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Article #632Re: 8 hours non-stop UFO
From: Duane Vanderpol
Date: Thu, 01 Oct 1998 00:00
Date: Thu, 01 Oct 1998 00:00
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Lee Friend wrote: > > Hi, > > To be honest, if you are making that many changes, should it be incorprated > into XCom 6 instead? Perhaps. If there IS in fact an Xcom 6 to be made. The thing is NOT to lose the present-day or near-future time setting, the general unfolding of the storyline, etc. I absolutely despised TFTD with the underwater theme and Apocalypse did nothing for me either. The far-future setting was all wrong, the troopers were too small onscreen, the aliens were just "bugs" and not tied to the present-day myths of aliens as presented in UFO. Sticking close to the original in that respect is a must for me - so if you want to call it Xcom 6 after all the updating or Xcom Gold, or whatever, so long as the original game still shines through at the core of it I'll bite. -- Duane VanderPol: dua...@earthlink.net or dua...@aol.com Castle of the Glowing Sky: http://home.earthlink.net/~duanevp/index.html "Do not meddle in the affairs of wizards for they are subtle and quick to anger" - Tolkien "Any sufficiently advanced technology is indistinguishable from magic" - Clarke
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From: Duane Vanderpol <dua...@earthlink.net> Subject: Re: 8 hours non-stop UFO Date: 1998/10/01 Message-ID: <36145469.6AC@earthlink.net> X-Deja-AN: 396935318 References: <36120ab5.0@newsread1.dircon.co.uk> <3612F757.4BED@earthlink.net> <361336ab.0@newsread1.dircon.co.uk> X-Posted-Path-Was: not-for-mail X-ELN-Date: Thu Oct 1 21:18:49 1998 Organization: EarthLink Network, Inc. Mime-Version: 1.0 Reply-To: dua...@earthlink.net Newsgroups: alt.games.x-com Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit