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Article #66543

Re: New 3D Game Rendering Method

#66543
From: Asbjørn
Date: Sun, 24 Nov 1996 00:00
36 lines
1987 bytes
Michiel Ouwehand wrote:
> 
> >> > >I have a DEMO of the method ready to be downloaded from my web site:
> 
> >> > Tried it.
> 
> >> > IT'S SLOOOOWWW...
> 
> >> He's right
> >> It is slow
> 
> >Hmm... well, haven't tried it yet (dloading it now), but he said he hadn't optimized it
> >at all. If he did optimize it perhaps he could increase the framerate? (of course he
> >could, but enugh?)
> 
> But what's the point? We now have something which looks like
> Wolfenstein, but it runs even slower on my P166 (tweaked+tuned) than
> Wolfenstein did on my 286-20..
> 
> I don't mean to put people's good intentions down, but it is in no way
> impressive. It only rotates around one degree, textures are small
> (which favors cache efficiency), there is no shading (as far as I can
> see) and it is terribly slow. If this 'new method' is any good, it
> would run faster than this.
> 
> It's slow now and I don't think it'll be much faster later on.
> Whatever the technique is, it's most probably not all that cool.
> 
> Michiel

Hmmm... As I said, I haven't seen it yet (netscape sort of didn't let me 
finish my dload :( ). But if it's that slow, I dubt that it will ever be 
fast. 

- Asbjørn
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From: Asbjørn <bh...@sn.no>
Subject: Re: New 3D Game Rendering Method
Date: 1996/11/24
Message-ID: <3299297B.74D8@sn.no>
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