Thread View: comp.sys.ibm.pc.games.strategic
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Started by ml... Matthew E. Levy
Thu, 16 Feb 1995 16:29
MoM: Death settlers?
Author: ml... Matthew E. Levy
Date: Thu, 16 Feb 1995 16:29
Date: Thu, 16 Feb 1995 16:29
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I could use just a little help about death settlers. OK, my ghouls kill merlins settlers, and I get death settlers. But they can not build death cities. I have heard that it has to be during a bad moon, but I haven't tried it yet. I also read somewhere that it had to be next to a death node. A What???? I do not recall ever seeing a death node. Does it exist? What only during bad moons? How do I find it? Also, what does a death city give you? Skeletons, Ghouls and nasties like that. Do they cost any upkeep? Please answer! Matt -- =========================================================================== = Matthew E. Levy =I fear the moral minority may make me wear= = ml...@ea.gtf.gatech.edu =a small donkey on my lapel one day! --me!!= ===========================================================================
Re: MoM: Death settlers?
Author: shum... Stephen Humburg
Date: Fri, 17 Feb 1995 15:34
Date: Fri, 17 Feb 1995 15:34
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In article <3hvui3$l...@acmex.gatech.edu>, ml...@prism.gatech.edu (Matthew E. Levy) writes: |> I could use just a little help about death settlers. |> |> OK, my ghouls kill merlins settlers, and I get death settlers. But they |> can not build death cities. |> |> I have heard that it has to be during a bad moon, but I haven't tried it |> yet. I also read somewhere that it had to be next to a death node. |> |> A What???? |> |> I do not recall ever seeing a death node. Does it exist? What only during |> bad moons? How do I find it? |> |> Also, what does a death city give you? |> |> Skeletons, Ghouls and nasties like that. Do they cost any upkeep? |> |> Please answer! |> |> Matt If you are being serious then you need to be slapped. If you are being silly then you need to be slapped. Steve
Re: MoM: Death settlers?
Author: cpts... Capt Stern
Date: Sat, 18 Feb 1995 12:36
Date: Sat, 18 Feb 1995 12:36
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In article <3hvui3$l...@acmex.gatech.edu> ml...@prism.gatech.edu (Matthew E. Levy) writes: >From: ml...@prism.gatech.edu (Matthew E. Levy) >Subject: MoM: Death settlers? >Date: 16 Feb 1995 11:29:55 -0500 >I could use just a little help about death settlers. >OK, my ghouls kill merlins settlers, and I get death settlers. But they >can not build death cities. >I have heard that it has to be during a bad moon, but I haven't tried it >yet. I also read somewhere that it had to be next to a death node. >A What???? >I do not recall ever seeing a death node. Does it exist? What only during >bad moons? How do I find it? >Also, what does a death city give you? >Skeletons, Ghouls and nasties like that. Do they cost any upkeep? >Please answer! >Matt >-- Well I've never seen a death settler before. Kinda funny. UNdead creatures only cost you money if you SUMMON them via a spell. And then you can click on the unit to see what it costs you in mana to keep them around. If I remember correctly Skeltons cost 1 mana per unit, not 0 as it says in the manual. There is no such thing as a DEATH CITY. Nor a DEATH NODE. There also aren't LIFE CITIES nor LIFE NODES A BAD MOON only increases the mana and such that evil dudes get from their shrines, temples, etc. But you can get MANA from ANY node. No matter what your skills. IE: no need for Nature spells to use a NATURE node. The most common place to find DEATH or LIFE spells & spellbooks are in RUINS and in Planar Tower. Hope this clears things up for you. Death magic is the hardest to play, and so I use alot of it for the challenge it presents. LIFE is the easiest, and hence the dullest.
Re: MoM: Death settlers?
