Article View: comp.sys.ibm.pc.games.adventure
Article #350136Re: Amnesia: The Dark Descent - IMHO
From: Garrett
Date: Mon, 25 Apr 2011 15:20
Date: Mon, 25 Apr 2011 15:20
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On Mon, 25 Apr 2011 07:57:23 +0200, Werner Punz <werpu@gmx.at> wrote: > Am 25.04.11 04:53, schrieb PW: > > >> You may actually find yourself panting after some sections, or even > >> jumping in your chair at a noise in your home (while playing). > > > > > > All right! Deadspace 2 doesn't really startle me any more. > > > > -pw > > Actually the main difference is, that about 99.999% of all so called > survival horror games are actually first person shooters with an > occasionally puzzle thrown in here and there. Amnesia is a game where > you cannot even fight but you have to survive by using the environment. > The game has a very strong physics element to it. Btw. Amnesia is more > or less just the next step of the game mechanics the same company > developed with Penumbra, where you still could fight, they figured out > that the fighting mechanics did not work too well and the gameplay > became way better without it. Werner, You are correct on your comment. My side-comment is that there has always been a overlap between most games today it is getting harder to differentiate. When talking about "game style" the question to ask, "how much weapons are used?" - Adventure games (style) have very little reliance on weapons, if at all. And heavily reliance on "puzzles." - Shooters heavily rely on weapons, but may have "puzzle elements" (like opening locks or boxes). Of course Fist Person is just a point of view, as is Third Person. Nothing *directly* to do with the game style. My prime example of the blend is "Fallout New Vegas." Is it an Adventure or Shooter game? I consider the question valid because there is so much of a story-line and "puzzles" (open locks, story line doing A before you can do B, etc). Having said that, I do classify "Fallout NV" as FPS. This is why I classify "Amnesia" as FPA (First Person Adventure). -- ==== Tecknomage ==== Master Thief Thieves Guild Master (Oblivion)
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Path: mbox-mo1.pugleaf.net!border1.nntp.dca3.giganews.com!border2.nntp.dca3.giganews.com!border4.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!news.glorb.com!news2.glorb.com!news-in-01.newsfeed.easynews.com!easynews!core-easynews-01!easynews.com!en-nntp-15.dc1.easynews.com.POSTED!not-for-mail From: Garrett <tecknode@NOSPAM.com> Newsgroups: comp.sys.ibm.pc.games.adventure Subject: Re: Amnesia: The Dark Descent - IMHO Organization: Dark Side of the Moon Reply-To: tecknode@NOSPAM.com Message-ID: <683br6t2vcme83r6gidpnpfginjcmmi4ce@4ax.com> References: <7dq1r6t0pksliuv1gpq87ucjsuvg8u58r6@4ax.com> <88v1r6hvdqvn4glq3mut4nmafjemqdsbud@4ax.com> <k083r69a9ot9qj10f7j3sa0qqif15g6th8@4ax.com> <fgo9r6ljjboghgg40o40fmqf4k69dgv5ef@4ax.com> <4db50d42$0$18696$91cee783@newsreader03.highway.telekom.at> X-Newsreader: Forte Agent 6.00/32.1186 MIME-Version: 1.0 Lines: 58 X-Complaints-To: abuse@easynews.com X-Complaints-Info: Please be sure to forward a copy of ALL headers otherwise we will be unable to process your complaint properly. Date: Mon, 25 Apr 2011 08:20:37 -0700 Bytes: 3263 X-Original-Bytes: 3208 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit