Thread View: alt.games.unreal.tournament
11 messages
11 total messages
Started by §ď×darts
Mon, 22 Dec 2008 10:43
How to unlock frame rate from refresh rate?
Author: §ď×darts
Date: Mon, 22 Dec 2008 10:43
Date: Mon, 22 Dec 2008 10:43
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I've forgotten a lot of stuff. Once upon a time, we had a discussion about ini settings for ut in ogl and in d3d. Google groups isn't helping me find it, but I recall good ol' Folk posting a few useful settings. I want to unlock my frame rate from my monitor refresh rate. I forgot how. - I also want to quit going blind when I get bounced around by rockets and other weapons that tend to bounce me around and make me go blind for a second. It seems like I used to change a few things to mostly accomomplish that.
Re: How to unlock frame rate from refresh rate?
Author: Folk
Date: Mon, 22 Dec 2008 17:31
Date: Mon, 22 Dec 2008 17:31
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On Mon, 22 Dec 2008 10:43:29 GMT, "§ï×darts" <sixdartsREMOVE@hotmail.com> wrote: >I've forgotten a lot of stuff. Once upon a time, we had a discussion about >ini settings for ut in ogl and in d3d. Google groups isn't helping me find >it, but I recall good ol' Folk posting a few useful settings. > >I want to unlock my frame rate from my monitor refresh rate. I forgot how. >- I also want to quit going blind when I get bounced around by rockets and >other weapons that tend to bounce me around and make me go blind for a >second. It seems like I used to change a few things to mostly accomomplish >that. I'm afraid I'm worthless as a source. I tried to install UT99 this past weekend and after several frustrating hours I finally said "screw it" and uninstalled. Main problem was gamespeed was way too fast. I managed to find an .ini setting for the OGL renderer to limit the framerate and that "seemed" to fix the problem, but then I was getting graphic anomalies all over the place and wasn't sure how to fix that.
Re: How to unlock frame rate from refresh rate?
Author: sid
Date: Mon, 22 Dec 2008 18:14
Date: Mon, 22 Dec 2008 18:14
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Folk wrote: > On Mon, 22 Dec 2008 10:43:29 GMT, "§ï×darts" > <sixdartsREMOVE@hotmail.com> wrote: > >>I've forgotten a lot of stuff. Once upon a time, we had a discussion >>about >>ini settings for ut in ogl and in d3d. Google groups isn't helping me >>find it, but I recall good ol' Folk posting a few useful settings. >> >>I want to unlock my frame rate from my monitor refresh rate. I forgot >>how. >>- I also want to quit going blind when I get bounced around by rockets >>and other weapons that tend to bounce me around and make me go blind for a >>second. It seems like I used to change a few things to mostly >>accomomplish that. > > I'm afraid I'm worthless as a source. Me too for sixdarts queries :( > I tried to install UT99 this > past weekend and after several frustrating hours I finally said "screw > it" and uninstalled. Main problem was gamespeed was way too fast. However this problem rings a bell. This was a common problem for people installing on lap tops with speedstep enabled. When the game installed or first ran or something the processor would not be working at full pelt so the game detected a slower processor than in reality was in the machine. So when you played and the game demanded full processor the speedstep sped up the processor and hence the game ran too fast. Or something like that. Are you by any chance running dual/quad core with some sort of processor management thing going on? -- sid RLU 300284 Mandriva 2008.1 X86_64 2.6.24.7
Re: How to unlock frame rate from refresh rate?
Author: Vis
Date: Mon, 22 Dec 2008 18:41
Date: Mon, 22 Dec 2008 18:41
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You could try the ogl renderer from http://cwdohnal.home.mindspring.com/utglr/ here is an atari forum thread that may be of use http://www.ataricommunity.com/forums/showthread.php?s=&threadid=458091&highlight=cpuspeed An old TrufF thread that i used in the past http://www.truff.net/forums/showthread.php?t=2508 About 2/3 of the way down are some good setting that cured problems with my ati 4870 http://www.wiki4games.com/index.php?title=Unreal_Tournament Also if you have an Intel with speedstep or AMD was running cool and quiete disable it as UT determins game speed at boot if your cpu then throttles up because you gameing it all runs to fast. AMD has a driver for its athlon X 2 that load balances the 2 cores that may also help. Of corse i may be talking out of my behind :-) TTFN Vis
Re: How to unlock frame rate from refresh rate?
Author: goPostal
Date: Mon, 22 Dec 2008 23:54
Date: Mon, 22 Dec 2008 23:54
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"Vis" <darrend43removethis--Bit@hotmail.com> wrote in message news:7cR3l.16928$wW1.11901@newsfe20.ams2... > You could try the ogl renderer from > > http://cwdohnal.home.mindspring.com/utglr/ > > here is an atari forum thread that may be of use > > http://www.ataricommunity.com/forums/showthread.php?s=&threadid=458091&highlight=cpuspeed > > An old TrufF thread that i used in the past > http://www.truff.net/forums/showthread.php?t=2508 > > About 2/3 of the way down are some good setting that cured problems with > my ati 4870 > > http://www.wiki4games.com/index.php?title=Unreal_Tournament > > Also if you have an Intel with speedstep or AMD was running cool and > quiete disable it as UT determins game speed at boot if your cpu then > throttles up because you gameing it all runs to fast. > > AMD has a driver for its athlon X 2 that load balances the 2 cores that > may also help. > > Of corse i may be talking out of my behind :-) > > TTFN > > Vis > > Nope you are right on. It's also caused by towers having power management enabled also (like the shut-monitor-down-at 30-minutes stuff). It also throttles the cpu speed down. I had a rig for the kids that I had to disable all that stuff on.
Re: How to unlock frame rate from refresh rate?
Author: Folk
Date: Tue, 23 Dec 2008 18:45
Date: Tue, 23 Dec 2008 18:45
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On Mon, 22 Dec 2008 15:54:48 -0800, "goPostal" <agutgopostal@hotmail.com> wrote: > >"Vis" <darrend43removethis--Bit@hotmail.com> wrote in message >news:7cR3l.16928$wW1.11901@newsfe20.ams2... >> You could try the ogl renderer from >> >> http://cwdohnal.home.mindspring.com/utglr/ >> >> here is an atari forum thread that may be of use >> >> http://www.ataricommunity.com/forums/showthread.php?s=&threadid=458091&highlight=cpuspeed >> >> An old TrufF thread that i used in the past >> http://www.truff.net/forums/showthread.php?t=2508 >> >> About 2/3 of the way down are some good setting that cured problems with >> my ati 4870 >> >> http://www.wiki4games.com/index.php?title=Unreal_Tournament >> >> Also if you have an Intel with speedstep or AMD was running cool and >> quiete disable it as UT determins game speed at boot if your cpu then >> throttles up because you gameing it all runs to fast. >> >> AMD has a driver for its athlon X 2 that load balances the 2 cores that >> may also help. >> >> Of corse i may be talking out of my behind :-) >> >> TTFN >> >> Vis >> >> > >Nope you are right on. It's also caused by towers having power management >enabled also (like the shut-monitor-down-at 30-minutes stuff). It also >throttles the cpu speed down. I had a rig for the kids that I had to disable >all that stuff on. I tried turning off both the C1E halt and EIST in the bios, but neither had an impact. The OGL renderer mentioned by Visine *does* seem to control the gamespeed via a framerate cap, but I was still getting graphic anomalies (black polygons, mostly). So in the end I decided to just chuck it.
Re: How to unlock frame rate from refresh rate?
Author: goPostal
Date: Tue, 23 Dec 2008 21:36
Date: Tue, 23 Dec 2008 21:36
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"Folk" <Folk@folk.com> wrote in message news:57c2l49s0ds37mlf2nfdor838nnb9v1oc2@4ax.com... >>Nope you are right on. It's also caused by towers having power management >>enabled also (like the shut-monitor-down-at 30-minutes stuff). It also >>throttles the cpu speed down. I had a rig for the kids that I had to >>disable >>all that stuff on. > > I tried turning off both the C1E halt and EIST in the bios, but > neither had an impact. The OGL renderer mentioned by Visine *does* > seem to control the gamespeed via a framerate cap, but I was still > getting graphic anomalies (black polygons, mostly). So in the end I > decided to just chuck it. Might be a simple overlook but did you totally remove your ut.ini and user.ini and retry? Once the speed stuff is written into your ini, you need to remove it if you alter the cpu speed settings.
