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Article View: comp.sys.ibm.pc.games.strategic
Article #125

Re: MoM: Death settlers?

#125
From: cpts... Capt Stern
Date: Sat, 18 Feb 1995 12:36
41 lines
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In article <3hvui3$l...@acmex.gatech.edu> ml...@prism.gatech.edu (Matthew E. Levy) writes:
>From: ml...@prism.gatech.edu (Matthew E. Levy)
>Subject: MoM: Death settlers?
>Date: 16 Feb 1995 11:29:55 -0500

>I could use just a little help about death settlers.

>OK, my ghouls kill merlins settlers, and I get death settlers.  But they
>can not build death cities.

>I have heard that it has to be during a bad moon, but I haven't tried it
>yet.  I also read somewhere that it had to be next to a death node.

>A What????

>I do not recall ever seeing a death node.  Does it exist?  What only during
>bad moons?  How do I find it?

>Also, what does a death city give you?

>Skeletons, Ghouls and nasties like that.  Do they cost any upkeep?

>Please answer!

>Matt
>-- 
Well I've never seen a death settler before.  Kinda funny.
UNdead creatures only cost you money if you SUMMON them via a spell.
And then you can click on the unit to see what it costs you in mana to keep 
them around.  If I remember correctly Skeltons cost 1 mana per unit, not 0 as 
it says in the manual.
There is no such thing as a DEATH CITY.  Nor a DEATH NODE.  There also
aren't LIFE CITIES nor LIFE NODES
A BAD MOON only increases the mana and such that evil dudes get from their 
shrines, temples, etc.
But you can get MANA from ANY node.  No matter what your skills.
IE: no need for Nature spells to use a NATURE node.  The most common place to 
find DEATH or LIFE spells & spellbooks are in RUINS and in Planar Tower.
Hope this clears things up for you.
Death magic is the hardest to play, and so I use alot of it for the challenge 
it presents.  LIFE is the easiest, and hence the dullest.
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From: cpts...@Cyberquest.com (Capt Stern)
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Re: MoM: Death settlers?
Date: Sat, 18 Feb 1995 04:36:06 PST
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