Article View: comp.sys.ibm.pc.games.space-sim
Article #96Re: Xwing/Tie Fighter
From: Delance Delance
Date: Fri, 01 May 1998 00:00
Date: Fri, 01 May 1998 00:00
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Greg Muir <greg...@flinet.com> wrote:
>Now if they could retrofit the TIE features into X-Wing, that'd be
>perfect. :) I think it'd be doable without that much work for the
>programmers. I mean, isn't TIE Fighter just a later version of the
>X-Wing engine?
TIE Fighter uses an 800X600 version of X-Wing's 320X200
engine, but it's a totally different game, with several imperial
missions.
>> Delance <<
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From: Delance@ (Delance) Subject: Re: Xwing/Tie Fighter Date: 1998/05/01 Message-ID: <3549d7c2.17543662@news.newsguy.com> X-Deja-AN: 349342439 References: <iwarner-2504981017380001@207-172-83-149.s22.as3.wlm.erols.com> <354452D0.ADDC593C@student.dtu.dk> <3548CC11.231B8436@flinet.com> Organization: enews.newsguy.com Reply-To: Delance Newsgroups: comp.sys.ibm.pc.games.space-sim MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit