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Article View: comp.sys.ibm.pc.games.misc
Article #83322

Re: VGA - SVGA: VGA sucks? No way...

#83322
From: don... Miklos Donders
Date: Tue, 03 Dec 1996 00:00
13 lines
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In article <329D6398...@fhpv.umb.sk>, Kerry <ke...@fhpv.umb.sk> writes:
>Yes, it's a gameplay and atmosphere we need. Was a lot of fun to take
>a chainsaw and let's the demons rain(sometimes a friend too, heh, when
>we both chained the same demon and accidentally I cut him, haha...).
>Ooh, scanned shit is so much disgusting in games. The hand painted
>pictures are so much better...
>There are lotsa lame'o'gamers, so that's why there are lotsa shit
>games(interactive, multimedia, and all the shit they call it)

yeah, as soon as you see those words you know the game sucks.

Miklos
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References: <329D6398.794BDF32@fhpv.umb.sk>

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From: don...@cs.utwente.nl (Miklos Donders)
Subject: Re: VGA - SVGA: VGA sucks? No way...
Date: 1996/12/03
Message-ID: <580u5s$dgs@pandora.cs.utwente.nl>
X-Deja-AN: 202068878
distribution: world
references: <329D6398.794BDF32@fhpv.umb.sk>
organization: University of Twente, Dept. of Computer Science
reply-to: don...@cs.utwente.nl
newsgroups: comp.sys.ibm.pc.hardware.video,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.action,alt.games.apogee,alt.games.heretic,alt.games.doom,alt.games.warcraft,alt.games
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