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10 total messages Started by Rin Stowleigh Tue, 11 Jul 2017 17:36
Player Unknown's Battlegrounds... great game!
#698072
Author: Rin Stowleigh
Date: Tue, 11 Jul 2017 17:36
139 lines
9964 bytes
I've been playing Player Unknown's Battlegrounds for about a week.  I
think it is the first game since the release of Doom (2016) to give me
the urge for "one more round" -- urge enough so that I want to carve
out time to go play it, something that I'm not often inspired to do
these days.  And that urge comes at the end of almost each round, it's
hard to stop playing.  Every round feels like a different game in a
huge world.

All too often I load up a game that has good reviews, and I'm
underwhelmed or just can't find reason to keep playing it.  I suppose
it's normal to wonder "is this what getting old feels like?  Am I
losing my interest in gaming?"

But then a title like PUBG comes along, and reminds me that it's not
me, it's the flood of useless titles that is the problem.  I can gauge
a great game by one that forces me to play it when I really should be
getting work done.  Not many games do that.  I remember when the
original Counterstrike mod came out, I was working off-site at the
time.  I found the mod for HL to be so stunningly addictive that I
called in sick the next day so I could focus on getting better at it.
I saw the potential even in the first release.  It was an oh-my-god
moment for anyone with an inclination toward tactical team games, and
this is why it (well the modern version which is CS:GO) is one of the
most widely played online games even 18 years later (and while the
graphics have been updated slightly, the game fundamentals have not
changed much during that time).

If you're not familiar with PUBG, don't get too distracted by the
references I've already made to Counterstrike above.  PUBG has very
little in common with Counterstrike aside from the fact it involves
guns and is highly addictive.  PUBG is sort of  like DayZ without
zombies, or H1Z1 King of the Hill maybe.  It's a "survival" game that
focuses on that -- just staying alive.  You're not crafting things,
managing your food supply, or any of that.  You parachute out of a
plane onto the map (as do your opponents), and then it's every man for
himself.  You choose when to jump, and the map is large, so you might
touch down in an isolated spot far from everyone else, or you might
choose to jump relatively close to others in order to get into combat
sooner.  Wherever you land, your first goal is to equip yourself with
guns, ammo, bandages, etc. which you obtain by looting buildings. They
are placed randomly, so if your goal is to find an assault rifle early
on (a good idea), you might find it in the first 60 seconds of play or
it might take you 5 minutes to find one.  You might be faced with just
sticking to a shotgun and pistol (both are effective weapons in their
own right) or whatever you have been able to find thus far.

However, you don't have all day to search for what you need, or to
randomly explore.  The "play area" radius shrinks in increments, and
one of your goals is to stay within the circle.  If you've ever played
the 1-vs-1 hacker mode of Watch_Dogs, you get the basic idea.  At
first you can roam wherever, but as time goes by the area you stay
within becomes more focused based on a circular radius that's
displayed on a map.  This has the effect of causing players to rally
progressively closer together, increasing the frequency of
confrontation.  It becomes increasingly intense because as you
approach the area, you're aware there is an increasing chance of a foe
having reached the area before you did.  Is he sitting up on a hill,
prone, waiting for others to arrive?  (Don't worry, there are no
sniper rifles in this game as far as I can tell, or this could make
for an impossible scenario... and it would be hard for him to snipe
from very long range with an assault rifle, although it can be fun to
hear the bullets richocheting as he tries).  But still, every time you
enter a building, you wonder if an opponent has already set up camp in
there?  You will find yourself stopping, and listening very careful
for sounds that could indicate nearby movement.  This is part of the
fun!  But, you don't have time to be TOO cautious, because time is
limited due to the shrinking play area.  Headphones are pretty much a
requirement in this game, because you need to not only be listening
for very subtle noises, but when you hear not so subtle noises
(gunfire) you need to know exactly what direction its coming from so
that you can take cover.  I've never been a headphones person, but
since acquiring the Siberia 840s (the king of all wireless gaming
headphones), I've become a believer, and there are some games that
just cannot be played as effectively with speakers.

