Article View: comp.sys.ibm.pc.games.space-sim
Article #105974Re: X3: Terran Conflict
From: Memnoch
Date: Sun, 23 Nov 2008 10:52
Date: Sun, 23 Nov 2008 10:52
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3624 bytes
On Sat, 22 Nov 2008 13:41:46 -0800, Jeff Holinski <nospam_Holinski@shaw.ca> wrote: >On Thu, 25 Sep 2008 17:57:00 GMT, Memnoch ><memnoch@nospampleaseimbritish.ntlworld.com> wrote: > >>So, who is going to be buying this in October? I can't believe I will be the >>only one. Looking at some of the videos which are available this is going to >>be great, more an evolution of X3 than a revolution. >> >>The interfact appears to have had a major overhaul, which it really needed in >>my opinion. It had been lurking around since X:BTF and really should have been >>brought up to date when X3 was released. >> >>Look here for some videos including gameplay ones. >> >>http://www.egosoft.com/download/x3tc/videos_en.php >> >>Or alternatively look here: >> >>http://video.google.co.uk/videosearch?hl=en&safe=off&q=X3+Terran+Conflict+trailer&um=1&ie=UTF-8&sa=X&oi=video_result_group&resnum=4&ct=title# > > >I've got a coupl e of questions about this game: > >First, are you starting over again as a poor space bum, or do you have >the option to use your character and assets from X3: Reunion? >If you do have to start over, can you get a player HQ this time >around? It was very handy for storing ships. Yes, you are starting over although there are cheat scripts so you can put in whatever assets you want from the start. Yep, you can also get a player HQ as well but this time around you have to do some serious leg work to get it. You have to collect a ridiculous amount of certain types of wares. Have a look on the offical forum for details. >Second, do the cockpit mods still work? I used the cockpit view a lot >on smaller ships and never liked how the devs left out visible >cockpits, I assume they're missing from the unmodded version of Terran >Conflict as well? I'm not sure if there is a cockpit mod for it yet. But if there isn't there will be soon I expect. I stopped playing a few weeks back as I had other games to play but I started to lose interest with some of the various plot missions due to stupid levels of spawning. For instance, there is one mission where you have to protect these TL class ships as they try to set up some mines. Sounds easy. Except its in a Kha'ak sector and they spawn continuously. There is no rationale for this but you can sit there, as I did in my Terran Osaka, a destroyer, and slaughter thousands of enemy ships and there is no let up. On top of this the enemies you get depend on your fight rank, which mine was quite high, so I was getting lots of destroyers as well. Its just silly really. No thought was put in to this, just level tables akin to Oblivion without any mods.
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Path: mbox-mo1.pugleaf.net!border1.nntp.ams.giganews.com!nntp.giganews.com!feeder.news-service.com!feeder.news-service.com!cyclone02.ams!news.highwinds-media.com!pe1.news.blueyonder.co.uk!blueyonder!text.news.virginmedia.com!53ab2750!not-for-mail From: Memnoch <memnoch@nospampleaseimbritish.ntlworld.com> Newsgroups: comp.sys.ibm.pc.games.space-sim Subject: Re: X3: Terran Conflict Message-ID: <j6dii4pvsd60miat5bfo8veo68aiucj6v0@4ax.com> References: <6tjnd4djfk0h8klap0p1ftckn0tk4tarti@4ax.com> <4nugi4p86netqg967o9vhb2hvdcm0c4f2s@4ax.com> X-Newsreader: Forte Agent 4.2/32.1118 MIME-Version: 1.0 Lines: 54 Date: Sun, 23 Nov 2008 10:52:36 GMT NNTP-Posting-Host: 82.6.99.61 X-Complaints-To: http://netreport.virginmedia.com X-Trace: text.news.virginmedia.com 1227437556 82.6.99.61 (Sun, 23 Nov 2008 10:52:36 GMT) NNTP-Posting-Date: Sun, 23 Nov 2008 10:52:36 GMT Bytes: 3612 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit