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Article View: comp.sys.ibm.pc.games.strategic
Article #130

Re: MoM: Death settlers?

#130
From: wag... Erwin Wagner
Date: Mon, 20 Feb 1995 12:29
27 lines
1813 bytes
In article <D48px...@ns1.nodak.edu>, dhe...@plains.NoDak.edu (David R. Henry) writes:
|> Matthew E. Levy writes:
|> 
|> >I could use just a little help about death settlers.
|> >
|> >OK, my ghouls kill merlins settlers, and I get death settlers.  But they
|> >can not build death cities.
|> 
|> That's because you have to buld them on the Graveyards. They're rare
|> little things that you often find near swamps.
|> 
|> >I have heard that it has to be during a bad moon, but I haven't tried it
|> >yet.  I also read somewhere that it had to be next to a death node.
|> >I do not recall ever seeing a death node.  Does it exist?  What only during
|> >bad moons?  How do I find it?
|> 
|> To create a Death Node, you have to corrupt a node of a wizard who has
|> life magic during a Bad Moon. Use the "Fnord" spell to finalize the ritual.

Is this really a "fnord"?? So finally I got my first one ;)

-- 

----------------------------------------------------------------------
Erwin Wagner                         wag...@informatik.tu-muenchen.de
                                     wag...@mathematik.tu-muenchen.de
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From: wag...@Informatik.TU-Muenchen.DE (Erwin Wagner)
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Re: MoM: Death settlers?
Date: 20 Feb 1995 12:29:27 GMT
Organization: Technische Universitaet Muenchen, Germany
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