
> :Will Nocturne (shipping version)  run well on V3 ?
> :Or is some patch/hack or something required?
>
> Yeah, I quote from Nocturne's official web page
> http://www.nocturnegame.com/
>
> "Q. Is there a fix/hack to get the Voodoo 3 cards working with the
> demo?
>
> A. Voodoo support has been added to the final version of the game and
> the two updated demos."
>
> They have a really snotty attitude towards the V3, saying it would be
> better to run in software mode than use the V3 so you can get 32-bit
> color instead of the Voodoo's "sub-standard" 16-bit color.  This
> annoys the hell out of me, as you can get 32-bit color and 10 FPS with
> a TNT2, but you can get 100FPS in 16-bit color with a V3.  Quality is
> nice, but if it means a horrid framerate it isn't worth it.
> I've never understood why having a wonderful looking images at an
> unplayably slow framerate is better than having decent images at a
> great framerate.
Re: Nocturne run on Voodoo3 ??
#65622
Author: who...
Date: Mon, 01 Nov 1999 00:00
8 lines
1084 bytes
In comp.sys.ibm.pc.hardware.video eps <ep...@nospam.bellatlantic.net> wrote:
: Will Nocturne (shipping version)  run well on V3 ?
: Or is some patch/hack or something required?

AFAIK, the problem with Voodoo 3 wasn't as much with 16-bit color (which
_would_ look crappy indeed), but a required blitting operation of some 
sort which wasn't present in its drivers. So the game might support V3 in 
its retail version and 3dfx could also fix its drivers.
Re: Nocturne run on Voodoo3 ??
#65620
Author: Skid
Date: Tue, 02 Nov 1999 00:00
47 lines
3535 bytes
Nocturne doesn't require a gig of free space. It has four chapters that are
basically individual games that can be loaded one at a time and never take
more than 400 megs. I understand your preference for online gaming, but in
dissing Nocturne you are missing a unique first-person experience that
really advances the state of the art in graphics. Calling Nocturne "Quake 1
on steroids" based on poor quality screenshots pretty much proves that you
are ill-informed about the game and missing the point of my post. As I said,
I have both a TNT2 and V2 SLI in my system, I know the pros and cons of
both, and I have looked at Nocturne on both. Call me snotty too, but I agree
with the programmers that Nocturne is best viewed on a 32-bit card. That
doesn't mean it won't run on 3dfx hardware, it will. It just shows the
limitations of 16-bit rendering more than older games.

Will Marsh <wma...@bellsouth.net> wrote in message
news:+j0bOJUbUtqekA2rrag9EyITqr9m@4ax.com...
> The government wants you to think that, in
> comp.sys.ibm.pc.hardware.video, "Skid" <sk...@mediaone.net> wrote:
>
> :It's a fact that Nocturne was programmed from the start to use 32-bit
> :textures and it IS going to look better that way. Another fact is that V3
> :can't handle 32-bit textures, and as a result Nocturne will not look as
good
> :as it does on other cards. I have the full version of Nocturne running on
a
> :K6-III 450 with a TNT2 and V2 SLI. The games runs fluidly at 800x600
32-bit
> :on the TNT2, and looks WAY better than on the V2. I understand the
framerate
> :versus image quality argument may favor the V3 in a Q3 fragfest, but in a
> :single-player game with graphics the quality of Nocturne, you're giving
up a
> :lot more than you imagine in 16-bit.
>
> I am well aware of the limitations of the V3, and I'm not a 3dfx-only
> person (I like the Matrox G400 series a lot).  I just found it snotty
> that the game's programmers suggested bypassing the V3 entirely and
> using software mode.  I know 16-bit color has it's limitations, but
> every game I've seen that runs 32-bit color does it incredibly slowly
> (note: I have not seen a GeForce in 32-bit mode yet).  I have not
> played Nocturne, although it looks interesting, since there's no net
> gaming I don't see much reason to buy it.  The requirement for a
> gigabyte of free disk space made it seem even less appealing.
> The screenshots (that I've seen) looked kind of uneven, almost like
> glQuake1 shots on steroids, but I'd probably have to see the game to
> say anything on it's image quality.
> I was really just trying to answer the guys question, sorry for going
> into the 3dfx rant.
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