Article View: alt.games.unreal.tournament
Article #191425Re: How to unlock frame rate from refresh rate?
From: Folk
Date: Tue, 23 Dec 2008 18:45
Date: Tue, 23 Dec 2008 18:45
47 lines
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2871 bytes
On Mon, 22 Dec 2008 15:54:48 -0800, "goPostal" <agutgopostal@hotmail.com> wrote: > >"Vis" <darrend43removethis--Bit@hotmail.com> wrote in message >news:7cR3l.16928$wW1.11901@newsfe20.ams2... >> You could try the ogl renderer from >> >> http://cwdohnal.home.mindspring.com/utglr/ >> >> here is an atari forum thread that may be of use >> >> http://www.ataricommunity.com/forums/showthread.php?s=&threadid=458091&highlight=cpuspeed >> >> An old TrufF thread that i used in the past >> http://www.truff.net/forums/showthread.php?t=2508 >> >> About 2/3 of the way down are some good setting that cured problems with >> my ati 4870 >> >> http://www.wiki4games.com/index.php?title=Unreal_Tournament >> >> Also if you have an Intel with speedstep or AMD was running cool and >> quiete disable it as UT determins game speed at boot if your cpu then >> throttles up because you gameing it all runs to fast. >> >> AMD has a driver for its athlon X 2 that load balances the 2 cores that >> may also help. >> >> Of corse i may be talking out of my behind :-) >> >> TTFN >> >> Vis >> >> > >Nope you are right on. It's also caused by towers having power management >enabled also (like the shut-monitor-down-at 30-minutes stuff). It also >throttles the cpu speed down. I had a rig for the kids that I had to disable >all that stuff on. I tried turning off both the C1E halt and EIST in the bios, but neither had an impact. The OGL renderer mentioned by Visine *does* seem to control the gamespeed via a framerate cap, but I was still getting graphic anomalies (black polygons, mostly). So in the end I decided to just chuck it.
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Path: mbox-mo1.pugleaf.net!border1.nntp.ams.giganews.com!nntp.giganews.com!newsfeed101.telia.com!nf02.dk.telia.net!news.glorb.com!news2!bigfeed2.bellsouth.net!bignumber.bellsouth.net!news.bellsouth.net!bignews3.bellsouth.net.POSTED!b4f37382!not-for-mail From: Folk <Folk@folk.com> Newsgroups: alt.games.unreal.tournament Subject: Re: How to unlock frame rate from refresh rate? Organization: . Message-ID: <57c2l49s0ds37mlf2nfdor838nnb9v1oc2@4ax.com> References: <q-KdnXtE04jK8tLUnZ2dnUVZ_sninZ2d@giganews.com> <2hjvk4t4m16ulnc0ltvjiqgr0k5fsandkg@4ax.com> <yOQ3l.10149$Sp5.3740@text.news.virginmedia.com> <7cR3l.16928$wW1.11901@newsfe20.ams2> <cNV3l.73948$uS1.13167@newsfe19.iad> X-Newsreader: Forte Agent 5.00/32.1171 MIME-Version: 1.0 Lines: 47 X-Complaints-To: abuse@bellsouth.net X-Abuse-Info: Please forward a copy of all headers for proper handling X-Trace: bhmkggakljkaanefdbdpiflmbcekedmfhojhikkbagflhcboikigjnfbgbocgkjplgfobbgplgdghngkmaeejofkiadaoemehlbjpbippnceoinfoncciclgbmjjddhehomdfalgiphijolhpmmimpgmbnjlncdj NNTP-Posting-Date: Tue, 23 Dec 2008 13:41:55 EST Date: Tue, 23 Dec 2008 13:45:30 -0500 Bytes: 2859 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit