Article View: comp.sys.ibm.pc.games
Article #66543Re: New 3D Game Rendering Method
From: Asbjørn
Date: Sun, 24 Nov 1996 00:00
Date: Sun, 24 Nov 1996 00:00
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Michiel Ouwehand wrote: > > >> > >I have a DEMO of the method ready to be downloaded from my web site: > > >> > Tried it. > > >> > IT'S SLOOOOWWW... > > >> He's right > >> It is slow > > >Hmm... well, haven't tried it yet (dloading it now), but he said he hadn't optimized it > >at all. If he did optimize it perhaps he could increase the framerate? (of course he > >could, but enugh?) > > But what's the point? We now have something which looks like > Wolfenstein, but it runs even slower on my P166 (tweaked+tuned) than > Wolfenstein did on my 286-20.. > > I don't mean to put people's good intentions down, but it is in no way > impressive. It only rotates around one degree, textures are small > (which favors cache efficiency), there is no shading (as far as I can > see) and it is terribly slow. If this 'new method' is any good, it > would run faster than this. > > It's slow now and I don't think it'll be much faster later on. > Whatever the technique is, it's most probably not all that cool. > > Michiel Hmmm... As I said, I haven't seen it yet (netscape sort of didn't let me finish my dload :( ). But if it's that slow, I dubt that it will ever be fast. - Asbjørn
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From: Asbjørn <bh...@sn.no> Subject: Re: New 3D Game Rendering Method Date: 1996/11/24 Message-ID: <3299297B.74D8@sn.no> X-Deja-AN: 198459660 references: <328FCA2B.6517@faza.win.net> <32920ac1.12483601@news.xs4all.nl> <01bbd8da$447132c0$c66a9ac2@blair> <329821E1.5DE8@sn.no> <32981c50.1490583@news.xs4all.nl> organization: SN Internett mime-version: 1.0 newsgroups: comp.sys.ibm.pc.hardware.video,comp.graphics.algorithms,comp.graphics.rendering.misc,comp.sys.ibm.pc.demos,comp.graphics.api.misc,comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.action,comp.graphics.misc,rec.games.programmer,comp.sys.ibm.pc.games.misc,alt.3d x-mailer: Mozilla 2.02 (Win16; I) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit