Article View: comp.sys.ibm.pc.games.space-sim
Article #105962Re: X3: Terran Conflict
From: Memnoch
Date: Sat, 27 Sep 2008 14:12
Date: Sat, 27 Sep 2008 14:12
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2898 bytes
On Sat, 27 Sep 2008 17:01:48 +1200, Peter Huebner <no.one@this.address> wrote: >So can you give me any idea what's NEW with this revamp? Is it really >worth getting for someone who has not nearly exhausted X3? That would entirely depend on whether you enjoyed the original. For you, or anyone who never played X3 to death I would say yes. And for those that did play it to death, like myself, we will get it anyway! They have fleshed out the Terran race and made the Sol system available, plus I expect to see all Terran vessels available for either purchase or capture, right up to M1s. There is an overhauled UI, which can be disabled if you preferred the original, based around a right-click accessible menu. Looks good in the videos that are available. One thing I read about were trainable boarding parties. Before you had to shoot up a ship and keep its shields down long enough that the pilot bails out. You could then EVA over and capture the ship. Now you can have boarding parties that can be fired at a target vessel or by another method which escapes me for the moment. This means that you have the possibility of capturing a ship that is stilled crewed be the enemy. They have to be trained in different areas of expertise, which costs of course, to be able to do this. I'm really looking forward to this one. I'm not sure if the Sohnen will be in there this time around but the Kha'ak certainly are and have a new captical ship that looks a lot like one of those cylindrical Replicator ships from the Stargate series. Expect this to be huge! Other changes have been made with influences I think from the large amount of community created scripts that are available like fleet and fighter wing management etc. There is plenty of info available on the Egosoft forums of course, much more than I can remember. http://forum.egosoft.com/index.php
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