Article View: comp.sys.ibm.pc.games.action
Article #698074Re: Player Unknown's Battlegrounds... great game!
From: Rin Stowleigh
Date: Wed, 12 Jul 2017 12:03
Date: Wed, 12 Jul 2017 12:03
111 lines
8010 bytes
8010 bytes
On Tue, 11 Jul 2017 19:00:39 -0600, "rms" <rsqui...@MOOyossmanMOO.net> wrote: >>I've been playing Player Unknown's Battlegrounds for about a week. > > Very good summary. And it pretty much covers why it's not for me -- I'd >likely get frustrated with dying repeatedly without ever seeing who got me >:) It does sound great for the modern casual gamer: Jump in immediately, >play a fixed length round, repeat as desired. But this all-on-the-surface >gameplay is also it's drawback, and I'm seeing multiple posts where players >fairly quickly get to the 'ok, I've seen all there is to this' point, and >they're done. If someone explained the inevitable death ending to me on paper, I would probably get the impression the game is not very fun. It's not the process of dying that's fun, it's the moments leading up to it. It's the gaming manifestation of something like Battle Royale or Hunger Games. The sense of having a relatively large portion of the world to yourself (for a while), then being under time pressure to get to a specific area of the map. And, with each successive move, you know there is a greater chance of running in to someone else. So there is this sense of increasing tension as you scramble from building to building, trying to find the best supplies and weapons you can so that when you do need to fight you'll be hopefuly in better shape than your foes. That part of the game is more of an explore and looting exercise, but there is something about the open world in this game that is completely immersive. In most games, being in a small village and running into an enemy (computer or human) is no big deal, they are usually all over the place. But in this game, contact with the enemy early in the round is quite rare, so that if you're in a village trying to loot and all of a sudden you hear something, there is this "oh shit" feeling where you go into stealth mode, trying to gauge where he is, what he's doing, etc. The tension at this point is off the charts. And yes, if you should die, you're quickly pulled out of the tension into a moment of disappointment, but then you realize the game just found the optimal endorphin cycle in your brain and you feel compelled to try one more round. That aspect of it makes it so much more than a typical shooter. >You don't mention playing with teammates, but one positive comment I've seen >is that in PUBG you don't have to worry about what they're doing or not >doing, as in some of these competitive MP games. This reminds me, I actually have not even tried playing duo or squad yet, I'm having too much fun playing solo. I haven't even researched team play enough to know whether the game puts duo and squad teams up against solo players, or if the choice to play solo / duo / squad determines the type of match you enter. I think one of the reasons I've stuck to lone-wolfing so far is because of the importance of audio in these stealth-combat situations. If I am working with someone else, and they are talking when I need to hear where twigs on the ground are breaking, then it is going to offset any advantage of working as a team. And some of these guys are like chatty cathy dolls when they have a mic, they don't know when to stop screwing around and use voice comms as an effective team mechanism, so I always wonder about the maturity of my team mate in games like this. But they say team play is good, so I will try it soon. >I like the audio tips. Audio is so neglected in games. I've noticed that audio has a huge impact on immersiveness of a game for me. Everything from the sounds the guns make to the ambient environmental sounds to music matters in huge amounts. > Does PUBG directly >support surround sound in some fashion? I've pre-ordered a '3D headphone' >set, but how well it will be supported is a big unknown. I'm not sure if it supports Dolby surround or not, there is no toggle that I can see in audio settings. I can tell you that at least with my headphones (Steelseries Siberia 840), determining position of enemy movement or fire is not a problem, because for example if you hear gunfire in the right earcup, and move the mouse slightly you can determine by the volume increase or decrease of the noise whether the enemy is front right, front rear, or straight right. Many years ago during my competitive CS days, I used to use a 4.1 speaker setup with front and rear speakers, but over time I just determined that right/left is enough in most games for the reason I mentioned above. I haven't really done extensive 3D audio tests with my 840s, maybe I should. The few times I have experimented with Dolby surround I wasn't really impressed with the results, but one of these days I'll try again. I can't say enough good things about the Siberia 840s. They are expensive, but I noticed the Siberia 800s (same I think but without Bluetooth) are going for peanuts right now at $160 a pair on Amazon, big price difference between the 800 and 840. In addition to overall quality, the killer feature is the easy swap battery and the way they recharge in the dock. This means even though they are wireless, you are literally never have to worry about charging hassles, you just keep one battery in the unit, and when it runs low take it out, put in the charging dock, and put the fully charged one in the headphones and repeat (takes only a few seconds), and they go for crazy amounts of time between charges. You can of course get a wired set of headphones that will work just as well in terms of game audio, but for me the wire is a hassle, I love being able to get up and walk across the room or whatever without removing the headphones or just generally having wires hanging off of me when I'm gaming. I do like the Bluetooth feature of the 840s, I can listen to music from my phone while gaming (in games where it makes sense, wouldn't want to do that in PUBG because it would mask important game sounds), but given the current price difference between the 800 and 840 I wouldn't pay an extra $200 just for bluetooth. The 840s have apparently gone up in price while the 800s went down, creating a larger price gap. For speakers (games where headphones aren't an absolute necessity), I use Klipsch Promedia 2.1.
Technical Details
Message-ID:
<v11cmch6ddstqacsoaajre5cnuemv8itik@4ax.com>Path:
mbox-mo1.pugleaf.net!f200ni1543itc.0!nntp.google.com!border1.nntp.dca1.giganews.com!nntp.giganews.com!buffer1.nntp.dca1.giganews.com!news.giganews.com.POSTED!not-for-mailReferences:
<jlv9mc1db1t3977f3qm6i42egtvrec7t2v@4ax.com> <ok3s4d$7nc$1@dont-email.me>Show Full Headers
Complete Article Headers
X-Received: by 10.36.9.200 with SMTP id 191mr3573425itm.35.1499861026151; Wed, 12 Jul 2017 05:03:46 -0700 (PDT) X-BeenThere: comp.sys.ibm.pc.games.action@googlegroups.com Received: by 10.107.182.213 with SMTP id g204ls3315473iof.29.gmail; Wed, 12 Jul 2017 05:03:45 -0700 (PDT) X-Received: by 10.129.73.23 with SMTP id w23mr3006261ywa.30.1499861025088; Wed, 12 Jul 2017 05:03:45 -0700 (PDT) Path: mbox-mo1.pugleaf.net!f200ni1543itc.0!nntp.google.com!border1.nntp.dca1.giganews.com!nntp.giganews.com!buffer1.nntp.dca1.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Wed, 12 Jul 2017 07:03:40 -0500 From: Rin Stowleigh <rstow...@nevrhadgmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Player Unknown's Battlegrounds... great game! Date: Wed, 12 Jul 2017 08:03:41 -0400 Message-ID: <v11cmch6ddstqacsoaajre5cnuemv8itik@4ax.com> References: <jlv9mc1db1t3977f3qm6i42egtvrec7t2v@4ax.com> <ok3s4d$7nc$1@dont-email.me> X-Newsreader: Forte Agent 5.00/32.1171 MIME-Version: 1.0 Lines: 111 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-XlwH5J9TvJ8ydkFj0CQps52GwTE62X8ox/l2a2QY9Ak4VnfL9ZHaSt0LnNTX0oDIKKs8gbq78B+Xut4!9TINaR2VPX1Ut2rnWzpmRpZ172KveiaiRRb3VBT8ACC3B5FxyqC3ynimo/cD35zRzxu5 X-Complaints-To: ab...@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 7552 X-Original-Bytes: 7490 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit