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Article #720757

Re: Pillars of Eternity

#720757
From: Werner Punz
Date: Sun, 08 Feb 2015 19:59
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Am 08.02.15 um 03:59 schrieb Ross Ridge:
> Werner Punz  <we...@gmx.at> wrote:
>> Not sure if it really is unity based, I think Obsidian use their own engine.
>
> In fact, Obsidian is using the Unity engine for Pillars of Eternity.
> I'm not sure why that matters though, this isn't an FPS.  The fact that
> it's being made by Obsidian should matter much more, whether you think
> that's good or bad.  It's hard to see how using, say, the Unreal engine
> instead would make it a better game.
>
> 					Ross Ridge
>
Actually the problem with the old (I think version 4) of the Unity 
engine simply was that it did not scale to well (No real multithreading 
capabilities). You clearly could see
that in Dreamfall Chapters Part 1, which is a beautiful game but ran 
into serious performance issues. This however is a non issue for 
inifinity style games which have way lower graphical requirements.
The speed problems are resolved btw with the newest version of Unity 
which is slowly being adopted as we speak.

Werner
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From: Werner Punz <we...@gmx.at>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Pillars of Eternity
Date: Sun, 08 Feb 2015 20:59:31 +0100
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