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Article #191425

Re: How to unlock frame rate from refresh rate?

#191425
From: Folk
Date: Tue, 23 Dec 2008 18:45
47 lines
2871 bytes
On Mon, 22 Dec 2008 15:54:48 -0800, "goPostal"
<agutgopostal@hotmail.com> wrote:

>
>"Vis" <darrend43removethis--Bit@hotmail.com> wrote in message 
>news:7cR3l.16928$wW1.11901@newsfe20.ams2...
>> You could try the ogl renderer from
>>
>> http://cwdohnal.home.mindspring.com/utglr/
>>
>> here is an atari forum thread that may be of use
>>
>> http://www.ataricommunity.com/forums/showthread.php?s=&threadid=458091&highlight=cpuspeed
>>
>> An old TrufF thread that i used in the past
>> http://www.truff.net/forums/showthread.php?t=2508
>>
>> About 2/3 of the way down are some good setting that cured problems with 
>> my ati 4870
>>
>> http://www.wiki4games.com/index.php?title=Unreal_Tournament
>>
>> Also if you have an Intel with speedstep or AMD was running cool and 
>> quiete disable it as UT determins game speed at boot if your cpu then 
>> throttles up because you gameing it all runs to fast.
>>
>> AMD has a driver for its athlon X 2 that load balances the 2 cores that 
>> may also help.
>>
>> Of corse i may be talking out of my behind  :-)
>>
>> TTFN
>>
>> Vis
>>
>>
>
>Nope you are right on. It's also caused by towers having power management 
>enabled also (like the shut-monitor-down-at 30-minutes stuff). It also 
>throttles the cpu speed down. I had a rig for the kids that I had to disable 
>all that stuff on. 

I tried turning off both the C1E halt and EIST in the bios, but
neither had an impact.  The OGL renderer mentioned by Visine *does*
seem to control the gamespeed via a framerate cap, but I was still
getting graphic anomalies (black polygons, mostly).  So in the end I
decided to just chuck it.  
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From: Folk <Folk@folk.com>
Newsgroups: alt.games.unreal.tournament
Subject: Re: How to unlock frame rate from refresh rate?
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