Author: dhe... David R. Henry
Date: Sun, 19 Feb 1995 09:20
Date: Sun, 19 Feb 1995 09:20
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Matthew E. Levy writes: >I could use just a little help about death settlers. > >OK, my ghouls kill merlins settlers, and I get death settlers. But they >can not build death cities. That's because you have to buld them on the Graveyards. They're rare little things that you often find near swamps. >I have heard that it has to be during a bad moon, but I haven't tried it >yet. I also read somewhere that it had to be next to a death node. >I do not recall ever seeing a death node. Does it exist? What only during >bad moons? How do I find it? To create a Death Node, you have to corrupt a node of a wizard who has life magic during a Bad Moon. Use the "Fnord" spell to finalize the ritual. >Also, what does a death city give you? >Skeletons, Ghouls and nasties like that. Do they cost any upkeep? Of course! Just like your normal cities have to pay upkeep on troops, so do your Cities of the Dead. Remember, the two things you cannot escape are Death and Taxes. The most useful thing about the Death Cities is that they never have unrest (besides the amount necessary to animate their restless dead, obviously). The bad thing about the Death Cities is that they can't generate mana for you, since they really don't care about all those shrines and temples. On the other hand, once you build a Necropolis (5 gold upkeep) and can toss out those Death Knights in four turns or so, the extra mana cost may be worth it. Basically, if you're already an all-Black sort of Wizard, I wouldn't bother with a City of the Dead (especially considering how tough they are to make). Zombie Mastery gives you about the same thing and about for much less trouble. On the other hand, those Wraith Halbardiers with Negate First Strike and Life Drain sure come in handy. >Please answer! I hope this was what you wanted. -- David R. Henry - Rogue Fan Club /// Don't you understand the cylinder man. "All you of Earth are IDIOTS!"-P9fOS / What was the question? -- Kate Bush dhe...@plains.nodak.edu * Evolution: Give it some time, it'll grow on ya.
Re: MoM: Death settlers?
Author: wag... Erwin Wagner
Date: Mon, 20 Feb 1995 12:29
Date: Mon, 20 Feb 1995 12:29
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In article <D48px...@ns1.nodak.edu>, dhe...@plains.NoDak.edu (David R. Henry) writes:
|> Matthew E. Levy writes:
|>
|> >I could use just a little help about death settlers.
|> >
|> >OK, my ghouls kill merlins settlers, and I get death settlers. But they
|> >can not build death cities.
|>
|> That's because you have to buld them on the Graveyards. They're rare
|> little things that you often find near swamps.
|>
|> >I have heard that it has to be during a bad moon, but I haven't tried it
|> >yet. I also read somewhere that it had to be next to a death node.
|> >I do not recall ever seeing a death node. Does it exist? What only during
|> >bad moons? How do I find it?
|>
|> To create a Death Node, you have to corrupt a node of a wizard who has
|> life magic during a Bad Moon. Use the "Fnord" spell to finalize the ritual.
Is this really a "fnord"?? So finally I got my first one ;)
--
----------------------------------------------------------------------
Erwin Wagner wag...@informatik.tu-muenchen.de
wag...@mathematik.tu-muenchen.de
Re: MoM: Death settlers?
Author: ml... Matthew E. Levy
Date: Mon, 20 Feb 1995 15:44
Date: Mon, 20 Feb 1995 15:44
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In article <3ia1v7$a...@hpsystem1.informatik.tu-muenchen.de>, Erwin Wagner <wag...@Informatik.TU-Muenchen.DE> wrote: > >In article <D48px...@ns1.nodak.edu>, dhe...@plains.NoDak.edu (David R. Henry) writes: >|> Matthew E. Levy writes: >|> >|> >I could use just a little help about death settlers. >|> > >|> >|> To create a Death Node, you have to corrupt a node of a wizard who has >|> life magic during a Bad Moon. Use the "Fnord" spell to finalize the ritual. > >Is this really a "fnord"?? So finally I got my first one ;) Ok Ok Ok. Boy do I feel stupid. As one person responded, OK, I do need to be slapped. Mia Culpa In my own defense though..... nope, couldn't think of one, guess I'll just have to swollow it ;-). Plotting my revenge, (not really, but it looks good) Matt -- =========================================================================== = Matthew E. Levy =I fear the moral minority may make me wear= = ml...@ea.gtf.gatech.edu =a small donkey on my lapel one day! --me!!= ===========================================================================
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