Thread View: comp.sys.ibm.pc.games.action
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Started by Rin Stowleigh
Thu, 13 Apr 2017 14:59
Windows 10 Creators Update -- Game Mode, more specifically
Author: Rin Stowleigh
Date: Thu, 13 Apr 2017 14:59
Date: Thu, 13 Apr 2017 14:59
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The Game Mode mentioned here is probably the most interesting feature of the creators update, for purposes of this NG, at least: http://www.pcgamer.com/10-windows-10-creators-update-features-we-like/ I would not expect the new game mode would have a direct impact on benchmark numbers, but I would suspect this type of feature will benefit games in a number of ways: 1. Eliminating isolates cases of subtle but noticable performance problems, like occasional stutters / delays or resource related anomalies. Things that tend not to show up in repeatable benchmarks but diminish the gaming experience during actual play. 2. Will improve gaming experience on low to mid range PCs or laptops or PCs with less than 6-8 physical cores that feature heavy CPU utilization (GTA type games, etc). 3. Will benefit those who don't have a dedicated gaming rig (i.e. also use their PC to run productivity software), thus have lots of extra processes running. 4. Helps make full use of the hardware advantages PCs have over consoles, by removing the console advantage of not having lots of general purpose OS processes in the way of gaming. This might seem like MS throwing their own baby out with the bathwater, since it puts a dent in the Xbox as well as the PS4, but Windows10 is a more important platform to them overall, so its a good move overall for them. 5. Hammers even more nails further into the coffin of Linux and MacOS as gaming platforms. Overall I expect it to be an under-appreciated feature. Features that do not look sexy on paper (like being able to say your frames per sec increased from 40 to 90), and that vary from game to game tend to add a lot, but without the wow factor. Users take notice when there is a problem, but rarely acknowledge removal of same problem. An example is first couple of days of ownership of a G-SYNC monitor. You fire up a few games that you used to have issues with tearing, or stuttering in, and you notice they are smooth as melted butter, and the purchase seems worthwhile. Two months later, you forget the technology is even there, because all of your games just work without video issues, and you forget the decades of hassle you delt with before very quickly, to the point of taking the technology for granted. I expect Game Mode will be the same sort of improvement, utilized fully but not really appreciated.
Re: Windows 10 Creators Update -- Game Mode, more specifically
Author: Toby Newman
Date: Fri, 14 Apr 2017 07:43
Date: Fri, 14 Apr 2017 07:43
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On 2017-04-13, Rin Stowleigh <rstow...@nevrhadgmail.com> wrote: > > The Game Mode mentioned here is probably the most interesting feature > of the creators update, for purposes of this NG, at least: > > http://www.pcgamer.com/10-windows-10-creators-update-features-we-like/ > > I would not expect the new game mode would have a direct impact on > benchmark numbers, but I would suspect this type of feature will > benefit games in a number of ways: > > 1. Eliminating isolates cases of subtle but noticable performance > problems, like occasional stutters / delays or resource related > anomalies. Things that tend not to show up in repeatable benchmarks > but diminish the gaming experience during actual play. This will probably be great for VR, wherein occasional stutters are much more jarring and immersion breaking. -- -Toby Add the word afiduluminag to the subject to circumvent my email filters.
Re: Windows 10 Creators Update -- Game Mode, more specifically
Author: Rin Stowleigh
Date: Fri, 14 Apr 2017 13:51
Date: Fri, 14 Apr 2017 13:51
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On Fri, 14 Apr 2017 08:43:05 +0100, Toby Newman <goo...@asktoby.com> wrote: >On 2017-04-13, Rin Stowleigh <rstow...@nevrhadgmail.com> wrote: >> >> The Game Mode mentioned here is probably the most interesting feature >> of the creators update, for purposes of this NG, at least: >> >> http://www.pcgamer.com/10-windows-10-creators-update-features-we-like/ >> >> I would not expect the new game mode would have a direct impact on >> benchmark numbers, but I would suspect this type of feature will >> benefit games in a number of ways: >> >> 1. Eliminating isolates cases of subtle but noticable performance >> problems, like occasional stutters / delays or resource related >> anomalies. Things that tend not to show up in repeatable benchmarks >> but diminish the gaming experience during actual play. > >This will probably be great for VR, wherein occasional stutters are >much more jarring and immersion breaking. This is another reason I've held off on VR, I'm not a fan of any display that's jittery or that stutters, and my disdain is increased the closer it is to my eyes. An example is this increasing trend in films of intentional "amateur" camera work that seems to make everything look like a reality show (i.e. camera man holding the camera with one hand and walking around filming the actors, as if the whole production is being filmed with a smartphone). I think this is something millenials or gen-Z kids respond positively to it, but my eyes hate it. For example of this, watch a bit of Game of Thrones (well-filmed), then watch a bit of The Last Kingdom (low budget handheld technique I mentioned above). The latter gives me headaches to watch. Question, is VR CPU dependent? I thought VR performance would be more of a factor of GPU than CPU. The games I see benefitting the most from Game Mode would be titles that make heavy use of multiple threads, maybe something like this: https://www.youtube.com/watch?v=2wTCivOrayc or open world games with lots of NPCs and other things going on. But then again I guess the performance benefits would also depend on what else the gamer has installed on their system.
Re: Windows 10 Creators Update -- Game Mode, more specifically
Author: Toby Newman
Date: Wed, 19 Apr 2017 10:52
Date: Wed, 19 Apr 2017 10:52
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On 2017-04-14, Rin Stowleigh <rstow...@nevrhadgmail.com> wrote: > On Fri, 14 Apr 2017 08:43:05 +0100, Toby Newman <goo...@asktoby.com> > wrote: > >>On 2017-04-13, Rin Stowleigh <rstow...@nevrhadgmail.com> wrote: >>> >>> The Game Mode mentioned here is probably the most interesting feature >>> of the creators update, for purposes of this NG, at least: >>> >>> http://www.pcgamer.com/10-windows-10-creators-update-features-we-like/ >>> >>> I would not expect the new game mode would have a direct impact on >>> benchmark numbers, but I would suspect this type of feature will >>> benefit games in a number of ways: >>> >>> 1. Eliminating isolates cases of subtle but noticable performance >>> problems, like occasional stutters / delays or resource related >>> anomalies. Things that tend not to show up in repeatable benchmarks >>> but diminish the gaming experience during actual play. >> >>This will probably be great for VR, wherein occasional stutters are >>much more jarring and immersion breaking. > > This is another reason I've held off on VR, I'm not a fan of any > display that's jittery or that stutters, and my disdain is increased > the closer it is to my eyes. Asynchronous timewarp does a great deal to address occasional stutters in VR, it works very well. Sometimes, however, Windows drops the ball and you get a dip in resources that is noticable. I'm hoping Game Mode makes that history. > An example is this increasing trend in films of intentional "amateur" > camera work that seems to make everything look like a reality show > (i.e. camera man holding the camera with one hand and walking around > filming the actors, as if the whole production is being filmed with a > smartphone). I think this is something millenials or gen-Z kids > respond positively to it, but my eyes hate it. > > For example of this, watch a bit of Game of Thrones (well-filmed), > then watch a bit of The Last Kingdom (low budget handheld technique I > mentioned above). The latter gives me headaches to watch. > > Question, is VR CPU dependent? I thought VR performance would be more > of a factor of GPU than CPU. I think often what causes hiccups in VR for me is when you move around quickly and it has to stream in new geometry and textures. I've not studied it in detail and it might be game-specific. > The games I see benefitting the most from Game Mode would be titles > that make heavy use of multiple threads, maybe something like this: > https://www.youtube.com/watch?v=2wTCivOrayc or open world games with > lots of NPCs and other things going on. But then again I guess the > performance benefits would also depend on what else the gamer has > installed on their system. > -- -Toby Add the word afiduluminag to the subject to circumvent my email filters.
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