Aside from movement noises (footsteps for the most part) and gunfire,
there aren't many other noises in the game.  Its you versus everyone
else (there are usually 90+ other players in the matches I've been
in), but the only time you hear anyone speak over VOIP is during the
preparation for a match phase (less than 1 minute) or on the plane
ride before the jump.  There's always going to be at least one or two
morons in both areas, so I usually just mute my audio until I'm ready
to jump from the plane.  One of my favorite PC accessories is a USB
dedicated volume control.  It looks sort of like a hockey puck, and
when I don't want to hear moronic voices, I just tap the top of it to
mute the PC audio (and likewise turn it for up or down).  Very easy to
mute and unmute without looking at it, it sits on my desk a few inches
from my mouse. I used to have volume controls on my keyboard in days
past, but when I switched to mechanical switch keyboards I found that
I could no longer rely on this as a feature (and turning volume up or
down or muting using Windows controls is not an acceptable solution
mid-game).

Even though the premise of this game isn't really unique, the
execution of it is very far beyond it's competitors.  If you read
feedback from other players, you'll hear them say this is the game
that the DayZ and H1Z1 variants wanted to be.

Word of warning -- if dying frustrates you, you may not like it.  This
is not a game where you score a lot of kills.  It is a game where you
can spend several minutes stockpiling the perfect gear load out, only
to take a bullet to the head by someone who has been stalking you for
the last several minutes, or someone who was camping inside a
structure just waiting to blow an intruder away.  Your goal here is to
simply survive as long as possible.  Your goal is to be the last man
standing, and the closest I've even been able to come is to be in the
top 18 remaining on a 100 player map.  However, as you get better, you
last longer and longer each round, so that each round is quite
satisfying even though you know how it's likely to turn out.  I don't
think anyone wins 1st place in this game consistently.

It is based on the Unreal engine, and it proves that it is possible to
have a massively multiplayer, huge outdoor world without all the
performance problems of the Arma engine games. It's early access, but
feels finished enough to me.  It is a third AND first person game
(which you might as well play in third person as it of course gives
you the "look around trees" advantage), but supposedly they are coming
out with a hardcore mode that will be first-person only, and will not
allow third-person perspective.  

Don't let that turn you off though, it is plenty of fun and well worth
the price even in third person mode.

In terms of the best way to get started, the basic strategy I have for
starting out is to try to land in a spot with a decent number of
buildings (to equip weapons and supplies), but that also gives you
easy access to roads, and puts enough distance between you and other
players initially.  The reason is you want to try to find a vehicle
early in the game, because this will make it easier to quickly travel
the map as the play zone radius shrinks.  Quicker travel means more
time you can spend improving your equipment loadout (and also avoiding
enemies early in the game -- let them all kill each other for a while
as you stay focused on the goal of getting to the center of the play
zone).

It's a nice game.  There's a reason it is at the top of the Steam
sales charts selling over four million copies in the first three
months.
Re: Player Unknown's Battlegrounds... great game!
#698073
Author: rms
Date: Wed, 12 Jul 2017 01:00
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>I've been playing Player Unknown's Battlegrounds for about a week.

    Very good summary.  And it pretty much covers why it's not for me -- I'd 
likely get frustrated with dying repeatedly without ever seeing who got me 
:)  It does sound great for the modern casual gamer:  Jump in immediately, 
play a fixed length round, repeat as desired.  But this all-on-the-surface 
gameplay is also it's drawback, and I'm seeing multiple posts where players 
fairly quickly get to the 'ok, I've seen all there is to this' point, and 
they're done.

You don't mention playing with teammates, but one positive comment I've seen 
is that in PUBG you don't have to worry about what they're doing or not 
doing, as in some of these competitive MP games.

I like the audio tips.  Audio is so neglected in games.  Does PUBG directly 
support surround sound in some fashion?  I've pre-ordered a '3D headphone' 
set, but how well it will be supported is a big unknown.

rms 
Re: Player Unknown's Battlegrounds... great game!
#698074
Author: Rin Stowleigh
Date: Wed, 12 Jul 2017 12:03
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On Tue, 11 Jul 2017 19:00:39 -0600, "rms"
<rsqui...@MOOyossmanMOO.net> wrote:

>>I've been playing Player Unknown's Battlegrounds for about a week.
>
>    Very good summary.  And it pretty much covers why it's not for me -- I'd 
>likely get frustrated with dying repeatedly without ever seeing who got me 
>:)  It does sound great for the modern casual gamer:  Jump in immediately, 
>play a fixed length round, repeat as desired.  But this all-on-the-surface 
>gameplay is also it's drawback, and I'm seeing multiple posts where players 
>fairly quickly get to the 'ok, I've seen all there is to this' point, and 
>they're done.

If someone explained the inevitable death ending to me on paper, I
would probably get the impression the game is not very fun.  It's not
the process of dying that's fun, it's the moments leading up to it.
It's the gaming manifestation of something like Battle Royale or
Hunger Games.   The sense of having a relatively large portion of the
world to yourself (for a while), then being under time pressure to get
to a specific area of the map.  And, with each successive move, you
know there is a greater chance of running in to someone else.  So
there is this sense of increasing tension as you scramble from
building to building, trying to find the best supplies and weapons you
can so that when you do need to fight you'll be hopefuly in better
shape than your foes.  That part of the game is more of an explore and
looting exercise, but there is something about the open world in this
game that is completely immersive.  

In most games, being in a small village and running into an enemy
(computer or human) is no big deal, they are usually all over the
place.  But in this game, contact with the enemy early in the round is
quite rare, so that if you're in a village trying to loot and all of a
sudden you hear something, there is this "oh shit" feeling where you
go into stealth mode, trying to gauge where he is, what he's doing,
etc.  The tension at this point is off the charts.  And yes, if you
should die, you're quickly pulled out of the tension into a moment of
disappointment, but then you realize the game just found the optimal
endorphin cycle in your brain and you feel compelled to try one more
round.  That aspect of it makes it so much more than a typical
shooter.

>You don't mention playing with teammates, but one positive comment I've seen 
>is that in PUBG you don't have to worry about what they're doing or not 
>doing, as in some of these competitive MP games.

This reminds me, I actually have not even tried playing duo or squad
yet, I'm having too much fun playing solo.  I haven't even researched
team play enough to know whether the game puts duo and squad teams up
against solo players, or if the choice to play solo / duo / squad
determines the type of match you enter.  I think one of the reasons
I've stuck to lone-wolfing so far is because of the importance of
audio in these stealth-combat situations.  If I am working with
someone else, and they are talking when I need to hear where twigs on
the ground are breaking, then it is going to offset any advantage of
working as a team.  And some of these guys are like chatty cathy dolls
when they have a mic, they don't know when to stop screwing around and
use voice comms as an effective team mechanism, so I always wonder
about the maturity of my team mate in games like this.  But they say
team play is good, so I will try it soon.

>I like the audio tips.  Audio is so neglected in games. 

I've noticed that audio has a huge impact on immersiveness of a game
for me.  Everything from the sounds the guns make to the ambient
environmental sounds to music matters in huge amounts.

> Does PUBG directly 
>support surround sound in some fashion?  I've pre-ordered a '3D headphone' 
>set, but how well it will be supported is a big unknown.

I'm not sure if it supports Dolby surround or not, there is no toggle
that I can see in audio settings.  I can tell you that at least with
my headphones (Steelseries Siberia 840), determining position of enemy
movement or fire is not a problem, because for example if you hear
gunfire in the right earcup, and move the mouse slightly you can
determine by the volume increase or decrease of the noise whether the
enemy is front right, front rear, or straight right.  Many years ago
during my competitive CS days, I used to use a 4.1 speaker setup with
front and rear speakers, but over time I just determined that
right/left is enough in most games for the reason I mentioned above. I
haven't really done extensive 3D audio tests with my 840s, maybe I
should.  The few times I have experimented with Dolby surround I
wasn't really impressed with the results, but one of these days I'll
try again.

I can't say enough good things about the Siberia 840s.  They are
expensive, but I noticed the Siberia 800s (same I think but without
Bluetooth) are going for peanuts right now at $160 a pair on Amazon,
big price difference between the 800 and 840.  In addition to overall
quality, the killer feature is the easy swap battery and the way they
recharge in the dock.  This means even though they are wireless, you
are literally never have to worry about charging hassles, you just
keep one battery in the unit, and when it runs low take it out, put in
the charging dock, and put the fully charged one in the headphones and
repeat (takes only a few seconds), and they go for crazy amounts of
time between charges.  You can of course get a wired set of headphones
that will work just as well in terms of game audio, but for me the
wire is a hassle, I love being able to get up and walk across the room
or whatever without removing the headphones or just generally having
wires hanging off of me when I'm gaming.

I do like the Bluetooth feature of the 840s, I can listen to music
from my phone while gaming (in games where it makes sense, wouldn't
want to do that in PUBG because it would mask important game sounds),
but given the current price difference between the 800 and 840 I
wouldn't pay an extra $200 just for bluetooth.  The 840s have
apparently gone up in price while the 800s went down, creating a
larger price gap.

For speakers (games where headphones aren't an absolute necessity), I
use Klipsch Promedia 2.1.
Re: Player Unknown's Battlegrounds... great game!
#698075
Author: Rin Stowleigh
Date: Fri, 14 Jul 2017 00:13
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Follow up:

Tried out a few rounds of Duo mode (only one other teammate)... great
fun.  As much as I enjoyed lone wolfing, I think this might turn out
to be my favorite mode.  It helps tremendously when you've got each
other's back during enemy encounters.  I've been playing with people
from all over the world, some of which are just adept enough at the
English language to speak and understand basic commands, but it still
results in highly effective teamwork. There's something about having a
2 player team, knowing that you'll only encounter enemies two at a
time (at least early in the game) that really works.

I've only tried one squad game (4 teammates), and first impressions
are that it can get a little weird if not everyone is using their
microphone, decides to jump out of the plane at different locations,
or other things that get the team out of sync.  Much easier to stay in
sync with only two players per team.   However I plan to come back to
this and try more rounds, this isn't my final conclusion.
Re: Player Unknown's Battlegrounds... great game!
#698076
Author: rms
Date: Sat, 15 Jul 2017 00:21
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>Tried out a few rounds of Duo mode

    I'm eager to hear about the FPS mode they'll add next month also!

rms
Re: Player Unknown's Battlegrounds... great game!
#698077
Author: Rin Stowleigh
Date: Sat, 15 Jul 2017 11:24
35 lines
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On Fri, 14 Jul 2017 18:21:33 -0600, "rms"
<rsqui...@MOOyossmanMOO.net> wrote:

>>Tried out a few rounds of Duo mode
>
>    I'm eager to hear about the FPS mode they'll add next month also!
>
>rms

My understanding is the first-person-only mode will be a "hardcore"
mode, where a match only plays in that perspective.  The idea is that
first and third person options don't mix in a game like this (because
third person gives the ability to take cover behind an object, while
simultaneously seeing whats on the other side for example, giving an
unfair and unrealistic advantage);  as it stands now, nobody really
plays in first person.  They are also making some improvements to
first-person itself, because having been developed with a focus on
third-person, it feels a bit clunky in first person.

I see it as potentially making the game more immersive at the
expensive of higher difficulty.  It will be more difficult because for
example it will take longer to search a building (the player will only
see the items within their point of view rather than the items around
them), and in theory it will make it harder to survive ambush
situations, since it will take longer to visually locate enemies.

It's possible that they will make enough tweaks to FPS mode that it
simply feels and plays like a different game, doing things to equal
out the difficulty (one thing they could do is slow the timer, giving
players more time to loot areas).  

My thinking is that unless they do, hardcore more will be more or less
what it sounds like -- a way for existing PUBG players to try
something a bit more challenging after they've rackup up lots of
experience with the base game.
Re: Player Unknown's Battlegrounds... great game!
#698081
Author: Rin Stowleigh
Date: Sat, 22 Jul 2017 15:11
54 lines
4789 bytes
More updates on duo mode.  It just gets better and better.

The tight level of cooperation between you and your teammate is some
of the best I've seen.  For whatever reason, duo mode only seems to
attract players interested in teamwork, no screwing around or juvenile
headaches.  Even some of the youngest players I've encountered (a
couple of them sounded like they were about 10 yrs old), turned out to
be excellent team mates, able to work effectively as a pair.

