Article View: comp.sys.ibm.pc.games
Article #65620Re: Nocturne run on Voodoo3 ??
From: Skid
Date: Tue, 02 Nov 1999 00:00
Date: Tue, 02 Nov 1999 00:00
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3535 bytes
Nocturne doesn't require a gig of free space. It has four chapters that are basically individual games that can be loaded one at a time and never take more than 400 megs. I understand your preference for online gaming, but in dissing Nocturne you are missing a unique first-person experience that really advances the state of the art in graphics. Calling Nocturne "Quake 1 on steroids" based on poor quality screenshots pretty much proves that you are ill-informed about the game and missing the point of my post. As I said, I have both a TNT2 and V2 SLI in my system, I know the pros and cons of both, and I have looked at Nocturne on both. Call me snotty too, but I agree with the programmers that Nocturne is best viewed on a 32-bit card. That doesn't mean it won't run on 3dfx hardware, it will. It just shows the limitations of 16-bit rendering more than older games. Will Marsh <wma...@bellsouth.net> wrote in message news:+j0bOJUbUtqekA2rrag9EyITqr9m@4ax.com... > The government wants you to think that, in > comp.sys.ibm.pc.hardware.video, "Skid" <sk...@mediaone.net> wrote: > > :It's a fact that Nocturne was programmed from the start to use 32-bit > :textures and it IS going to look better that way. Another fact is that V3 > :can't handle 32-bit textures, and as a result Nocturne will not look as good > :as it does on other cards. I have the full version of Nocturne running on a > :K6-III 450 with a TNT2 and V2 SLI. The games runs fluidly at 800x600 32-bit > :on the TNT2, and looks WAY better than on the V2. I understand the framerate > :versus image quality argument may favor the V3 in a Q3 fragfest, but in a > :single-player game with graphics the quality of Nocturne, you're giving up a > :lot more than you imagine in 16-bit. > > I am well aware of the limitations of the V3, and I'm not a 3dfx-only > person (I like the Matrox G400 series a lot). I just found it snotty > that the game's programmers suggested bypassing the V3 entirely and > using software mode. I know 16-bit color has it's limitations, but > every game I've seen that runs 32-bit color does it incredibly slowly > (note: I have not seen a GeForce in 32-bit mode yet). I have not > played Nocturne, although it looks interesting, since there's no net > gaming I don't see much reason to buy it. The requirement for a > gigabyte of free disk space made it seem even less appealing. > The screenshots (that I've seen) looked kind of uneven, almost like > glQuake1 shots on steroids, but I'd probably have to see the game to > say anything on it's image quality. > I was really just trying to answer the guys question, sorry for going > into the 3dfx rant.
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From: "Skid" <sk...@mediaone.net> Subject: Re: Nocturne run on Voodoo3 ?? Date: 1999/11/02 Message-ID: <hADT3.1480$vc6.28108@typhoon.southeast.rr.com> X-Deja-AN: 543542193 References: <dZjS3.1409$6p1.83938@typhoon2.gnilink.net> <FxEbOHiStFSXqqqRW=Eteue7=spG@4ax.com> <JaFS3.1126$vc6.11839@typhoon.southeast.rr.com> <+j0bOJUbUtqekA2rrag9EyITqr9m@4ax.com> X-Priority: 3 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Complaints-To: ab...@mediaone.net X-Trace: typhoon.southeast.rr.com 941557133 24.30.237.139 (Tue, 02 Nov 1999 10:38:53 EST) Organization: RoadRunner - Richmond X-MSMail-Priority: Normal NNTP-Posting-Date: Tue, 02 Nov 1999 10:38:53 EST Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.hardware.video MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit