Article View: comp.sys.ibm.pc.games.misc
Article #83322Re: VGA - SVGA: VGA sucks? No way...
From: don... Miklos Donders
Date: Tue, 03 Dec 1996 00:00
Date: Tue, 03 Dec 1996 00:00
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In article <329D6398...@fhpv.umb.sk>, Kerry <ke...@fhpv.umb.sk> writes: >Yes, it's a gameplay and atmosphere we need. Was a lot of fun to take >a chainsaw and let's the demons rain(sometimes a friend too, heh, when >we both chained the same demon and accidentally I cut him, haha...). >Ooh, scanned shit is so much disgusting in games. The hand painted >pictures are so much better... >There are lotsa lame'o'gamers, so that's why there are lotsa shit >games(interactive, multimedia, and all the shit they call it) yeah, as soon as you see those words you know the game sucks. Miklos
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From: don...@cs.utwente.nl (Miklos Donders) Subject: Re: VGA - SVGA: VGA sucks? No way... Date: 1996/12/03 Message-ID: <580u5s$dgs@pandora.cs.utwente.nl> X-Deja-AN: 202068878 distribution: world references: <329D6398.794BDF32@fhpv.umb.sk> organization: University of Twente, Dept. of Computer Science reply-to: don...@cs.utwente.nl newsgroups: comp.sys.ibm.pc.hardware.video,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.action,alt.games.apogee,alt.games.heretic,alt.games.doom,alt.games.warcraft,alt.games MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit