Thread View: comp.sys.ibm.pc.games.space-sim
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17 total messages
Started by Memnoch
Thu, 25 Sep 2008 17:57
X3: Terran Conflict
Author: Memnoch
Date: Thu, 25 Sep 2008 17:57
Date: Thu, 25 Sep 2008 17:57
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So, who is going to be buying this in October? I can't believe I will be the only one. Looking at some of the videos which are available this is going to be great, more an evolution of X3 than a revolution. The interfact appears to have had a major overhaul, which it really needed in my opinion. It had been lurking around since X:BTF and really should have been brought up to date when X3 was released. Look here for some videos including gameplay ones. http://www.egosoft.com/download/x3tc/videos_en.php Or alternatively look here: http://video.google.co.uk/videosearch?hl=en&safe=off&q=X3+Terran+Conflict+trailer&um=1&ie=UTF-8&sa=X&oi=video_result_group&resnum=4&ct=title#
Re: X3: Terran Conflict
Author: Lazarus
Date: Fri, 26 Sep 2008 14:53
Date: Fri, 26 Sep 2008 14:53
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Memnoch wrote: > So, who is going to be buying this in October? Yup. Would prefer X4 but beggars can't be choosers... and us Space Sim fans are obviously at the bottom of all the developer's lists. [sigh]
Re: X3: Terran Conflict
Author: Memnoch
Date: Fri, 26 Sep 2008 18:33
Date: Fri, 26 Sep 2008 18:33
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On Sat, 27 Sep 2008 00:53:25 +1000, Lazarus <devnull@lukewarmmail.com> wrote: >Memnoch wrote: >> So, who is going to be buying this in October? > >Yup. Would prefer X4 but beggars can't be choosers... and us Space Sim >fans are obviously at the bottom of all the developer's lists. [sigh] It's a shame that. Their could be a greater market for this type of game if the few developers that do try their hands at it don't screw it up! Look at that Rogue Universe game that got released a while back. That was so bad. The only two I can think of that I played and enjoyed, apart from X3, were Freelancer and Darkstar One. The ability to change the way your ship is configured, as opposed to actually purchasing a new ship was quite novel I thought.
Re: X3: Terran Conflict
Author: Peter Huebner
Date: Sat, 27 Sep 2008 05:01
Date: Sat, 27 Sep 2008 05:01
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In article <2iaqd4hep1l1llutn9r4a7ooagndug8sfj@4ax.com>, memnoch@nospampleaseimbritish.ntlworld.com says... > On Sat, 27 Sep 2008 00:53:25 +1000, Lazarus <devnull@lukewarmmail.com> wrote: > > >Memnoch wrote: > >> So, who is going to be buying this in October? > > > >Yup. Would prefer X4 but beggars can't be choosers... and us Space Sim > >fans are obviously at the bottom of all the developer's lists. [sigh] > > It's a shame that. Their could be a greater market for this type of game if > the few developers that do try their hands at it don't screw it up! Look at > that Rogue Universe game that got released a while back. That was so bad. The > only two I can think of that I played and enjoyed, apart from X3, were > Freelancer and Darkstar One. The ability to change the way your ship is > configured, as opposed to actually purchasing a new ship was quite novel I > thought. > Mmmh. I have x3 sitting on my harddrive, I really like the game, but I haven't played it anywhere near as much as it deserves; mostly because there's AOnline, there's Civ IV and there's Galciv 2 (Arnor). So I've had two blasts with X3, in one instance up to owning about 3 or 5 ships and setting up a small trading business, and hiring my first 'bot' pilot, but that's it. I have, in other words, barely scratched the surface. And I'll probably have to start from the beginning again, next time I want to play, because it's been months and I won't remember the commands and what I was up to last time ... So can you give me any idea what's NEW with this revamp? Is it really worth getting for someone who has not nearly exhausted X3? I am for instance not entirely sure that buying the Arnor expansion to GalCiv 2 was worth the bucks I spent. Well, they promised one big world- shattering patch for October or so; we'll see. -Peter
Re: X3: Terran Conflict
Author: Nats
Date: Sat, 27 Sep 2008 11:03
Date: Sat, 27 Sep 2008 11:03
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"Memnoch" <memnoch@nospampleaseimbritish.ntlworld.com> wrote in message news:2iaqd4hep1l1llutn9r4a7ooagndug8sfj@4ax.com... > On Sat, 27 Sep 2008 00:53:25 +1000, Lazarus <devnull@lukewarmmail.com> > wrote: > >>Memnoch wrote: >>> So, who is going to be buying this in October? >> >>Yup. Would prefer X4 but beggars can't be choosers... and us Space Sim >>fans are obviously at the bottom of all the developer's lists. [sigh] > > It's a shame that. Their could be a greater market for this type of game > if > the few developers that do try their hands at it don't screw it up! Look > at > that Rogue Universe game that got released a while back. That was so bad. > The > only two I can think of that I played and enjoyed, apart from X3, were > Freelancer and Darkstar One. The ability to change the way your ship is > configured, as opposed to actually purchasing a new ship was quite novel I > thought. Im not even going to look at X3 after the rubbish of the last games. They just dont appeal to me at all. Im waiting for Elite.
Re: X3: Terran Conflict
Author: Memnoch
Date: Sat, 27 Sep 2008 14:12
Date: Sat, 27 Sep 2008 14:12
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On Sat, 27 Sep 2008 17:01:48 +1200, Peter Huebner <no.one@this.address> wrote: >So can you give me any idea what's NEW with this revamp? Is it really >worth getting for someone who has not nearly exhausted X3? That would entirely depend on whether you enjoyed the original. For you, or anyone who never played X3 to death I would say yes. And for those that did play it to death, like myself, we will get it anyway! They have fleshed out the Terran race and made the Sol system available, plus I expect to see all Terran vessels available for either purchase or capture, right up to M1s. There is an overhauled UI, which can be disabled if you preferred the original, based around a right-click accessible menu. Looks good in the videos that are available. One thing I read about were trainable boarding parties. Before you had to shoot up a ship and keep its shields down long enough that the pilot bails out. You could then EVA over and capture the ship. Now you can have boarding parties that can be fired at a target vessel or by another method which escapes me for the moment. This means that you have the possibility of capturing a ship that is stilled crewed be the enemy. They have to be trained in different areas of expertise, which costs of course, to be able to do this. I'm really looking forward to this one. I'm not sure if the Sohnen will be in there this time around but the Kha'ak certainly are and have a new captical ship that looks a lot like one of those cylindrical Replicator ships from the Stargate series. Expect this to be huge! Other changes have been made with influences I think from the large amount of community created scripts that are available like fleet and fighter wing management etc. There is plenty of info available on the Egosoft forums of course, much more than I can remember. http://forum.egosoft.com/index.php
Re: X3: Terran Conflict
Author: Lazarus
Date: Sat, 27 Sep 2008 16:58
Date: Sat, 27 Sep 2008 16:58
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Memnoch wrote: >> Yup. Would prefer X4 but beggars can't be choosers... and us Space Sim >> fans are obviously at the bottom of all the developer's lists. [sigh] > > It's a shame that. Their could be a greater market for this type of game if > the few developers that do try their hands at it don't screw it up! Look at > that Rogue Universe game that got released a while back. That was so bad. The > only two I can think of that I played and enjoyed, apart from X3, were > Freelancer and Darkstar One. The ability to change the way your ship is > configured, as opposed to actually purchasing a new ship was quite novel I > thought. Darkstar One... that's one I've never played. Unfortunately that's because I haven't ever seen a copy at my local shops. (And I don't buy online.) Mebbe I should start looking at torrents? O;-] Freelancer was fun for what it was, and to fill in some time I've been playing quite a bit of Starlancer, Tachyon & Vega Strike of late. Hell, I've even been playing Orbiter! But they just don't compare to X3. The improvements for Terran Conflict sound good, but I'm hoping that they're not going to affect the FPS. X3 gets a bit stuttery as it is when things get hectic...
Re: X3: Terran Conflict
Author: bigbill
Date: Thu, 09 Oct 2008 01:26
Date: Thu, 09 Oct 2008 01:26
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On Sun, 28 Sep 2008 02:58:01 +1000, Lazarus <devnull@lukewarmmail.com> wrote: . > >Darkstar One... that's one I've never played. Unfortunately that's >because I haven't ever seen a copy at my local shops. (And I don't buy >online.) > >Mebbe I should start looking at torrents? O;-] > >Freelancer was fun for what it was, and to fill in some time I've been >playing quite a bit of Starlancer, Tachyon & Vega Strike of late. Hell, >I've even been playing Orbiter! > >But they just don't compare to X3. > >The improvements for Terran Conflict sound good, but I'm hoping that >they're not going to affect the FPS. X3 gets a bit stuttery as it is >when things get hectic... > > Well I haven't played it to death but I've got a couple 100 million and about 4 transports and a fleet of about 10-12 fighting ships. Still have it on my HD but...What is the point? I'm not trying to be glib and I'll admit that maybe it is too open-ended for me but ...NOW WHAT?!?!? Where am I supposed to go or who am I supposed to kill or how many systems do I have to tame or... Like I said, Maybe too open-ended. I liked the game(though the learning curve is BRUTAL) and have followed the series for better than 15 years. Maybe one of the total mods would help me but I'm just stuck for what/where is it trying to do/go? Bill
Re: X3: Terran Conflict
Author: Lazarus
Date: Thu, 09 Oct 2008 14:01
Date: Thu, 09 Oct 2008 14:01
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bigbill@charter.net wrote: > On Sun, 28 Sep 2008 02:58:01 +1000, Lazarus <devnull@lukewarmmail.com> > wrote: > .. > Well I haven't played it to death but I've got a couple 100 > million and about 4 transports and a fleet of about 10-12 fighting > ships. > Still have it on my HD but...What is the point? > > I'm not trying to be glib and I'll admit that maybe it is too > open-ended for me but ...NOW WHAT?!?!? > > Where am I supposed to go or who am I supposed to kill or how > many systems do I have to tame or... > > Like I said, Maybe too open-ended. I liked the game(though the > learning curve is BRUTAL) and have followed the series for better than > 15 years. > > Maybe one of the total mods would help me but I'm just stuck > for what/where is it trying to do/go? Ahhhh... but isn't this true of all games eventually? X3 is the game I go back to most often because the openness of the game play after the story line (or with non-story starts) strongly appeals to me. I like experimenting with different factory structures, etc. for example. However it does bore after a while... which is why I'm dabbling around with the other titles and praying fervently for X4 or some other new title to be released for a bit more variety. I'm not holding my breath over it though. :shrug:
Re: X3: Terran Conflict
Author: Lazarus
Date: Fri, 24 Oct 2008 16:02
Date: Fri, 24 Oct 2008 16:02
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Memnoch wrote: > So, who is going to be buying this in October? I can't believe I will be the > only one. Looking at some of the videos which are available this is going to > be great, more an evolution of X3 than a revolution. > > The interfact appears to have had a major overhaul, which it really needed in > my opinion. It had been lurking around since X:BTF and really should have been > brought up to date when X3 was released. > > Look here for some videos including gameplay ones. > > http://www.egosoft.com/download/x3tc/videos_en.php > > Or alternatively look here: > > http://video.google.co.uk/videosearch?hl=en&safe=off&q=X3+Terran+Conflict+trailer&um=1&ie=UTF-8&sa=X&oi=video_result_group&resnum=4&ct=title# OK. So it has been out for a week already, according to the egosoft newsletter. Long enough for an update (1.2) to be released, anyway! So who has bought it? Any likes? Dislikes? Feedback, people, please!?
Re: X3: Terran Conflict
Author: Memnoch
Date: Fri, 24 Oct 2008 16:22
Date: Fri, 24 Oct 2008 16:22
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On Sat, 25 Oct 2008 02:02:50 +1000, Lazarus <devnull@lukewarmmail.com> wrote: >Memnoch wrote: >> So, who is going to be buying this in October? I can't believe I will be the >> only one. Looking at some of the videos which are available this is going to >> be great, more an evolution of X3 than a revolution. >> >> The interfact appears to have had a major overhaul, which it really needed in >> my opinion. It had been lurking around since X:BTF and really should have been >> brought up to date when X3 was released. >> >> Look here for some videos including gameplay ones. >> >> http://www.egosoft.com/download/x3tc/videos_en.php >> >> Or alternatively look here: >> >> http://video.google.co.uk/videosearch?hl=en&safe=off&q=X3+Terran+Conflict+trailer&um=1&ie=UTF-8&sa=X&oi=video_result_group&resnum=4&ct=title# > >OK. So it has been out for a week already, according to the egosoft >newsletter. > >Long enough for an update (1.2) to be released, anyway! > >So who has bought it? Any likes? Dislikes? > >Feedback, people, please!? I've been playing it a lot over the last week and it is great fun. I have nearly 70 million and about another 30 million in assets so far. Now I never played the XTM mod really. I stopped playing X3 shortly after it was released I think but as much as the devs. would have you believe, TC is really X3 with XTM built in as a paid for product, but the devs. have polished things some more. There are a lot of new features but one of the core things to my mind is the modified XTM content.
Re: X3: Terran Conflict
Author: Lazarus
Date: Sat, 25 Oct 2008 08:33
Date: Sat, 25 Oct 2008 08:33
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Memnoch wrote: > I've been playing it a lot over the last week and it is great fun. I have > nearly 70 million and about another 30 million in assets so far. Now I never > played the XTM mod really. I stopped playing X3 shortly after it was released > I think but as much as the devs. would have you believe, TC is really X3 with > XTM built in as a paid for product, but the devs. have polished things some > more. There are a lot of new features but one of the core things to my mind is > the modified XTM content. No serious problems, obviously. [Phew!] Ok, that's good enough for me, I'd better pull my finger out and put my order in. Geeze... I'm a really hard sell, eh?
Re: X3: Terran Conflict
Author: Memnoch
Date: Sat, 25 Oct 2008 13:02
Date: Sat, 25 Oct 2008 13:02
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On Sat, 25 Oct 2008 18:33:21 +1000, Lazarus <devnull@lukewarmmail.com> wrote: >Memnoch wrote: > >> I've been playing it a lot over the last week and it is great fun. I have >> nearly 70 million and about another 30 million in assets so far. Now I never >> played the XTM mod really. I stopped playing X3 shortly after it was released >> I think but as much as the devs. would have you believe, TC is really X3 with >> XTM built in as a paid for product, but the devs. have polished things some >> more. There are a lot of new features but one of the core things to my mind is >> the modified XTM content. > >No serious problems, obviously. [Phew!] > >Ok, that's good enough for me, I'd better pull my finger out and put my >order in. > >Geeze... I'm a really hard sell, eh? With patch 1.2 and presumably before as well, there are a few problems with some of the Terran plot missions, which have easy to follow work arounds to avoid them. Rather than retype all that here, have a look on the official forums for the Terran plot threads. There are two missions that I am aware of that I have also personally come across that are somewhat bugged. But fortunately not complete deal breakers.
Re: X3: Terran Conflict
Author: Lazarus
Date: Tue, 28 Oct 2008 14:19
Date: Tue, 28 Oct 2008 14:19
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Memnoch wrote: > On Sat, 25 Oct 2008 18:33:21 +1000, Lazarus <devnull@lukewarmmail.com> wrote: > >> Memnoch wrote: >> >>> I've been playing it a lot over the last week and it is great fun. I have >>> nearly 70 million and about another 30 million in assets so far. Now I never >>> played the XTM mod really. I stopped playing X3 shortly after it was released >>> I think but as much as the devs. would have you believe, TC is really X3 with >>> XTM built in as a paid for product, but the devs. have polished things some >>> more. There are a lot of new features but one of the core things to my mind is >>> the modified XTM content. >> No serious problems, obviously. [Phew!] >> >> Ok, that's good enough for me, I'd better pull my finger out and put my >> order in. >> >> Geeze... I'm a really hard sell, eh? > > With patch 1.2 and presumably before as well, there are a few problems with > some of the Terran plot missions, which have easy to follow work arounds to > avoid them. Rather than retype all that here, have a look on the official > forums for the Terran plot threads. There are two missions that I am aware of > that I have also personally come across that are somewhat bugged. But > fortunately not complete deal breakers. That shouldn't be a problem, I was sort of half-expecting something like that anyway. I was a tad concerned about the reworked interface though, there's always the potential for disaster there. Still, my order is in. Now comes the waiting game.
Re: X3: Terran Conflict
Author: Memnoch
Date: Tue, 28 Oct 2008 19:49
Date: Tue, 28 Oct 2008 19:49
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On Wed, 29 Oct 2008 01:19:02 +1100, Lazarus <devnull@lukewarmmail.com> wrote: >Memnoch wrote: >> On Sat, 25 Oct 2008 18:33:21 +1000, Lazarus <devnull@lukewarmmail.com> wrote: >> >>> Memnoch wrote: >>> >>>> I've been playing it a lot over the last week and it is great fun. I have >>>> nearly 70 million and about another 30 million in assets so far. Now I never >>>> played the XTM mod really. I stopped playing X3 shortly after it was released >>>> I think but as much as the devs. would have you believe, TC is really X3 with >>>> XTM built in as a paid for product, but the devs. have polished things some >>>> more. There are a lot of new features but one of the core things to my mind is >>>> the modified XTM content. >>> No serious problems, obviously. [Phew!] >>> >>> Ok, that's good enough for me, I'd better pull my finger out and put my >>> order in. >>> >>> Geeze... I'm a really hard sell, eh? >> >> With patch 1.2 and presumably before as well, there are a few problems with >> some of the Terran plot missions, which have easy to follow work arounds to >> avoid them. Rather than retype all that here, have a look on the official >> forums for the Terran plot threads. There are two missions that I am aware of >> that I have also personally come across that are somewhat bugged. But >> fortunately not complete deal breakers. > >That shouldn't be a problem, I was sort of half-expecting something like >that anyway. > >I was a tad concerned about the reworked interface though, there's >always the potential for disaster there. > >Still, my order is in. Now comes the waiting game. The interface is really nice but I still find myself using the keyboard a lot as it is stil faster if you know the keys to press.
Re: X3: Terran Conflict
Author: Jeff Holinski
Date: Sat, 22 Nov 2008 21:41
Date: Sat, 22 Nov 2008 21:41
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On Thu, 25 Sep 2008 17:57:00 GMT, Memnoch <memnoch@nospampleaseimbritish.ntlworld.com> wrote: >So, who is going to be buying this in October? I can't believe I will be the >only one. Looking at some of the videos which are available this is going to >be great, more an evolution of X3 than a revolution. > >The interfact appears to have had a major overhaul, which it really needed in >my opinion. It had been lurking around since X:BTF and really should have been >brought up to date when X3 was released. > >Look here for some videos including gameplay ones. > >http://www.egosoft.com/download/x3tc/videos_en.php > >Or alternatively look here: > >http://video.google.co.uk/videosearch?hl=en&safe=off&q=X3+Terran+Conflict+trailer&um=1&ie=UTF-8&sa=X&oi=video_result_group&resnum=4&ct=title# I've got a coupl e of questions about this game: First, are you starting over again as a poor space bum, or do you have the option to use your character and assets from X3: Reunion? If you do have to start over, can you get a player HQ this time around? It was very handy for storing ships. Second, do the cockpit mods still work? I used the cockpit view a lot on smaller ships and never liked how the devs left out visible cockpits, I assume they're missing from the unmodded version of Terran Conflict as well? Remove nospam_ to reply by email Jeff H........
Re: X3: Terran Conflict
Author: Memnoch
Date: Sun, 23 Nov 2008 10:52
Date: Sun, 23 Nov 2008 10:52
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On Sat, 22 Nov 2008 13:41:46 -0800, Jeff Holinski <nospam_Holinski@shaw.ca> wrote: >On Thu, 25 Sep 2008 17:57:00 GMT, Memnoch ><memnoch@nospampleaseimbritish.ntlworld.com> wrote: > >>So, who is going to be buying this in October? I can't believe I will be the >>only one. Looking at some of the videos which are available this is going to >>be great, more an evolution of X3 than a revolution. >> >>The interfact appears to have had a major overhaul, which it really needed in >>my opinion. It had been lurking around since X:BTF and really should have been >>brought up to date when X3 was released. >> >>Look here for some videos including gameplay ones. >> >>http://www.egosoft.com/download/x3tc/videos_en.php >> >>Or alternatively look here: >> >>http://video.google.co.uk/videosearch?hl=en&safe=off&q=X3+Terran+Conflict+trailer&um=1&ie=UTF-8&sa=X&oi=video_result_group&resnum=4&ct=title# > > >I've got a coupl e of questions about this game: > >First, are you starting over again as a poor space bum, or do you have >the option to use your character and assets from X3: Reunion? >If you do have to start over, can you get a player HQ this time >around? It was very handy for storing ships. Yes, you are starting over although there are cheat scripts so you can put in whatever assets you want from the start. Yep, you can also get a player HQ as well but this time around you have to do some serious leg work to get it. You have to collect a ridiculous amount of certain types of wares. Have a look on the offical forum for details. >Second, do the cockpit mods still work? I used the cockpit view a lot >on smaller ships and never liked how the devs left out visible >cockpits, I assume they're missing from the unmodded version of Terran >Conflict as well? I'm not sure if there is a cockpit mod for it yet. But if there isn't there will be soon I expect. I stopped playing a few weeks back as I had other games to play but I started to lose interest with some of the various plot missions due to stupid levels of spawning. For instance, there is one mission where you have to protect these TL class ships as they try to set up some mines. Sounds easy. Except its in a Kha'ak sector and they spawn continuously. There is no rationale for this but you can sit there, as I did in my Terran Osaka, a destroyer, and slaughter thousands of enemy ships and there is no let up. On top of this the enemies you get depend on your fight rank, which mine was quite high, so I was getting lots of destroyers as well. Its just silly really. No thought was put in to this, just level tables akin to Oblivion without any mods.
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