Re: How to unlock frame rate from refresh rate?
Author: Folk
Date: Wed, 24 Dec 2008 01:20
Date: Wed, 24 Dec 2008 01:20
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On Tue, 23 Dec 2008 13:36:56 -0800, "goPostal" <agutgopostal@hotmail.com> wrote: > >"Folk" <Folk@folk.com> wrote in message >news:57c2l49s0ds37mlf2nfdor838nnb9v1oc2@4ax.com... > >>>Nope you are right on. It's also caused by towers having power management >>>enabled also (like the shut-monitor-down-at 30-minutes stuff). It also >>>throttles the cpu speed down. I had a rig for the kids that I had to >>>disable >>>all that stuff on. >> >> I tried turning off both the C1E halt and EIST in the bios, but >> neither had an impact. The OGL renderer mentioned by Visine *does* >> seem to control the gamespeed via a framerate cap, but I was still >> getting graphic anomalies (black polygons, mostly). So in the end I >> decided to just chuck it. > >Might be a simple overlook but did you totally remove your ut.ini and >user.ini and retry? Once the speed stuff is written into your ini, you need >to remove it if you alter the cpu speed settings. That's probably it. I was using backed-up .ini files from my last good installation. I actually thought about doing what you're recommending, but that's a case where the cure is worse than the disease? How would I get all my customizations back?
Re: How to unlock frame rate from refresh rate?
Author: goPostal
Date: Wed, 24 Dec 2008 02:13
Date: Wed, 24 Dec 2008 02:13
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"Folk" <Folk@folk.com> wrote in message news:1c33l4tnevptqjsspo7map45r5o31bt9g5@4ax.com... > On Tue, 23 Dec 2008 13:36:56 -0800, "goPostal" > <agutgopostal@hotmail.com> wrote: > >> >>"Folk" <Folk@folk.com> wrote in message >>news:57c2l49s0ds37mlf2nfdor838nnb9v1oc2@4ax.com... >> >>>>Nope you are right on. It's also caused by towers having power >>>>management >>>>enabled also (like the shut-monitor-down-at 30-minutes stuff). It also >>>>throttles the cpu speed down. I had a rig for the kids that I had to >>>>disable >>>>all that stuff on. >>> >>> I tried turning off both the C1E halt and EIST in the bios, but >>> neither had an impact. The OGL renderer mentioned by Visine *does* >>> seem to control the gamespeed via a framerate cap, but I was still >>> getting graphic anomalies (black polygons, mostly). So in the end I >>> decided to just chuck it. >> >>Might be a simple overlook but did you totally remove your ut.ini and >>user.ini and retry? Once the speed stuff is written into your ini, you >>need >>to remove it if you alter the cpu speed settings. > > That's probably it. I was using backed-up .ini files from my last > good installation. I actually thought about doing what you're > recommending, but that's a case where the cure is worse than the > disease? How would I get all my customizations back? If you really wanted to know, just compare them line by line and find the changes. Not all that much really gets overwritten from a stock ini truthfully. The keybinds sections you can always cut-paste as they would never cause issues. You would be more concerned with anything "engine" in the header.
Re: How to unlock frame rate from refresh rate?
Author: Folk
Date: Wed, 24 Dec 2008 18:26
Date: Wed, 24 Dec 2008 18:26
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On Tue, 23 Dec 2008 18:13:42 -0800, "goPostal" <agutgopostal@hotmail.com> wrote: > >"Folk" <Folk@folk.com> wrote in message >news:1c33l4tnevptqjsspo7map45r5o31bt9g5@4ax.com... >> On Tue, 23 Dec 2008 13:36:56 -0800, "goPostal" >> <agutgopostal@hotmail.com> wrote: >> >>> >>>"Folk" <Folk@folk.com> wrote in message >>>news:57c2l49s0ds37mlf2nfdor838nnb9v1oc2@4ax.com... >>> >>>>>Nope you are right on. It's also caused by towers having power >>>>>management >>>>>enabled also (like the shut-monitor-down-at 30-minutes stuff). It also >>>>>throttles the cpu speed down. I had a rig for the kids that I had to >>>>>disable >>>>>all that stuff on. >>>> >>>> I tried turning off both the C1E halt and EIST in the bios, but >>>> neither had an impact. The OGL renderer mentioned by Visine *does* >>>> seem to control the gamespeed via a framerate cap, but I was still >>>> getting graphic anomalies (black polygons, mostly). So in the end I >>>> decided to just chuck it. >>> >>>Might be a simple overlook but did you totally remove your ut.ini and >>>user.ini and retry? Once the speed stuff is written into your ini, you >>>need >>>to remove it if you alter the cpu speed settings. >> >> That's probably it. I was using backed-up .ini files from my last >> good installation. I actually thought about doing what you're >> recommending, but that's a case where the cure is worse than the >> disease? How would I get all my customizations back? > >If you really wanted to know, just compare them line by line and find the >changes. Not all that much really gets overwritten from a stock ini >truthfully. The keybinds sections you can always cut-paste as they would >never cause issues. You would be more concerned with anything "engine" in >the header. I reckon that's true. Maybe I'll try again over the holidays.
Re: How to unlock frame rate from refresh rate?
Author: goPostal
Date: Tue, 30 Dec 2008 00:20
Date: Tue, 30 Dec 2008 00:20
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"Folk" <Folk@folk.com> wrote in message news:1mv4l4thas29m7vr38c79p3ckhqe9u2ldg@4ax.com... > On Tue, 23 Dec 2008 18:13:42 -0800, "goPostal" > <agutgopostal@hotmail.com> wrote: > >> >>"Folk" <Folk@folk.com> wrote in message >>news:1c33l4tnevptqjsspo7map45r5o31bt9g5@4ax.com... >>> On Tue, 23 Dec 2008 13:36:56 -0800, "goPostal" >>> <agutgopostal@hotmail.com> wrote: >>> >>>> >>>>"Folk" <Folk@folk.com> wrote in message >>>>news:57c2l49s0ds37mlf2nfdor838nnb9v1oc2@4ax.com... >>>> >>>>>>Nope you are right on. It's also caused by towers having power >>>>>>management >>>>>>enabled also (like the shut-monitor-down-at 30-minutes stuff). It also >>>>>>throttles the cpu speed down. I had a rig for the kids that I had to >>>>>>disable >>>>>>all that stuff on. >>>>> >>>>> I tried turning off both the C1E halt and EIST in the bios, but >>>>> neither had an impact. The OGL renderer mentioned by Visine *does* >>>>> seem to control the gamespeed via a framerate cap, but I was still >>>>> getting graphic anomalies (black polygons, mostly). So in the end I >>>>> decided to just chuck it. >>>> >>>>Might be a simple overlook but did you totally remove your ut.ini and >>>>user.ini and retry? Once the speed stuff is written into your ini, you >>>>need >>>>to remove it if you alter the cpu speed settings. >>> >>> That's probably it. I was using backed-up .ini files from my last >>> good installation. I actually thought about doing what you're >>> recommending, but that's a case where the cure is worse than the >>> disease? How would I get all my customizations back? >> >>If you really wanted to know, just compare them line by line and find the >>changes. Not all that much really gets overwritten from a stock ini >>truthfully. The keybinds sections you can always cut-paste as they would >>never cause issues. You would be more concerned with anything "engine" in >>the header. > > I reckon that's true. Maybe I'll try again over the holidays. I just reinstalled Unreal2 on my kids computer and got the fast-running issue. I clicked the Unreal2.exe and changed compatibility to Win98 and it cleared it right up, no alteration of any files required. Anyone cruises in with the same problem try that too.
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