Article View: comp.sys.ibm.pc.games.adventure
Article #350132Re: Amnesia: The Dark Descent - IMHO
From: PW
Date: Fri, 22 Apr 2011 03:59
Date: Fri, 22 Apr 2011 03:59
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3383 bytes
On Thu, 21 Apr 2011 19:36:34 -0700, Garrett <tecknode@NOSPAM.com> wrote: > >Amnesia: The Dark Descent >by Frictional Games > >STEAM downloaded, updated version 1.10 (at this time) > >NOTE: Version located in "My Documents/Amnesia/Main/hlp.log" > >Overall: Very, very good. 4/5 (Garret scale) >Video also very good. > >This is definitely a dark horror game. Amnesia is a adventure/horror >*survival* game. FPA (First Person Adventure) > >I note that there are "trainers" availed, but those I've tried crashed >the game. YOU DON'T NEED TRAINERS! All you need is a good >walkthrough to help you at the tough spots. > >I used: > >"Amnesia: The Dark Descent Walkthrough/Guide" >By Walter White/Mr_Popadopalis >http://www.gamefaqs.com/pc/978772-amnesia-the-dark-descent/faqs/60874 > >It can be hard to play, especially avoiding the stalking monsters that >can kill you. > >I found escaping the prison block after you get captured (you cannot >avoid this) extremely hard. It's RUN LIKE HELL; opening doors and >removing blockage, up around corners and up stairs, all the while >AVOIDING GETTING KILLED BY A MONSTER FOLLOWING YOU. An invisible >monster at that. Object, get through the door to the next area. > > > > >Why only 4/5? The game-save is cumbersome. > >There ONLY 2 ways the game is saved: > >1) Between game-areas, when you approach a door and your pointer-icon >becomes a slightly-open door. The game is auto-saved on the other >side/area. > >2) From the Game Menu using [Save and Exit] option > >The Game Menu has both [Exit] (no save) & [Save and Exit]. > >So you CAN manually save-game before a dangerous entry, after a >particularly hard sequence, etc. > >BUT it's.... > >[Esc] >Game Menu >[Save and Exit] >[Yes/No] confirmation dialog >Loading screen >Main Menu >[Continue] >[Yes/No] confirmation dialog >Loading screen > >....back in game at saved spot. > >Of course, if you are trying to redo something (you goofed), you have >to REMEMBER to use *[Exit]* and go through the same sequence to return >to before you goofed. > >Like I said, very cumbersome, especially because many saves are >necessary if you want to survive. > >I really like to know why Frictional Games did just have a Quick Save >key. > > >WORTH PLAYING Thanks. I bought it a few months ago but haven't started it. -pw
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Path: mbox-mo1.pugleaf.net!num2.nntp.dca.giganews.com!num1.nntp.dca.giganews.com!number.nntp.dca.giganews.com!border3.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!novia!news.glorb.com!news-in-01.newsfeed.easynews.com!easynews!core-easynews-01!easynews.com!en-nntp-13.dc1.easynews.com.POSTED!not-for-mail From: PW <emailaddyinsig@ifIremember.com> Newsgroups: comp.sys.ibm.pc.games.adventure Subject: Re: Amnesia: The Dark Descent - IMHO Message-ID: <88v1r6hvdqvn4glq3mut4nmafjemqdsbud@4ax.com> References: <7dq1r6t0pksliuv1gpq87ucjsuvg8u58r6@4ax.com> X-Newsreader: Forte Agent 6.00/32.1186 MIME-Version: 1.0 Lines: 85 X-Complaints-To: abuse@easynews.com Organization: Forte Inc. http://www.forteinc.com/apn/ X-Complaints-Info: Please be sure to forward a copy of ALL headers otherwise we will be unable to process your complaint properly. Date: Thu, 21 Apr 2011 21:59:33 -0600 Bytes: 3258 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit