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Thread View: comp.sys.ibm.pc.games.adventure
7 messages
7 total messages Started by Garrett Fri, 22 Apr 2011 02:36
Amnesia: The Dark Descent - IMHO
#350131
Author: Garrett
Date: Fri, 22 Apr 2011 02:36
83 lines
3139 bytes
Amnesia: The Dark Descent
by Frictional Games

STEAM downloaded, updated version 1.10 (at this time)

NOTE: Version located in "My Documents/Amnesia/Main/hlp.log"

Overall: Very, very good. 4/5 (Garret scale)
Video also very good.

This is definitely a dark horror game.  Amnesia is a adventure/horror
*survival* game. FPA (First Person Adventure)

I note that there are "trainers" availed, but those I've tried crashed
the game.  YOU DON'T NEED TRAINERS!  All you need is a good
walkthrough to help you at the tough spots.

I used:

"Amnesia: The Dark Descent Walkthrough/Guide"
By Walter White/Mr_Popadopalis
http://www.gamefaqs.com/pc/978772-amnesia-the-dark-descent/faqs/60874

It can be hard to play, especially avoiding the stalking monsters that
can kill you.

I found escaping the prison block after you get captured (you cannot
avoid this) extremely hard.  It's RUN LIKE HELL; opening doors and
removing blockage, up around corners and up stairs, all the while
AVOIDING GETTING KILLED BY A MONSTER FOLLOWING YOU.  An invisible
monster at that.  Object, get through the door to the next area.




Why only 4/5?  The game-save is cumbersome.

There ONLY 2 ways the game is saved:

1)  Between game-areas, when you approach a door and your pointer-icon
becomes a slightly-open door.  The game is auto-saved on the other
side/area.

2)  From the Game Menu using [Save and Exit] option

The Game Menu has both [Exit] (no save) & [Save and Exit].

So you CAN manually save-game before a dangerous entry, after a
particularly hard sequence, etc.

BUT it's....

[Esc]
Game Menu
[Save and Exit]
[Yes/No] confirmation dialog
Loading screen
Main Menu
[Continue]
[Yes/No] confirmation dialog
Loading screen

....back in game at saved spot.

Of course, if you are trying to redo something (you goofed), you have
to REMEMBER to use *[Exit]* and go through the same sequence to return
to before you goofed.

Like I said, very cumbersome, especially because many saves are
necessary if you want to survive.

I really like to know why Frictional Games did just have a Quick Save
key.


WORTH PLAYING


-- 
==== Tecknomage ====
Master Thief
Thieves Guild Master (Oblivion)
Re: Amnesia: The Dark Descent - IMHO
#350132
Author: PW
Date: Fri, 22 Apr 2011 03:59
85 lines
3383 bytes
On Thu, 21 Apr 2011 19:36:34 -0700, Garrett <tecknode@NOSPAM.com>
wrote:

>
>Amnesia: The Dark Descent
>by Frictional Games
>
>STEAM downloaded, updated version 1.10 (at this time)
>
>NOTE: Version located in "My Documents/Amnesia/Main/hlp.log"
>
>Overall: Very, very good. 4/5 (Garret scale)
>Video also very good.
>
>This is definitely a dark horror game.  Amnesia is a adventure/horror
>*survival* game. FPA (First Person Adventure)
>
>I note that there are "trainers" availed, but those I've tried crashed
>the game.  YOU DON'T NEED TRAINERS!  All you need is a good
>walkthrough to help you at the tough spots.
>
>I used:
>
>"Amnesia: The Dark Descent Walkthrough/Guide"
>By Walter White/Mr_Popadopalis
>http://www.gamefaqs.com/pc/978772-amnesia-the-dark-descent/faqs/60874
>
>It can be hard to play, especially avoiding the stalking monsters that
>can kill you.
>
>I found escaping the prison block after you get captured (you cannot
>avoid this) extremely hard.  It's RUN LIKE HELL; opening doors and
>removing blockage, up around corners and up stairs, all the while
>AVOIDING GETTING KILLED BY A MONSTER FOLLOWING YOU.  An invisible
>monster at that.  Object, get through the door to the next area.
>
>
>
>
>Why only 4/5?  The game-save is cumbersome.
>
>There ONLY 2 ways the game is saved:
>
>1)  Between game-areas, when you approach a door and your pointer-icon
>becomes a slightly-open door.  The game is auto-saved on the other
>side/area.
>
>2)  From the Game Menu using [Save and Exit] option
>
>The Game Menu has both [Exit] (no save) & [Save and Exit].
>
>So you CAN manually save-game before a dangerous entry, after a
>particularly hard sequence, etc.
>
>BUT it's....
>
>[Esc]
>Game Menu
>[Save and Exit]
>[Yes/No] confirmation dialog
>Loading screen
>Main Menu
>[Continue]
>[Yes/No] confirmation dialog
>Loading screen
>
>....back in game at saved spot.
>
>Of course, if you are trying to redo something (you goofed), you have
>to REMEMBER to use *[Exit]* and go through the same sequence to return
>to before you goofed.
>
>Like I said, very cumbersome, especially because many saves are
>necessary if you want to survive.
>
>I really like to know why Frictional Games did just have a Quick Save
>key.
>
>
>WORTH PLAYING


Thanks.  I bought it a few months ago but haven't started it.  

-pw
Re: Amnesia: The Dark Descent - IMHO
#350133
Author: Garrett
Date: Fri, 22 Apr 2011 15:37
100 lines
3876 bytes
On Thu, 21 Apr 2011 21:59:33 -0600, PW
<emailaddyinsig@ifIremember.com> wrote:

> On Thu, 21 Apr 2011 19:36:34 -0700, Garrett <tecknode@NOSPAM.com>
> wrote:
> 
> >
> >Amnesia: The Dark Descent
> >by Frictional Games
> >
> >STEAM downloaded, updated version 1.10 (at this time)
> >
> >NOTE: Version located in "My Documents/Amnesia/Main/hlp.log"
> >
> >Overall: Very, very good. 4/5 (Garret scale)
> >Video also very good.
> >
> >This is definitely a dark horror game.  Amnesia is a adventure/horror
> >*survival* game. FPA (First Person Adventure)
> >
> >I note that there are "trainers" availed, but those I've tried crashed
> >the game.  YOU DON'T NEED TRAINERS!  All you need is a good
> >walkthrough to help you at the tough spots.
> >
> >I used:
> >
> >"Amnesia: The Dark Descent Walkthrough/Guide"
> >By Walter White/Mr_Popadopalis
> >http://www.gamefaqs.com/pc/978772-amnesia-the-dark-descent/faqs/60874
> >
> >It can be hard to play, especially avoiding the stalking monsters that
> >can kill you.
> >
> >I found escaping the prison block after you get captured (you cannot
> >avoid this) extremely hard.  It's RUN LIKE HELL; opening doors and
> >removing blockage, up around corners and up stairs, all the while
> >AVOIDING GETTING KILLED BY A MONSTER FOLLOWING YOU.  An invisible
> >monster at that.  Object, get through the door to the next area.
> >
> >
> >
> >
> >Why only 4/5?  The game-save is cumbersome.
> >
> >There ONLY 2 ways the game is saved:
> >
> >1)  Between game-areas, when you approach a door and your pointer-icon
> >becomes a slightly-open door.  The game is auto-saved on the other
> >side/area.
> >
> >2)  From the Game Menu using [Save and Exit] option
> >
> >The Game Menu has both [Exit] (no save) & [Save and Exit].
> >
> >So you CAN manually save-game before a dangerous entry, after a
> >particularly hard sequence, etc.
> >
> >BUT it's....
> >
> >[Esc]
> >Game Menu
> >[Save and Exit]
> >[Yes/No] confirmation dialog
> >Loading screen
> >Main Menu
> >[Continue]
> >[Yes/No] confirmation dialog
> >Loading screen
> >
> >....back in game at saved spot.
> >
> >Of course, if you are trying to redo something (you goofed), you have
> >to REMEMBER to use *[Exit]* and go through the same sequence to return
> >to before you goofed.
> >
> >Like I said, very cumbersome, especially because many saves are
> >necessary if you want to survive.
> >
> >I really like to know why Frictional Games did just have a Quick Save
> >key.
> >
> >
> >WORTH PLAYING
> 
> 
> Thanks.  I bought it a few months ago but haven't started it.  
> 
> -pw

Hope you enjoy it.

You may actually find yourself panting after some sections, or even
jumping in your chair at a noise in your home (while playing).



-- 
==== Tecknomage ====
Master Thief
Thieves Guild Master (Oblivion)
Re: Amnesia: The Dark Descent - IMHO
#350134
Author: PW
Date: Mon, 25 Apr 2011 02:53
101 lines
4142 bytes
On Fri, 22 Apr 2011 08:37:30 -0700, Garrett <tecknode@NOSPAM.com>
wrote:

>On Thu, 21 Apr 2011 21:59:33 -0600, PW
><emailaddyinsig@ifIremember.com> wrote:
>
>> On Thu, 21 Apr 2011 19:36:34 -0700, Garrett <tecknode@NOSPAM.com>
>> wrote:
>> 
>> >
>> >Amnesia: The Dark Descent
>> >by Frictional Games
>> >
>> >STEAM downloaded, updated version 1.10 (at this time)
>> >
>> >NOTE: Version located in "My Documents/Amnesia/Main/hlp.log"
>> >
>> >Overall: Very, very good. 4/5 (Garret scale)
>> >Video also very good.
>> >
>> >This is definitely a dark horror game.  Amnesia is a adventure/horror
>> >*survival* game. FPA (First Person Adventure)
>> >
>> >I note that there are "trainers" availed, but those I've tried crashed
>> >the game.  YOU DON'T NEED TRAINERS!  All you need is a good
>> >walkthrough to help you at the tough spots.
>> >
>> >I used:
>> >
>> >"Amnesia: The Dark Descent Walkthrough/Guide"
>> >By Walter White/Mr_Popadopalis
>> >http://www.gamefaqs.com/pc/978772-amnesia-the-dark-descent/faqs/60874
>> >
>> >It can be hard to play, especially avoiding the stalking monsters that
>> >can kill you.
>> >
>> >I found escaping the prison block after you get captured (you cannot
>> >avoid this) extremely hard.  It's RUN LIKE HELL; opening doors and
>> >removing blockage, up around corners and up stairs, all the while
>> >AVOIDING GETTING KILLED BY A MONSTER FOLLOWING YOU.  An invisible
>> >monster at that.  Object, get through the door to the next area.
>> >
>> >
>> >
>> >
>> >Why only 4/5?  The game-save is cumbersome.
>> >
>> >There ONLY 2 ways the game is saved:
>> >
>> >1)  Between game-areas, when you approach a door and your pointer-icon
>> >becomes a slightly-open door.  The game is auto-saved on the other
>> >side/area.
>> >
>> >2)  From the Game Menu using [Save and Exit] option
>> >
>> >The Game Menu has both [Exit] (no save) & [Save and Exit].
>> >
>> >So you CAN manually save-game before a dangerous entry, after a
>> >particularly hard sequence, etc.
>> >
>> >BUT it's....
>> >
>> >[Esc]
>> >Game Menu
>> >[Save and Exit]
>> >[Yes/No] confirmation dialog
>> >Loading screen
>> >Main Menu
>> >[Continue]
>> >[Yes/No] confirmation dialog
>> >Loading screen
>> >
>> >....back in game at saved spot.
>> >
>> >Of course, if you are trying to redo something (you goofed), you have
>> >to REMEMBER to use *[Exit]* and go through the same sequence to return
>> >to before you goofed.
>> >
>> >Like I said, very cumbersome, especially because many saves are
>> >necessary if you want to survive.
>> >
>> >I really like to know why Frictional Games did just have a Quick Save
>> >key.
>> >
>> >
>> >WORTH PLAYING
>> 
>> 
>> Thanks.  I bought it a few months ago but haven't started it.  
>> 
>> -pw
>
>Hope you enjoy it.
>
>You may actually find yourself panting after some sections, or even
>jumping in your chair at a noise in your home (while playing).


All right!  Deadspace 2 doesn't really startle me any more.

-pw
Re: Amnesia: The Dark Descent - IMHO
#350135
Author: Werner Punz
Date: Mon, 25 Apr 2011 05:57
19 lines
1959 bytes
Am 25.04.11 04:53, schrieb PW:

>> You may actually find yourself panting after some sections, or even
>> jumping in your chair at a noise in your home (while playing).
>
>
> All right!  Deadspace 2 doesn't really startle me any more.
>
> -pw

Actually the main difference is, that about 99.999% of all so called 
survival horror games are actually first person shooters with an 
occasionally puzzle thrown in here and there. Amnesia is a game where 
you cannot even fight but you have to survive by using the environment.
The game has a very strong physics element to it. Btw. Amnesia is more 
or less just the next step of the game mechanics the same company 
developed with Penumbra, where you still could fight, they figured out 
that the fighting mechanics did not work too well and the gameplay 
became way better without it.
Re: Amnesia: The Dark Descent - IMHO
#350136
Author: Garrett
Date: Mon, 25 Apr 2011 15:20
57 lines
3200 bytes
On Mon, 25 Apr 2011 07:57:23 +0200, Werner Punz <werpu@gmx.at> wrote:

> Am 25.04.11 04:53, schrieb PW:
> 
> >> You may actually find yourself panting after some sections, or even
> >> jumping in your chair at a noise in your home (while playing).
> >
> >
> > All right!  Deadspace 2 doesn't really startle me any more.
> >
> > -pw
> 
> Actually the main difference is, that about 99.999% of all so called 
> survival horror games are actually first person shooters with an 
> occasionally puzzle thrown in here and there. Amnesia is a game where 
> you cannot even fight but you have to survive by using the environment.
> The game has a very strong physics element to it. Btw. Amnesia is more 
> or less just the next step of the game mechanics the same company 
> developed with Penumbra, where you still could fight, they figured out 
> that the fighting mechanics did not work too well and the gameplay 
> became way better without it.


Werner,

You are correct on your comment.


My side-comment is that there has always been a overlap between most
games today it is getting harder to differentiate.

When talking about "game style" the question to ask, "how much weapons
are used?"

- Adventure games (style) have very little reliance on weapons, if at
all.  And heavily reliance on "puzzles."

- Shooters heavily rely on weapons, but may have "puzzle elements"
(like opening locks or boxes).

Of course Fist Person is just a point of view, as is Third Person.
Nothing *directly* to do with the game style.

My prime example of the blend is "Fallout New Vegas."  Is it an
Adventure or Shooter game?  I consider the question valid because
there is so much of a story-line and "puzzles" (open locks, story line
doing A before you can do B, etc).  Having said that, I do classify
"Fallout NV" as FPS.

This is why I classify "Amnesia" as FPA (First Person Adventure).



-- 
==== Tecknomage ====
Master Thief
Thieves Guild Master (Oblivion)
Re: Amnesia: The Dark Descent - IMHO
#350137
Author: Werner Punz
Date: Mon, 25 Apr 2011 17:00
29 lines
2851 bytes
Am 25.04.11 17:20, schrieb Garrett:

> My prime example of the blend is "Fallout New Vegas."  Is it an
> Adventure or Shooter game?  I consider the question valid because
> there is so much of a story-line and "puzzles" (open locks, story line
> doing A before you can do B, etc).  Having said that, I do classify
> "Fallout NV" as FPS.
>
Actually given that its creators are the same ones who created the 
original Fallout games and (given I have not played it so my view is 
limited), according to the comments it is closer to the first Fallouts 
than Fallout 3, i would rate it clearly as a CRPG in the classical 
sense. The underlying rpg system with its stat elements definitely push 
it into that category. Actually even Fallout 3 was clearly an RPG to me, 
but it simply did not live up to the excellent parts 1-2 story and 
gameplaywise.


> This is why I classify "Amnesia" as FPA (First Person Adventure).
>
I would do the same. I have not played to deeply into it, but I have 
played about half an hour into it and deferred it for a time when I have 
time, but it clearly is a horror action adventure in the best sense of 
word(a genre almost forgotten). I personally hate the term Survival 
Horror game because for me about 99.9% of those games have nothing to do 
with real horror games, they are just shooters with zombies as the enemies.
Given the absence of shooter elements and the strong emphasis on real 
puzzles Amnesia definitely is related to the Adventure category in a 
sense the first Alone in the Dark was and a handful of other games.
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