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Article #83293

Re: VGA - SVGA: VGA sucks? No way...

#83293
From: Kerry
Date: Thu, 28 Nov 1996 00:00
26 lines
2342 bytes
TenthStone wrote:
> 
> As graphics res get better, companies start to realize something:
> Why should we spend money paying artists to draw an actual pic
> when we can take a picture of some CA mt. and scan it into our
> comp?  That's why KQ5 is so much better -- it has class.  It's
> like comparing a Model T to a '96 Nissan:  the Ford's got soul;
> the Nissan may look sleeker, but before it was so easy to mass-
> produce cars, the designers weren't just making some product,
> they were creating a work of art.  I bought Crusader: No Remorse.
> I was impressed w/ its great graphics and inter. enviro.
> But jump was a precise formulated jump, of exactly the same length;
> if you missed your target, you fell off with a pitiful fall involving
> what was obivously a moving but inert bitmap.  The game was repetitive,
> and had NO replay value;  DOOM was actually more fun to play, and I'm
> a strat game fan.
> Also KQ5 is HARD the first time you play it.

Yes, it's a gameplay and atmosphere we need. Was a lot of fun to take
a chainsaw and let's the demons rain(sometimes a friend too, heh, when
we both chained the same demon and accidentally I cut him, haha...).
Ooh, scanned shit is so much disgusting in games. The hand painted
pictures are so much better...
There are lotsa lame'o'gamers, so that's why there are lotsa shit
games(interactive, multimedia, and all the shit they call it)
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From: Kerry <ke...@fhpv.umb.sk>
Subject: Re: VGA - SVGA: VGA sucks? No way...
Date: 1996/11/28
Message-ID: <329D6398.794BDF32@fhpv.umb.sk>
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