One thing I observed only after my skill level improved (something
that is ongoing in this particular game) is that when you and your
teammate survive long into the round (for example the two of you are
in the top 6 or 8 players left), you encounter these incredibly
intense two-player team dynamics.  You both want to win, but you might
have somewhat differing ideas on where or how you should position
yourselves to do so.  You typically don't want to drift too far from
each other, because if your teammate is downed (but not killed) you
want to be able to revive him.  However, in most cases if you are down
to the last 10 players, you're holding on for dear life in a dangerous
situation, and the chances of actually being able to revive him
without getting killed get reduced by the second.

So, as the overall intensity level grows, the way you work with your
teammate changes.  You both are faced with this tasks of balancing
individual tactical ideas, personal compromise, and the not-so-easy
task of simply agreeing on the best plan to keep both of you alive (or
at least one of you) as long as possible.

I do understand how some people could say they've "seen it all" after
a week or so of play, they are referring to the fact that there are a
fixed number of cities on the (huge) map as opposed to procedurally
generated terrain (thank god), and while knowing where to find weapons
changes with each round, the process of looting is what it is and
could be considered repetitive.  In duo mode you're doing more than
just grinding though, you're also working with your teammate to trade
items you've found to be sure you each have the best loadout available
before you head into serious combat.

The crux of the game, where you and your team mate are progressively
making your way to the target area, plays out differently each time,
and just feels like a different game.  It's not just the game
mechanics themselves, it's the in interaction between players that
creates the dynamic variation.  

I suppose at some point everyone will get tired of it unless the devs
progressively add more content, but right now I see player fatigue as
a long way off, this game is already a sales phenomenon.

That said, I'm still not a huge fan of squad mode, which is rare for
me because I'm normally a fan of squad based games.  In this game, it
just lacks the tight focus and teamwork of having only two player
teams.  If duo mode weren't available, I'm sure I'd probably be more
interested in squad play.
Re: Player Unknown's Battlegrounds... great game!
#698078
Author: Rin Stowleigh
Date: Tue, 08 Aug 2017 11:16
24 lines
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On Fri, 14 Jul 2017 18:21:33 -0600, "rms"
<rsqui...@MOOyossmanMOO.net> wrote:

>>Tried out a few rounds of Duo mode
>
>    I'm eager to hear about the FPS mode they'll add next month also!

First-person only mode is out now (noted in the UI with the caveat of
"beta"), and that's all I've been playing since.

It does become a different game, and there are some things to get used
to. For example, when entering buildings to loot weapons and
equipment, it requires a bit more diligence to be sure you don't miss
a useful item, because of the fact that you can't see the areas around
you other than the field of view you're directly facing.  It's not a
disadvantage of course, because it applies to all players, but it does
highlight one reason that it's not always easy for a development team
to just change the player perspective in a game and call it done, it
requires some thought as to how the gameplay will be affected.  

Overall, it does feel like there's a bit more work to be done on first
person mode, but it is more than playable in its current form.
Everyone I've played with in duo mode says they prefer playing in
first-person.
Re: Player Unknown's Battlegrounds... great game!
#698079
Author: rms
Date: Thu, 10 Aug 2017 17:07
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>First-person only mode is out now (noted in the UI with the caveat of
>"beta"), and that's all I've been playing since.

    By other comments I've seen, yeah this would be the way to play this. 
And I'm still resisting it, as MP titles like this feel like a poor use of 
my limited gaming time.

rms 
Re: Player Unknown's Battlegrounds... great game!
#698080
Author: Rin Stowleigh
Date: Thu, 10 Aug 2017 17:36
21 lines
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On Thu, 10 Aug 2017 11:07:00 -0600, "rms"
<rsqui...@MOOyossmanMOO.net> wrote:

>>First-person only mode is out now (noted in the UI with the caveat of
>>"beta"), and that's all I've been playing since.
>
>    By other comments I've seen, yeah this would be the way to play this. 
>And I'm still resisting it, as MP titles like this feel like a poor use of 
>my limited gaming time.

I'm similar in the limited gaming time, but different in how I use it.
I like titles like PUBG because, once learned, I can jump in for a
half an hour here or there to play a around with no real consequence
of stopping.  A SP game with a storyline requires me to stick with it
until completion, otherwise I lose track of the story, characters, and
eventually interest.

For the same reason I don't read a lot of fiction.  I tend to prefer
non-fiction where each chapter can stand on its own as much as
possible.  Sometimes I will read short stories for the occasional
fiction fix.
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