Article View: comp.sys.ibm.pc.games.space-sim
Article #97Re: Xwing/Tie Fighter
From: c4... Optimus
Date: Wed, 06 May 1998 00:00
Date: Wed, 06 May 1998 00:00
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1361 bytes
Look what Greg Muir (greg...@flinet.com) wrote: : Now if they could retrofit the TIE features into X-Wing, that'd be : perfect. :) I think it'd be doable without that much work for the : programmers. I mean, isn't TIE Fighter just a later version of the : X-Wing engine? If you're the ambitious type, you could always get out an XWing mission editor to examine the XWing missions in detail, then get a TIE editor to re-create them in that game. There's a couple of different patches around that let you fly Rebel craft in TIE, so that part would be easy. The Death Star surface missions would be impossible, though, unless TIE's engine has capabilities LA hasn't told us about :). Also, the dumbed- down TIE Bombers in TIE might be a problem. But I'm not ambitious, so I won't be doing it :). Ian Merrithew - UNB Fredericton
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From: c4...@jupiter.sun.csd.unb.ca (Optimus) Subject: Re: Xwing/Tie Fighter Date: 1998/05/06 Message-ID: <6iojp3$295@sol.sun.csd.unb.ca> X-Deja-AN: 350636753 References: <iwarner-2504981017380001@207-172-83-149.s22.as3.wlm.erols.com> <354452D0.ADDC593C@student.dtu.dk> <3548CC11.231B8436@flinet.com> Organization: University of New Brunswick, Fredericton, NB, Canada Newsgroups: comp.sys.ibm.pc.games.space-sim MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit