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Article #105966

Re: X3: Terran Conflict

#105966
From: Lazarus
Date: Thu, 09 Oct 2008 14:01
34 lines
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bigbill@charter.net wrote:
> On Sun, 28 Sep 2008 02:58:01 +1000, Lazarus <devnull@lukewarmmail.com>
> wrote:
> ..
> 	Well I haven't played it to death but I've got a couple 100
> million and about 4 transports and a fleet of about 10-12 fighting
> ships.
> 	Still have it on my HD but...What is the point?
> 	
> 	I'm not trying to be glib and I'll admit that maybe it is too
> open-ended for me but ...NOW WHAT?!?!?
> 
> 	Where am I supposed to go or who am I supposed to kill or how
> many systems do I have to tame or...
> 
> 	Like I said, Maybe too open-ended. I liked the game(though the
> learning curve is BRUTAL) and have followed the series for better than
> 15 years.
> 
> 	Maybe one of the total mods would help me but I'm just stuck
> for what/where is it trying to do/go?

Ahhhh... but isn't this true of all games eventually?

X3 is the game I go back to most often because the openness of the game 
play after the story line (or with non-story starts) strongly appeals to 
me.  I like experimenting with different factory structures, etc. for 
example.

However it does bore after a while... which is why I'm dabbling around 
with the other titles and praying fervently for X4 or some other new 
title to be released for a bit more variety.

I'm not holding my breath over it though.  :shrug:
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Date: Fri, 10 Oct 2008 00:01:02 +1000
From: Lazarus <devnull@lukewarmmail.com>
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Subject: Re: X3: Terran Conflict
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