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Article #65618

Re: Nocturne run on Voodoo3 ??

#65618
From: Skid
Date: Sat, 30 Oct 1999 00:00
45 lines
3186 bytes
It's a fact that Nocturne was programmed from the start to use 32-bit
textures and it IS going to look better that way. Another fact is that V3
can't handle 32-bit textures, and as a result Nocturne will not look as good
as it does on other cards. I have the full version of Nocturne running on a
K6-III 450 with a TNT2 and V2 SLI. The games runs fluidly at 800x600 32-bit
on the TNT2, and looks WAY better than on the V2. I understand the framerate
versus image quality argument may favor the V3 in a Q3 fragfest, but in a
single-player game with graphics the quality of Nocturne, you're giving up a
lot more than you imagine in 16-bit. It just doesn't look as good. And I
disagree that Terminal Reality is being snotty about the V3, they are just
being, well Realistic. The recommended system for Nocturne is a 400mhz cpu
with 128 megs of ram, a 200 meg swapfile and an AGP 3D card capable of
rendering in 32-bit. They didn't pull that out of thin air. It's a very
demanding game with state-of-the-art graphics. I'm not trying to put down
you or 3dfx, but Nocturne is the best example so far of the limitations of
the V3. It will work, but you won't get the full benefit. Don't take it
personally, it's just the simple truth.

Will Marsh <wma...@bellsouth.net> wrote in message
news:FxEbOHiStFSXqqqRW=Eteue7=spG@4ax.com...
> The government wants you to think that, in
> comp.sys.ibm.pc.hardware.video, "eps" <ep...@nospam.bellatlantic.net>
> wrote:
>
> :Will Nocturne (shipping version)  run well on V3 ?
> :Or is some patch/hack or something required?
>
> Yeah, I quote from Nocturne's official web page
> http://www.nocturnegame.com/
>
> "Q. Is there a fix/hack to get the Voodoo 3 cards working with the
> demo?
>
> A. Voodoo support has been added to the final version of the game and
> the two updated demos."
>
> They have a really snotty attitude towards the V3, saying it would be
> better to run in software mode than use the V3 so you can get 32-bit
> color instead of the Voodoo's "sub-standard" 16-bit color.  This
> annoys the hell out of me, as you can get 32-bit color and 10 FPS with
> a TNT2, but you can get 100FPS in 16-bit color with a V3.  Quality is
> nice, but if it means a horrid framerate it isn't worth it.
> I've never understood why having a wonderful looking images at an
> unplayably slow framerate is better than having decent images at a
> great framerate.
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From: "Skid" <sk...@mediaone.net>
Subject: Re: Nocturne run on Voodoo3  ??
Date: 1999/10/30
Message-ID: <JaFS3.1126$vc6.11839@typhoon.southeast.rr.com>
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