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Article #65620

Re: Nocturne run on Voodoo3 ??

#65620
From: Skid
Date: Tue, 02 Nov 1999 00:00
47 lines
3535 bytes
Nocturne doesn't require a gig of free space. It has four chapters that are
basically individual games that can be loaded one at a time and never take
more than 400 megs. I understand your preference for online gaming, but in
dissing Nocturne you are missing a unique first-person experience that
really advances the state of the art in graphics. Calling Nocturne "Quake 1
on steroids" based on poor quality screenshots pretty much proves that you
are ill-informed about the game and missing the point of my post. As I said,
I have both a TNT2 and V2 SLI in my system, I know the pros and cons of
both, and I have looked at Nocturne on both. Call me snotty too, but I agree
with the programmers that Nocturne is best viewed on a 32-bit card. That
doesn't mean it won't run on 3dfx hardware, it will. It just shows the
limitations of 16-bit rendering more than older games.

Will Marsh <wma...@bellsouth.net> wrote in message
news:+j0bOJUbUtqekA2rrag9EyITqr9m@4ax.com...
> The government wants you to think that, in
> comp.sys.ibm.pc.hardware.video, "Skid" <sk...@mediaone.net> wrote:
>
> :It's a fact that Nocturne was programmed from the start to use 32-bit
> :textures and it IS going to look better that way. Another fact is that V3
> :can't handle 32-bit textures, and as a result Nocturne will not look as
good
> :as it does on other cards. I have the full version of Nocturne running on
a
> :K6-III 450 with a TNT2 and V2 SLI. The games runs fluidly at 800x600
32-bit
> :on the TNT2, and looks WAY better than on the V2. I understand the
framerate
> :versus image quality argument may favor the V3 in a Q3 fragfest, but in a
> :single-player game with graphics the quality of Nocturne, you're giving
up a
> :lot more than you imagine in 16-bit.
>
> I am well aware of the limitations of the V3, and I'm not a 3dfx-only
> person (I like the Matrox G400 series a lot).  I just found it snotty
> that the game's programmers suggested bypassing the V3 entirely and
> using software mode.  I know 16-bit color has it's limitations, but
> every game I've seen that runs 32-bit color does it incredibly slowly
> (note: I have not seen a GeForce in 32-bit mode yet).  I have not
> played Nocturne, although it looks interesting, since there's no net
> gaming I don't see much reason to buy it.  The requirement for a
> gigabyte of free disk space made it seem even less appealing.
> The screenshots (that I've seen) looked kind of uneven, almost like
> glQuake1 shots on steroids, but I'd probably have to see the game to
> say anything on it's image quality.
> I was really just trying to answer the guys question, sorry for going
> into the 3dfx rant.
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From: "Skid" <sk...@mediaone.net>
Subject: Re: Nocturne run on Voodoo3  ??
Date: 1999/11/02
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