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Thread View: comp.sys.ibm.pc.games.rpg
8 messages
8 total messages Started by br... Brian Gibbons Sat, 09 Dec 1995 00:00
Darksun I: optimal party?
#37608
Author: br... Brian Gibbons
Date: Sat, 09 Dec 1995 00:00
9 lines
879 bytes
I'm just starting shattered lands, and wanted to find out what people who had 
played it through thought the ideal party was.  I'd appreciate suggestions on 
what the ideal class/race mixes are, and how much multi-classing should be 
used.

--
Brian Gibbons      | I don't think I'm alone when I say I'd like
br...@virginia.edu | to see more and more planets fall under the
                   | ruthless domination of our solar system.
Re: Darksun I: optimal party?
#37609
Author: r... K. Gresham
Date: Mon, 11 Dec 1995 00:00
22 lines
1322 bytes
In <DJC51...@murdoch.acc.Virginia.EDU> br...@virginia.edu (Brian
Gibbons) writes: 
>
>I'm just starting shattered lands, and wanted to find out what people
who had 
>played it through thought the ideal party was.  I'd appreciate
suggestions on 
>what the ideal class/race mixes are, and how much multi-classing
should be 
>used.
>
>--
>Brian Gibbons      | I don't think I'm alone when I say I'd like
>br...@virginia.edu | to see more and more planets fall under the
>                   | ruthless domination of our solar system.

IMO, 4 half-elf fighter/preserver/druid... don't waste time with
psionicist,gladiator,cleric or thief classes. Let them get up to 4th
level in each class (this takes a good deal of time) before breaking
out of the arena. Clerics, though, can be useful in Wake of the
Ravager, so you might make one or two fighter/preserver/clerics
instead.
Re: Darksun I: optimal party?
#37613
Author: gha... Gerald Hayes
Date: Sat, 16 Dec 1995 00:00
23 lines
1227 bytes
In article <DJC51...@murdoch.acc.Virginia.EDU> br...@virginia.edu (Brian Gibbons) writes:
>From: br...@virginia.edu (Brian Gibbons)
>Subject: Darksun I: optimal party?
>Date: Sat, 9 Dec 1995 20:02:49 GMT

>I'm just starting shattered lands, and wanted to find out what people who had 
>played it through thought the ideal party was.  I'd appreciate suggestions on 
>what the ideal class/race mixes are, and how much multi-classing should be 
>used.

>--
>Brian Gibbons      | I don't think I'm alone when I say I'd like
>br...@virginia.edu | to see more and more planets fall under the
>                   | ruthless domination of our solar system.

The easiest I found was 4 giant gladiators.


Gerald Hayes
e-mail: gha...@mailnet.rdc.cl
_____________________________

---> Insert witty quote here. <---
Re: Darksun I: optimal party?
#37610
Author: ast... Jon Velapoldi
Date: Sun, 17 Dec 1995 00:00
33 lines
1686 bytes
Robert K. Gresham (r...@ix.netcom.com) wrote:
: In <DJC51...@murdoch.acc.Virginia.EDU> br...@virginia.edu (Brian
: Gibbons) writes: 
: >
: >I'm just starting shattered lands, and wanted to find out what people
: who had 
: >played it through thought the ideal party was.  I'd appreciate
: suggestions on 
: >what the ideal class/race mixes are, and how much multi-classing
: should be 
: >used.

: IMO, 4 half-elf fighter/preserver/druid... don't waste time with
: psionicist,gladiator,cleric or thief classes. Let them get up to 4th
: level in each class (this takes a good deal of time) before breaking
: out of the arena. Clerics, though, can be useful in Wake of the
: Ravager, so you might make one or two fighter/preserver/clerics
: instead.

Hmm, I had 2 figter preserver druids, a fighter preserver thief and a 
fighter preserver psionic.  it seems the thief was better than useless in 
some cases at least, but the psionic was close to worthless (except for 
the fact that they coul be made immune to any energy based attack 
including fireball and other such destructive spells...

--


Jon

ast...@glue.umd.edu

GAE -d+ p c+ l-- u(---) e++(*) m s++/- !n h f(?) !g w++(++++) t+ r+ y+(?)
Re: Darksun I: optimal party?
#37614
Author: gt1... Ben Hsieh
Date: Mon, 18 Dec 1995 00:00
15 lines
1102 bytes
On Sat, 9 Dec 1995, Brian Gibbons (br...@virginia.edu) wrote:
: I'm just starting shattered lands, and wanted to find out what people who had 
: played it through thought the ideal party was.  I'd appreciate suggestions on 
: what the ideal class/race mixes are, and how much multi-classing should be 
: used.

I found the default party that you get when you just started the game
without creating characters to be pretty useful.  They are half-giant
gladiator, thri-keen fighter/cleric(fire)/psionic, human dual class
preserver*/gladiator, half-elf preserver/cleric(earth)/thief.

--
Ben Hsieh
Georgia Institute of Technology, Atlanta Georgia, 30332 
Internet: gt1...@prism.gatech.edu
Re: Darksun I: optimal party?
#37611
Author: dra... Timothy Dransfield
Date: Thu, 21 Dec 1995 00:00
31 lines
2085 bytes
Jon Velapoldi (ast...@glue.umd.edu) wrote:
: Robert K. Gresham (r...@ix.netcom.com) wrote:
: : In <DJC51...@murdoch.acc.Virginia.EDU> br...@virginia.edu (Brian
: : Gibbons) writes: 
: : >
: : >I'm just starting shattered lands, and wanted to find out what people
: : who had 
: : >played it through thought the ideal party was.  I'd appreciate
: :
: : IMO, 4 half-elf fighter/preserver/druid... don't waste time with
: : psionicist,gladiator,cleric or thief classes. Let them get up to 4th
: : level in each class (this takes a good deal of time) before breaking
: : out of the arena. Clerics, though, can be useful in Wake of the
: : Ravager, so you might make one or two fighter/preserver/clerics
: : instead.

: Hmm, I had 2 figter preserver druids, a fighter preserver thief and a 
: fighter preserver psionic.  it seems the thief was better than useless in 
: some cases at least, but the psionic was close to worthless (except for 
: the fact that they coul be made immune to any energy based attack 
: including fireball and other such destructive spells...

Hmmmmm.... interesting.  I had a half-giant gladiator (talk about a 
tank!), a halfling psionicist/ranger, and then a human fighter-preserver 
and fighter-druid.  I realize that other parties get more bang for the 
buck with 3 classes each, etc, but my party tore up Shattered Lands, and 
they're only limited by my stupidity in Wake.  I also had a thief with no 
other classes who I'd bring in to pick a lock or climb a wall, etc.  It 
worked really well for me, anyway.  Just a few thoughts.

Tim
Re: Darksun I: optimal party?
#37612
Author: skow... Sebastian Kowalski
Date: Mon, 25 Dec 1995 00:00
55 lines
3149 bytes
Timothy Dransfield (dra...@scws32.harvard.edu) wrote:
> Jon Velapoldi (ast...@glue.umd.edu) wrote:
> : Robert K. Gresham (r...@ix.netcom.com) wrote:
> : : In <DJC51...@murdoch.acc.Virginia.EDU> br...@virginia.edu (Brian
> : : Gibbons) writes: 
> : : >
> : : >I'm just starting shattered lands, and wanted to find out what people
> : : who had 
> : : >played it through thought the ideal party was.  I'd appreciate
> : :
> : : IMO, 4 half-elf fighter/preserver/druid... don't waste time with
> : : psionicist,gladiator,cleric or thief classes. Let them get up to 4th
> : : level in each class (this takes a good deal of time) before breaking
> : : out of the arena. Clerics, though, can be useful in Wake of the
> : : Ravager, so you might make one or two fighter/preserver/clerics
> : : instead.

> : Hmm, I had 2 figter preserver druids, a fighter preserver thief and a 
> : fighter preserver psionic.  it seems the thief was better than useless in 
> : some cases at least, but the psionic was close to worthless (except for 
> : the fact that they coul be made immune to any energy based attack 
> : including fireball and other such destructive spells...

> Hmmmmm.... interesting.  I had a half-giant gladiator (talk about a 
> tank!), a halfling psionicist/ranger, and then a human fighter-preserver 
> and fighter-druid.  I realize that other parties get more bang for the 
> buck with 3 classes each, etc, but my party tore up Shattered Lands, and 
> they're only limited by my stupidity in Wake.  I also had a thief with no 
> other classes who I'd bring in to pick a lock or climb a wall, etc.  It 
> worked really well for me, anyway.  Just a few thoughts.

What ever characters you choose, be sure to include a preserver, cleric
and thief. Multi-class when you can, but I have played the game through a
couple of times and I find having a half-giant Gladiator makes life easier
for your party.

Don't touch the Thri-Kreen as they can't wear armour. 

My last party consisted of a Half-Giant Gladiator, a Mul (or any other
strong race) fighter/cleric, an Elf Fighter/Preserver/Thief and a Dwarf
Fighter/Psionicist. I've also used parties with combinations of the above. 

Most dual class characters will be at level 10 (highest) by the end of the
game. 

Have fun.



----------------------------------------------------------------------
Sebastian Kowalski
Carleton University

Email address: skow...@chat.carleton.ca
----------------------------------------------------------------------
Re: Darksun I: optimal party?
#721327
Author: Justisaur
Date: Thu, 06 Apr 2017 16:21
10 lines
1809 bytes
On 4/5/2017 9:03 AM, tafree...@gmail.com wrote:
> On Saturday, December 9, 1995 at 3:00:00 AM UTC-5, Brian Gibbons wrote:
---------------------------^^^^

Welcome to Usenet tafreeman.  Check what you're replying to, a 20 year 
old question.

Let's do the time warp again!

- Justisaur
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