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4 messages
4 total messages Started by Rin Stowleigh Thu, 13 Apr 2017 14:59
Windows 10 Creators Update -- Game Mode, more specifically
#697692
Author: Rin Stowleigh
Date: Thu, 13 Apr 2017 14:59
52 lines
4006 bytes
The Game Mode mentioned here is probably the most interesting feature
of the creators update, for purposes of this NG, at least:

http://www.pcgamer.com/10-windows-10-creators-update-features-we-like/

I would not expect the new game mode would have a direct impact on
benchmark numbers, but I would suspect this type of feature will
benefit games in a number of ways:

1.  Eliminating isolates cases of subtle but noticable performance
problems, like occasional stutters / delays or resource related
anomalies.  Things that tend not to show up in repeatable benchmarks
but diminish the gaming experience during actual play.

2.  Will improve gaming experience on low to mid range PCs or laptops
or PCs with less than 6-8 physical cores that feature heavy CPU
utilization (GTA type games, etc).

3.  Will benefit those who don't have a dedicated gaming rig (i.e.
also use their PC to run productivity software), thus have lots of
extra processes running.

4.  Helps make full use of the hardware advantages PCs have over
consoles, by removing the console advantage of not having lots of
general purpose OS processes in the way of gaming.  This might seem
like MS throwing their own baby out with the bathwater, since it puts
a dent in the Xbox as well as the PS4, but Windows10 is a more
important platform to them overall, so its a good move overall for
them.

5.  Hammers even more nails further into the coffin of Linux and MacOS
as gaming platforms.


Overall I expect it to be an under-appreciated feature.  Features that
do not look sexy on paper (like being able to say your frames per sec
increased from 40 to 90), and that vary from game to game tend to add
a lot, but without the wow factor.  Users take notice when there is a
problem, but rarely acknowledge removal of same problem.

An example is first couple of days of ownership of a G-SYNC monitor.
You fire up a few games that you used to have issues with tearing, or
stuttering in, and you notice they are smooth as melted butter, and
the purchase seems worthwhile.  Two months later, you forget the
technology is even there, because all of your games just work without
video issues, and you forget the decades of hassle you delt with
before very quickly, to the point of taking the technology for
granted.  

I expect Game Mode will be the same sort of improvement, utilized
fully but not really appreciated.
Re: Windows 10 Creators Update -- Game Mode, more specifically
#697693
Author: Toby Newman
Date: Fri, 14 Apr 2017 07:43
22 lines
2458 bytes
On 2017-04-13, Rin Stowleigh <rstow...@nevrhadgmail.com> wrote:
>
> The Game Mode mentioned here is probably the most interesting feature
> of the creators update, for purposes of this NG, at least:
>
> http://www.pcgamer.com/10-windows-10-creators-update-features-we-like/
>
> I would not expect the new game mode would have a direct impact on
> benchmark numbers, but I would suspect this type of feature will
> benefit games in a number of ways:
>
> 1.  Eliminating isolates cases of subtle but noticable performance
> problems, like occasional stutters / delays or resource related
> anomalies.  Things that tend not to show up in repeatable benchmarks
> but diminish the gaming experience during actual play.

This will probably be great for VR, wherein occasional stutters are
much more jarring and immersion breaking.

-- 
-Toby
Add the word afiduluminag to the subject to circumvent my email filters.
Re: Windows 10 Creators Update -- Game Mode, more specifically
#697694
Author: Rin Stowleigh
Date: Fri, 14 Apr 2017 13:51
46 lines
3967 bytes
On Fri, 14 Apr 2017 08:43:05 +0100, Toby Newman <goo...@asktoby.com>
wrote:

>On 2017-04-13, Rin Stowleigh <rstow...@nevrhadgmail.com> wrote:
>>
>> The Game Mode mentioned here is probably the most interesting feature
>> of the creators update, for purposes of this NG, at least:
>>
>> http://www.pcgamer.com/10-windows-10-creators-update-features-we-like/
>>
>> I would not expect the new game mode would have a direct impact on
>> benchmark numbers, but I would suspect this type of feature will
>> benefit games in a number of ways:
>>
>> 1.  Eliminating isolates cases of subtle but noticable performance
>> problems, like occasional stutters / delays or resource related
>> anomalies.  Things that tend not to show up in repeatable benchmarks
>> but diminish the gaming experience during actual play.
>
>This will probably be great for VR, wherein occasional stutters are
>much more jarring and immersion breaking.

This is another reason I've held off on VR, I'm not a fan of any
display that's jittery or that stutters, and my disdain is increased
the closer it is to my eyes.

An example is this increasing trend in films of intentional "amateur"
camera work that seems to make everything look like a reality show
(i.e. camera man holding the camera with one hand and walking around
filming the actors, as if the whole production is being filmed with a
smartphone).  I think this is something millenials or gen-Z kids
respond positively to it, but my eyes hate it.

For example of this, watch a bit of Game of Thrones (well-filmed),
then watch a bit of The Last Kingdom (low budget handheld technique I
mentioned above).  The latter gives me headaches to watch.

Question, is VR CPU dependent?  I thought VR performance would be more
of a factor of GPU than CPU.

The games I see benefitting the most from Game Mode would be titles
that make heavy use of multiple threads, maybe something like this:
https://www.youtube.com/watch?v=2wTCivOrayc  or open world games with
lots of NPCs and other things going on.  But then again I guess the
performance benefits would also depend on what else the gamer has
installed on their system.
Re: Windows 10 Creators Update -- Game Mode, more specifically
#697695
Author: Toby Newman
Date: Wed, 19 Apr 2017 10:52
62 lines
4459 bytes
On 2017-04-14, Rin Stowleigh <rstow...@nevrhadgmail.com> wrote:
> On Fri, 14 Apr 2017 08:43:05 +0100, Toby Newman <goo...@asktoby.com>
> wrote:
>
>>On 2017-04-13, Rin Stowleigh <rstow...@nevrhadgmail.com> wrote:
>>>
>>> The Game Mode mentioned here is probably the most interesting feature
>>> of the creators update, for purposes of this NG, at least:
>>>
>>> http://www.pcgamer.com/10-windows-10-creators-update-features-we-like/
>>>
>>> I would not expect the new game mode would have a direct impact on
>>> benchmark numbers, but I would suspect this type of feature will
>>> benefit games in a number of ways:
>>>
>>> 1.  Eliminating isolates cases of subtle but noticable performance
>>> problems, like occasional stutters / delays or resource related
>>> anomalies.  Things that tend not to show up in repeatable benchmarks
>>> but diminish the gaming experience during actual play.
>>
>>This will probably be great for VR, wherein occasional stutters are
>>much more jarring and immersion breaking.
>
> This is another reason I've held off on VR, I'm not a fan of any
> display that's jittery or that stutters, and my disdain is increased
> the closer it is to my eyes.

Asynchronous timewarp does a great deal to address occasional stutters
in VR, it works very well. Sometimes, however, Windows drops the ball
and you get a dip in resources that is noticable. I'm hoping Game Mode
makes that history.

> An example is this increasing trend in films of intentional "amateur"
> camera work that seems to make everything look like a reality show
> (i.e. camera man holding the camera with one hand and walking around
> filming the actors, as if the whole production is being filmed with a
> smartphone).  I think this is something millenials or gen-Z kids
> respond positively to it, but my eyes hate it.
>
> For example of this, watch a bit of Game of Thrones (well-filmed),
> then watch a bit of The Last Kingdom (low budget handheld technique I
> mentioned above).  The latter gives me headaches to watch.
>
> Question, is VR CPU dependent?  I thought VR performance would be more
> of a factor of GPU than CPU.

I think often what causes hiccups in VR for me is when you move around
quickly and it has to stream in new geometry and textures. I've not
studied it in detail and it might be game-specific.

> The games I see benefitting the most from Game Mode would be titles
> that make heavy use of multiple threads, maybe something like this:
> https://www.youtube.com/watch?v=2wTCivOrayc  or open world games with
> lots of NPCs and other things going on.  But then again I guess the
> performance benefits would also depend on what else the gamer has
> installed on their system.
>


-- 
-Toby
Add the word afiduluminag to the subject to circumvent my email filters.
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