Article View: comp.sys.ibm.pc.games
Article #65617Re: Nocturne run on Voodoo3 ??
From: Will Marsh
Date: Sat, 30 Oct 1999 00:00
Date: Sat, 30 Oct 1999 00:00
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1567 bytes
The government wants you to think that, in comp.sys.ibm.pc.hardware.video, "eps" <ep...@nospam.bellatlantic.net> wrote: :Will Nocturne (shipping version) run well on V3 ? :Or is some patch/hack or something required? Yeah, I quote from Nocturne's official web page http://www.nocturnegame.com/ "Q. Is there a fix/hack to get the Voodoo 3 cards working with the demo? A. Voodoo support has been added to the final version of the game and the two updated demos." They have a really snotty attitude towards the V3, saying it would be better to run in software mode than use the V3 so you can get 32-bit color instead of the Voodoo's "sub-standard" 16-bit color. This annoys the hell out of me, as you can get 32-bit color and 10 FPS with a TNT2, but you can get 100FPS in 16-bit color with a V3. Quality is nice, but if it means a horrid framerate it isn't worth it. I've never understood why having a wonderful looking images at an unplayably slow framerate is better than having decent images at a great framerate.
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From: Will Marsh <wma...@bellsouth.net> Subject: Re: Nocturne run on Voodoo3 ?? Date: 1999/10/30 Message-ID: <FxEbOHiStFSXqqqRW=Eteue7=spG@4ax.com> X-Deja-AN: 542445303 References: <dZjS3.1409$6p1.83938@typhoon2.gnilink.net> X-Trace: news1.atl 941298489 216.78.197.105 (Sat, 30 Oct 1999 11:48:09 EDT) MIME-Version: 1.0 NNTP-Posting-Date: Sat, 30 Oct 1999 11:48:09 EDT Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.hardware.video Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit