Article View: comp.sys.ibm.pc.games
Article #66541Re: New 3D Game Rendering Method
From: sa... Michiel Ouwehand
Date: Sun, 24 Nov 1996 00:00
Date: Sun, 24 Nov 1996 00:00
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>> > >I have a DEMO of the method ready to be downloaded from my web site: >> > Tried it. >> > IT'S SLOOOOWWW... >> He's right >> It is slow >Hmm... well, haven't tried it yet (dloading it now), but he said he hadn't optimized it >at all. If he did optimize it perhaps he could increase the framerate? (of course he >could, but enugh?) But what's the point? We now have something which looks like Wolfenstein, but it runs even slower on my P166 (tweaked+tuned) than Wolfenstein did on my 286-20.. I don't mean to put people's good intentions down, but it is in no way impressive. It only rotates around one degree, textures are small (which favors cache efficiency), there is no shading (as far as I can see) and it is terribly slow. If this 'new method' is any good, it would run faster than this. It's slow now and I don't think it'll be much faster later on. Whatever the technique is, it's most probably not all that cool. Michiel
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From: sa...@xs4all.nl (Michiel Ouwehand) Subject: Re: New 3D Game Rendering Method Date: 1996/11/24 Message-ID: <32981c50.1490583@news.xs4all.nl> X-Deja-AN: 198401453 references: <328FCA2B.6517@faza.win.net> <32920ac1.12483601@news.xs4all.nl> <01bbd8da$447132c0$c66a9ac2@blair> <329821E1.5DE8@sn.no> x-xs4all-date: Sun, 24 Nov 1996 11:04:52 MET organization: Digital Dimensions / Epic MegaGames mime-version: 1.0 newsgroups: comp.sys.ibm.pc.hardware.video,comp.graphics.algorithms,comp.graphics.rendering.misc,comp.sys.ibm.pc.demos,comp.graphics.api.misc,comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.action,comp.graphics.misc,rec.games.programmer,comp.sys.ibm.pc.games.misc,alt.3d Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit