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Thread View: comp.sys.ibm.pc.games.rpg
10 messages
10 total messages Started by DMP Thu, 05 Feb 2015 11:33
Pillars of Eternity
#720750
Author: DMP
Date: Thu, 05 Feb 2015 11:33
3 lines
1373 bytes
 From Obsidian site, release date Mar 26 2015

D.
Re: Pillars of Eternity
#720751
Author: Andrew Rybenkov
Date: Fri, 06 Feb 2015 01:29
11 lines
1650 bytes
On Thu, 05 Feb 2015 14:33:34 +0300, DMP <nom...@nodomain.com> wrote:

>  From Obsidian site, release date Mar 26 2015
>
> D.
>

Unity Engine - automatic skip.

-- 
Andrew Rybenkov
Re: Pillars of Eternity
#720752
Author: Chuck
Date: Fri, 06 Feb 2015 05:55
16 lines
2166 bytes
>"Andrew Rybenkov"  wrote in message news:op.xtl3q1l2owpbh0@obscureserver...
>On Thu, 05 Feb 2015 14:33:34 +0300, DMP <nom...@nodomain.com> wrote:
>
>>  From Obsidian site, release date Mar 26 2015
>>
> >D.
>>
>
>Unity Engine - automatic skip.
>
>-- 
>Andrew Rybenkov

I shouldn't do this this, it never ends well.  But why do you say this?

Chuck
Re: Pillars of Eternity
#720753
Author: Andrew Rybenkov
Date: Fri, 06 Feb 2015 11:50
16 lines
1976 bytes
On Fri, 06 Feb 2015 08:55:22 +0300, Chuck <chuck....@comcast.net> wrote:

> I shouldn't do this this, it never ends well.  But why do you say this?

crappy engine for lazy/incompetent developers (think QBasic in DOS times) by
incompetent developers.

He-he, seems it is 3rd slogan in my collection:

Interplay: By Gamers, for Gamers
Bioware: By Faggots, for Faggots
Unity engine: By Botchers, for Botchers


-- 
Andrew Rybenkov
Re: Pillars of Eternity
#720754
Author: Werner Punz
Date: Fri, 06 Feb 2015 18:53
11 lines
1788 bytes
Am 06.02.15 um 02:29 schrieb Andrew Rybenkov:
> On Thu, 05 Feb 2015 14:33:34 +0300, DMP <nom...@nodomain.com> wrote:
>
>>  From Obsidian site, release date Mar 26 2015
>>
>> D.
>>
>
> Unity Engine - automatic skip.
>
Not sure if it really is unity based, I think Obsidian use their own engine.
Re: Pillars of Eternity
#720755
Author: Ross Ridge
Date: Sun, 08 Feb 2015 02:59
16 lines
1838 bytes
Werner Punz  <we...@gmx.at> wrote:
>Not sure if it really is unity based, I think Obsidian use their own engine.

In fact, Obsidian is using the Unity engine for Pillars of Eternity.
I'm not sure why that matters though, this isn't an FPS.  The fact that
it's being made by Obsidian should matter much more, whether you think
that's good or bad.  It's hard to see how using, say, the Unreal engine
instead would make it a better game.

					Ross Ridge

-- 
 l/  //	  Ross Ridge -- The Great HTMU
[oo][oo]  rri...@csclub.uwaterloo.ca
-()-/()/  http://www.csclub.uwaterloo.ca/~rridge/ 
 db  //	  
Re: Pillars of Eternity
#720756
Author: Chuck
Date: Sun, 08 Feb 2015 11:42
19 lines
2611 bytes
>"Ross Ridge"  wrote in message news:mb6jee$m82$1@rumours.uwaterloo.ca...
>
>Werner Punz  <we...@gmx.at> wrote:
>>Not sure if it really is unity based, I think Obsidian use their own 
>>engine.
>
>In fact, Obsidian is using the Unity engine for Pillars of Eternity.
>I'm not sure why that matters though, this isn't an FPS.  The fact that
>it's being made by Obsidian should matter much more, whether you think
>that's good or bad.  It's hard to see how using, say, the Unreal engine
>instead would make it a better game.
>
>Ross Ridge

Personally, it's on my 'must try' list.  I liked the Infinity Engine, most 
likely because of the game on top of it.  Obsidian has a good track record 
with me and I will get it.

Chuck
Re: Pillars of Eternity
#720757
Author: Werner Punz
Date: Sun, 08 Feb 2015 19:59
22 lines
2610 bytes
Am 08.02.15 um 03:59 schrieb Ross Ridge:
> Werner Punz  <we...@gmx.at> wrote:
>> Not sure if it really is unity based, I think Obsidian use their own engine.
>
> In fact, Obsidian is using the Unity engine for Pillars of Eternity.
> I'm not sure why that matters though, this isn't an FPS.  The fact that
> it's being made by Obsidian should matter much more, whether you think
> that's good or bad.  It's hard to see how using, say, the Unreal engine
> instead would make it a better game.
>
> 					Ross Ridge
>
Actually the problem with the old (I think version 4) of the Unity 
engine simply was that it did not scale to well (No real multithreading 
capabilities). You clearly could see
that in Dreamfall Chapters Part 1, which is a beautiful game but ran 
into serious performance issues. This however is a non issue for 
inifinity style games which have way lower graphical requirements.
The speed problems are resolved btw with the newest version of Unity 
which is slowly being adopted as we speak.

Werner
Re: Pillars of Eternity
#720758
Author: Andrew Rybenkov
Date: Mon, 09 Feb 2015 15:56
17 lines
2174 bytes
On Sun, 08 Feb 2015 05:59:26 +0300, Ross Ridge <rri...@csclub.uwaterloo.ca> wrote:

> I'm not sure why that matters though, this isn't an FPS.  The fact that

because it will require 64bit OS for "normal" execution as any Unity crap does.
I watched different teasers/trailers - it looks like Icewind Dale in higher resolution.
(Just to remind: Icewind Dale ran perfectly on 400MHz Pentium 2).


> it's being made by Obsidian should matter much more,

and Obsidian made so called "Dungeon Siege" III - utter piece of shit,
not deserved to be torrented (not to mention $4 bucks I paid for it on a sale).


-- 
Andrew Rybenkov
Re: Pillars of Eternity
#720759
Author: Werner Punz
Date: Mon, 09 Feb 2015 18:55
11 lines
1899 bytes
Am 09.02.15 um 16:56 schrieb Andrew Rybenkov:
> On Sun, 08 Feb 2015 05:59:26 +0300, Ross Ridge
> <rri...@csclub.uwaterloo.ca> wrote:
>
>> I'm not sure why that matters though, this isn't an FPS.  The fact that
>
> because it will require 64bit OS for "normal" execution as any Unity
> crap does.
Who doesnt have a 64bit os nowadays?

Werner
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