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Article View: comp.sys.ibm.pc.games.misc
Article #83323

Re: VGA - SVGA: VGA sucks? No way...

#83323
From: Kerry
Date: Fri, 06 Dec 1996 00:00
27 lines
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Miklos Donders wrote:
> 
> In article <329D6398...@fhpv.umb.sk>, Kerry <ke...@fhpv.umb.sk> writes:
> >Yes, it's a gameplay and atmosphere we need. Was a lot of fun to take
> >a chainsaw and let's the demons rain(sometimes a friend too, heh, when
> >we both chained the same demon and accidentally I cut him, haha...).
> >Ooh, scanned shit is so much disgusting in games. The hand painted
> >pictures are so much better...
> >There are lotsa lame'o'gamers, so that's why there are lotsa shit
> >games(interactive, multimedia, and all the shit they call it)
> 
> yeah, as soon as you see those words you know the game sucks.
> 
> Miklos

Maybe there will be some of them which won't suck(as for this
I'm pessimist), but for now they all suuuck. And I'll never
prefer so called MM&IA shit over cool and true artworks(games
I like...).
Haha, I can see something like this in near(2-3yrs?) future:
discussion about VR and MM&IA games, and newcomer VR game lovers
will hate MM&IA games, or MM&IA gamers won't like VR games.
Good old vga, svga games will be forgotten...

VR - true virtual reality
MM&IA - multimedia & interactive
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References: <329D6398.794BDF32@fhpv.umb.sk> <580u5s$dgs@pandora.cs.utwente.nl>

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From: Kerry <ke...@fhpv.umb.sk>
Subject: Re: VGA - SVGA: VGA sucks? No way...
Date: 1996/12/06
Message-ID: <32A8022B.2781E494@fhpv.umb.sk>
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references: <329D6398.794BDF32@fhpv.umb.sk> <580u5s$dgs@pandora.cs.utwente.nl>
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