Thread View: comp.sys.ibm.pc.games.space-sim
5 messages
5 total messages
Started by Ian Warner
Sat, 25 Apr 1998 00:00
Xwing/Tie Fighter
Author: Ian Warner
Date: Sat, 25 Apr 1998 00:00
Date: Sat, 25 Apr 1998 00:00
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What does everybody like better? Xwing or Tie Fighter? I find myself liking Tie Fighter more even though most of the imperial ships don't have sheilds. -- Ian Warner "Cocaine is gods way of saying you make too much money" Remove NOSPAM to reply
Re: Xwing/Tie Fighter
Author: Christian Jahnsen
Date: Mon, 27 Apr 1998 00:00
Date: Mon, 27 Apr 1998 00:00
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Ian Warner wrote: > What does everybody like better? Xwing or Tie Fighter? I find myself > liking Tie Fighter more even though most of the imperial ships don't have > sheilds. Sure, I prefer tie Fighter as well, blasting some of that Rebel Scum! :) No, seriously, Tie has a whole lot of features that have been greatly improved compared to X-Wing. -- Best regards, ______ ____________ Christian Jahnsen, / | |\/ _____ ___/\ E-Mail: c93...@student.dtu.dk / /| | |/ __/\_/ /\__\/ ------------------------------------- / __ | /\_\// /_/_ Guardian of The VillaWeb: /_/\_|_|__/ / /_____/\ http://www.gbar.dtu.dk/~c937079/AVFC/ \_\/ \_\_\/ \_____\/
Re: Xwing/Tie Fighter
Author: Greg Muir
Date: Thu, 30 Apr 1998 00:00
Date: Thu, 30 Apr 1998 00:00
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Christian Jahnsen wrote: > > Ian Warner wrote: > > > What does everybody like better? Xwing or Tie Fighter? I find myself > > liking Tie Fighter more even though most of the imperial ships don't have > > sheilds. > > Sure, I prefer tie Fighter as well, blasting some of that Rebel Scum! > :) No, seriously, Tie has a whole lot of features that have been > greatly improved compared to X-Wing. > Now if they could retrofit the TIE features into X-Wing, that'd be perfect. :) I think it'd be doable without that much work for the programmers. I mean, isn't TIE Fighter just a later version of the X-Wing engine? -- Greg Muir Design Staff, GrimmWare greg...@flinet.com **for business stuff please use --> gm...@grimmware.com http://www.grimmware.com -- Wisdom of Kings -- It's a strategic wargame occuring in real-time, not real-time strategy. "Arrogance and stupidity all in one package. How efficient." Windows 98 marketing slogan
Re: Xwing/Tie Fighter
Author: Delance Delance
Date: Fri, 01 May 1998 00:00
Date: Fri, 01 May 1998 00:00
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Greg Muir <greg...@flinet.com> wrote:
>Now if they could retrofit the TIE features into X-Wing, that'd be
>perfect. :) I think it'd be doable without that much work for the
>programmers. I mean, isn't TIE Fighter just a later version of the
>X-Wing engine?
TIE Fighter uses an 800X600 version of X-Wing's 320X200
engine, but it's a totally different game, with several imperial
missions.
>> Delance <<
Re: Xwing/Tie Fighter
Author: c4... Optimus
Date: Wed, 06 May 1998 00:00
Date: Wed, 06 May 1998 00:00
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Look what Greg Muir (greg...@flinet.com) wrote: : Now if they could retrofit the TIE features into X-Wing, that'd be : perfect. :) I think it'd be doable without that much work for the : programmers. I mean, isn't TIE Fighter just a later version of the : X-Wing engine? If you're the ambitious type, you could always get out an XWing mission editor to examine the XWing missions in detail, then get a TIE editor to re-create them in that game. There's a couple of different patches around that let you fly Rebel craft in TIE, so that part would be easy. The Death Star surface missions would be impossible, though, unless TIE's engine has capabilities LA hasn't told us about :). Also, the dumbed- down TIE Bombers in TIE might be a problem. But I'm not ambitious, so I won't be doing it :). Ian Merrithew - UNB Fredericton
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