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Article #66541

Re: New 3D Game Rendering Method

#66541
From: sa... Michiel Ouwehand
Date: Sun, 24 Nov 1996 00:00
28 lines
1740 bytes
>> > >I have a DEMO of the method ready to be downloaded from my web site:

>> > Tried it.

>> > IT'S SLOOOOWWW...

>> He's right
>> It is slow

>Hmm... well, haven't tried it yet (dloading it now), but he said he hadn't optimized it 
>at all. If he did optimize it perhaps he could increase the framerate? (of course he 
>could, but enugh?)

But what's the point? We now have something which looks like
Wolfenstein, but it runs even slower on my P166 (tweaked+tuned) than
Wolfenstein did on my 286-20..

I don't mean to put people's good intentions down, but it is in no way
impressive. It only rotates around one degree, textures are small
(which favors cache efficiency), there is no shading (as far as I can
see) and it is terribly slow. If this 'new method' is any good, it
would run faster than this.

It's slow now and I don't think it'll be much faster later on.
Whatever the technique is, it's most probably not all that cool.

Michiel
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From: sa...@xs4all.nl (Michiel Ouwehand)
Subject: Re: New 3D Game Rendering Method
Date: 1996/11/24
Message-ID: <32981c50.1490583@news.xs4all.nl>
X-Deja-AN: 198401453
references: <328FCA2B.6517@faza.win.net> <32920ac1.12483601@news.xs4all.nl> <01bbd8da$447132c0$c66a9ac2@blair> <329821E1.5DE8@sn.no>
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organization: Digital Dimensions / Epic MegaGames
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newsgroups: comp.sys.ibm.pc.hardware.video,comp.graphics.algorithms,comp.graphics.rendering.misc,comp.sys.ibm.pc.demos,comp.graphics.api.misc,comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.action,comp.graphics.misc,rec.games.programmer,comp.sys.ibm.pc.games.misc,alt.3d
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