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Article #698072Player Unknown's Battlegrounds... great game!
From: Rin Stowleigh
Date: Tue, 11 Jul 2017 17:36
Date: Tue, 11 Jul 2017 17:36
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9964 bytes
I've been playing Player Unknown's Battlegrounds for about a week. I think it is the first game since the release of Doom (2016) to give me the urge for "one more round" -- urge enough so that I want to carve out time to go play it, something that I'm not often inspired to do these days. And that urge comes at the end of almost each round, it's hard to stop playing. Every round feels like a different game in a huge world. All too often I load up a game that has good reviews, and I'm underwhelmed or just can't find reason to keep playing it. I suppose it's normal to wonder "is this what getting old feels like? Am I losing my interest in gaming?" But then a title like PUBG comes along, and reminds me that it's not me, it's the flood of useless titles that is the problem. I can gauge a great game by one that forces me to play it when I really should be getting work done. Not many games do that. I remember when the original Counterstrike mod came out, I was working off-site at the time. I found the mod for HL to be so stunningly addictive that I called in sick the next day so I could focus on getting better at it. I saw the potential even in the first release. It was an oh-my-god moment for anyone with an inclination toward tactical team games, and this is why it (well the modern version which is CS:GO) is one of the most widely played online games even 18 years later (and while the graphics have been updated slightly, the game fundamentals have not changed much during that time). If you're not familiar with PUBG, don't get too distracted by the references I've already made to Counterstrike above. PUBG has very little in common with Counterstrike aside from the fact it involves guns and is highly addictive. PUBG is sort of like DayZ without zombies, or H1Z1 King of the Hill maybe. It's a "survival" game that focuses on that -- just staying alive. You're not crafting things, managing your food supply, or any of that. You parachute out of a plane onto the map (as do your opponents), and then it's every man for himself. You choose when to jump, and the map is large, so you might touch down in an isolated spot far from everyone else, or you might choose to jump relatively close to others in order to get into combat sooner. Wherever you land, your first goal is to equip yourself with guns, ammo, bandages, etc. which you obtain by looting buildings. They are placed randomly, so if your goal is to find an assault rifle early on (a good idea), you might find it in the first 60 seconds of play or it might take you 5 minutes to find one. You might be faced with just sticking to a shotgun and pistol (both are effective weapons in their own right) or whatever you have been able to find thus far. However, you don't have all day to search for what you need, or to randomly explore. The "play area" radius shrinks in increments, and one of your goals is to stay within the circle. If you've ever played the 1-vs-1 hacker mode of Watch_Dogs, you get the basic idea. At first you can roam wherever, but as time goes by the area you stay within becomes more focused based on a circular radius that's displayed on a map. This has the effect of causing players to rally progressively closer together, increasing the frequency of confrontation. It becomes increasingly intense because as you approach the area, you're aware there is an increasing chance of a foe having reached the area before you did. Is he sitting up on a hill, prone, waiting for others to arrive? (Don't worry, there are no sniper rifles in this game as far as I can tell, or this could make for an impossible scenario... and it would be hard for him to snipe from very long range with an assault rifle, although it can be fun to hear the bullets richocheting as he tries). But still, every time you enter a building, you wonder if an opponent has already set up camp in there? You will find yourself stopping, and listening very careful for sounds that could indicate nearby movement. This is part of the fun! But, you don't have time to be TOO cautious, because time is limited due to the shrinking play area. Headphones are pretty much a requirement in this game, because you need to not only be listening for very subtle noises, but when you hear not so subtle noises (gunfire) you need to know exactly what direction its coming from so that you can take cover. I've never been a headphones person, but since acquiring the Siberia 840s (the king of all wireless gaming headphones), I've become a believer, and there are some games that just cannot be played as effectively with speakers. Aside from movement noises (footsteps for the most part) and gunfire, there aren't many other noises in the game. Its you versus everyone else (there are usually 90+ other players in the matches I've been in), but the only time you hear anyone speak over VOIP is during the preparation for a match phase (less than 1 minute) or on the plane ride before the jump. There's always going to be at least one or two morons in both areas, so I usually just mute my audio until I'm ready to jump from the plane. One of my favorite PC accessories is a USB dedicated volume control. It looks sort of like a hockey puck, and when I don't want to hear moronic voices, I just tap the top of it to mute the PC audio (and likewise turn it for up or down). Very easy to mute and unmute without looking at it, it sits on my desk a few inches from my mouse. I used to have volume controls on my keyboard in days past, but when I switched to mechanical switch keyboards I found that I could no longer rely on this as a feature (and turning volume up or down or muting using Windows controls is not an acceptable solution mid-game). Even though the premise of this game isn't really unique, the execution of it is very far beyond it's competitors. If you read feedback from other players, you'll hear them say this is the game that the DayZ and H1Z1 variants wanted to be. Word of warning -- if dying frustrates you, you may not like it. This is not a game where you score a lot of kills. It is a game where you can spend several minutes stockpiling the perfect gear load out, only to take a bullet to the head by someone who has been stalking you for the last several minutes, or someone who was camping inside a structure just waiting to blow an intruder away. Your goal here is to simply survive as long as possible. Your goal is to be the last man standing, and the closest I've even been able to come is to be in the top 18 remaining on a 100 player map. However, as you get better, you last longer and longer each round, so that each round is quite satisfying even though you know how it's likely to turn out. I don't think anyone wins 1st place in this game consistently. It is based on the Unreal engine, and it proves that it is possible to have a massively multiplayer, huge outdoor world without all the performance problems of the Arma engine games. It's early access, but feels finished enough to me. It is a third AND first person game (which you might as well play in third person as it of course gives you the "look around trees" advantage), but supposedly they are coming out with a hardcore mode that will be first-person only, and will not allow third-person perspective. Don't let that turn you off though, it is plenty of fun and well worth the price even in third person mode. In terms of the best way to get started, the basic strategy I have for starting out is to try to land in a spot with a decent number of buildings (to equip weapons and supplies), but that also gives you easy access to roads, and puts enough distance between you and other players initially. The reason is you want to try to find a vehicle early in the game, because this will make it easier to quickly travel the map as the play zone radius shrinks. Quicker travel means more time you can spend improving your equipment loadout (and also avoiding enemies early in the game -- let them all kill each other for a while as you stay focused on the goal of getting to the center of the play zone). It's a nice game. There's a reason it is at the top of the Steam sales charts selling over four million copies in the first three months.
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X-Received: by 10.129.172.104 with SMTP id z40mr401492ywj.29.1499794594474; Tue, 11 Jul 2017 10:36:34 -0700 (PDT) X-BeenThere: comp.sys.ibm.pc.games.action@googlegroups.com Received: by 10.107.183.211 with SMTP id h202ls1897293iof.22.gmail; Tue, 11 Jul 2017 10:36:33 -0700 (PDT) X-Received: by 10.99.96.209 with SMTP id u200mr731981pgb.28.1499794593082; Tue, 11 Jul 2017 10:36:33 -0700 (PDT) Path: mbox-mo1.pugleaf.net!f200ni3601itc.0!nntp.google.com!border1.nntp.dca1.giganews.com!nntp.giganews.com!buffer1.nntp.dca1.giganews.com!buffer2.nntp.dca1.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Tue, 11 Jul 2017 12:36:28 -0500 From: Rin Stowleigh <rstow...@nevrhadgmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Player Unknown's Battlegrounds... great game! Date: Tue, 11 Jul 2017 13:36:28 -0400 Message-ID: <jlv9mc1db1t3977f3qm6i42egtvrec7t2v@4ax.com> X-Newsreader: Forte Agent 5.00/32.1171 MIME-Version: 1.0 Lines: 139 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-N9wyNOjDdBCuSMwUlGK0jrwYB6Ah7bir4jSw1zQexbQQdHspFQwa5U0WqcnaKonKDtRB1DAhDzqg65B!iXYaiN5tjJFyK6CZ2feDFe4b10zM+HNA3mhDzExJNNPt4j+GSQtMVpIGJ7AyNJfKyBPy X-Complaints-To: ab...@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 9501 X-Original-Bytes: 9408 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit