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7 messages
7 total messages Started by Lee Friend Wed, 30 Sep 1998 00:00
8 hours non-stop UFO
#629
Author: Lee Friend
Date: Wed, 30 Sep 1998 00:00
14 lines
813 bytes
Hi

I reverted back to UFO,last night after quite a while.
I spent 8 hours addicted to it... glad to say I'm still alive, with 3 bases,
though a couple of my teams got wiped :-(

Not being negative, I can't really see a remake of this game would be
needed, for it's quite perfect.  I see though addition patches would be
great!

I look forward to X-com 6 with a smile.

Lee
100% ZX Spectrum editor
Re: 8 hours non-stop UFO
#630
Author: Duane Vanderpol
Date: Wed, 30 Sep 1998 00:00
39 lines
2338 bytes
Lee Friend wrote:
> 
> Hi
> 
> I reverted back to UFO,last night after quite a while.
> I spent 8 hours addicted to it... glad to say I'm still alive, with 3 bases,
> though a couple of my teams got wiped :-(

	Reminds me, when I first bought the game I was just coming into my
vacation and I had nothing planned.  I played Xcom nearly every waking
hour for two weeks.  Damn!  That was a fine vacation although my neck
hurt and my eyes watered like hell from looking at a glowing screen in a
dark room all day.  :-)

> Not being negative, I can't really see a remake of this game would be
> needed, for it's quite perfect.  I see though addition patches would be
> great!

	SVGA graphics, easy user customization, native Windows interface (GODS
but I loathe DOS!), base game speed adjusted for the processor speed,
trashing that damnable 80-item limit to the 10th pit of hell from which
it oozed, other bug fixes, improved interactivity with the environment
(barns collapse after the lower floors get blaster-bombed), eye candy
like cut scenes of researched technology and plot advancement.  Just
about everything about the squad combat of the original works for me
(and in fact I'd consider it sacrilege to mess with it TOO much), but I
wouldn't mind an expansion in the interception department.
	Really, I'd consider it as a perfect opportunity to apply general
improvements to the game as a whole in the same manner that
Civilization2 improved on the original Civilization.  An EVolution
rather than REVolution.

-- 
Duane VanderPol: dua...@earthlink.net or dua...@aol.com
Castle of the Glowing Sky: http://home.earthlink.net/~duanevp/index.html
"Do not meddle in the affairs of wizards for they are subtle and quick
to anger" - Tolkien
"Any sufficiently advanced technology is indistinguishable from magic" -
Clarke
Re: 8 hours non-stop UFO
#633
Author: xhi... Hibiki Sakuru
Date: Wed, 30 Sep 1998 00:00
27 lines
1232 bytes
In article <36120...@newsread1.dircon.co.uk>, "Lee Friend" <l...@friend.globalnet.co.uk> wrote:
>>Hi
>>
>>I reverted back to UFO,last night after quite a while.
>>I spent 8 hours addicted to it... glad to say I'm still alive, with 3 bases,
>>though a couple of my teams got wiped :-(
>>
>>Not being negative, I can't really see a remake of this game would be
>>needed, for it's quite perfect.  I see though addition patches would be
>>great!
>>
>>I look forward to X-com 6 with a smile.
>>
>>Lee
>>100% ZX Spectrum editor
>>
>>
>>


6?? umm what happened to 4 or 5?

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Re: 8 hours non-stop UFO
#635
Author: W. Schnitzel
Date: Wed, 30 Sep 1998 00:00
8 lines
838 bytes
<snip>
>6?? umm what happened to 4 or 5?
</snip>


X-COM 4 is Interceptor (space combat... sorta like a sim --- or is it?)

X-COM 5 is Alliance (first person shooter using the Unreal engine)
Re: 8 hours non-stop UFO
#631
Author: Lee Friend
Date: Thu, 01 Oct 1998 00:00
41 lines
2257 bytes
Hi,

To be honest, if you are making that many changes, should it be incorprated
into XCom 6 instead?

Lee

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^ - ^ - ^ - ^ - ^

Editor of:
100% ZX Spectrum: http://www.fortunecity.com/skyscraper/pascoe/633/
100% Thunder: http://www.fortunecity.com/tinpan/carpenters/512/

Other Web Pages:
University Page: http://www.uel.ac.uk/pers/1742m/
Personal Page: http://www.users.globalnet.co.uk/~friend/

- ^ - ^- ^ - ^- ^ - ^ - ^ - ^ - ^ - ^ - ^ - ^ - ^ - ^ - ^ - ^ - ^ - ^ - ^ -
^ - ^ - ^ - ^ - ^
> SVGA graphics, easy user customization, native Windows interface (GODS
>but I loathe DOS!), base game speed adjusted for the processor speed,
>trashing that damnable 80-item limit to the 10th pit of hell from which
>it oozed, other bug fixes, improved interactivity with the environment
>(barns collapse after the lower floors get blaster-bombed), eye candy
>like cut scenes of researched technology and plot advancement.  Just
>about everything about the squad combat of the original works for me
>(and in fact I'd consider it sacrilege to mess with it TOO much), but I
>wouldn't mind an expansion in the interception department.
> Really, I'd consider it as a perfect opportunity to apply general
>improvements to the game as a whole in the same manner that
>Civilization2 improved on the original Civilization.  An EVolution
>rather than REVolution.
>
>--
>Duane VanderPol: dua...@earthlink.net or dua...@aol.com
>Castle of the Glowing Sky: http://home.earthlink.net/~duanevp/index.html
>"Do not meddle in the affairs of wizards for they are subtle and quick
>to anger" - Tolkien
>"Any sufficiently advanced technology is indistinguishable from magic" -
>Clarke
Re: 8 hours non-stop UFO
#632
Author: Duane Vanderpol
Date: Thu, 01 Oct 1998 00:00
25 lines
1674 bytes
Lee Friend wrote:
> 
> Hi,
> 
> To be honest, if you are making that many changes, should it be incorprated
> into XCom 6 instead?

	Perhaps.  If there IS in fact an Xcom 6 to be made.  The thing is NOT
to lose the present-day or near-future time setting, the general
unfolding of the storyline, etc.  I absolutely despised TFTD with the
underwater theme and Apocalypse did nothing for me either.  The
far-future setting was all wrong, the troopers were too small onscreen,
the aliens were just "bugs" and not tied to the present-day myths of
aliens as presented in UFO.  Sticking close to the original in that
respect is a must for me - so if you want to call it Xcom 6 after all
the updating or Xcom Gold, or whatever, so long as the original game
still shines through at the core of it I'll bite.

-- 
Duane VanderPol: dua...@earthlink.net or dua...@aol.com
Castle of the Glowing Sky: http://home.earthlink.net/~duanevp/index.html
"Do not meddle in the affairs of wizards for they are subtle and quick
to anger" - Tolkien
"Any sufficiently advanced technology is indistinguishable from magic" -
Clarke
Re: 8 hours non-stop UFO
#634
Author: Shaun Green Greenish9
Date: Thu, 01 Oct 1998 00:00
7 lines
563 bytes
> 6?? umm what happened to 4 or 5?

4 = XCOM Interceptor
5 = The forthcoming XCOM Alliance
6 = The rumoured "UFO" remake! Cool! :)

Greenish_9
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