Article View: alt.games.unreal.tournament
Article #191429Re: How to unlock frame rate from refresh rate?
From: Folk
Date: Wed, 24 Dec 2008 18:26
Date: Wed, 24 Dec 2008 18:26
43 lines
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3264 bytes
On Tue, 23 Dec 2008 18:13:42 -0800, "goPostal" <agutgopostal@hotmail.com> wrote: > >"Folk" <Folk@folk.com> wrote in message >news:1c33l4tnevptqjsspo7map45r5o31bt9g5@4ax.com... >> On Tue, 23 Dec 2008 13:36:56 -0800, "goPostal" >> <agutgopostal@hotmail.com> wrote: >> >>> >>>"Folk" <Folk@folk.com> wrote in message >>>news:57c2l49s0ds37mlf2nfdor838nnb9v1oc2@4ax.com... >>> >>>>>Nope you are right on. It's also caused by towers having power >>>>>management >>>>>enabled also (like the shut-monitor-down-at 30-minutes stuff). It also >>>>>throttles the cpu speed down. I had a rig for the kids that I had to >>>>>disable >>>>>all that stuff on. >>>> >>>> I tried turning off both the C1E halt and EIST in the bios, but >>>> neither had an impact. The OGL renderer mentioned by Visine *does* >>>> seem to control the gamespeed via a framerate cap, but I was still >>>> getting graphic anomalies (black polygons, mostly). So in the end I >>>> decided to just chuck it. >>> >>>Might be a simple overlook but did you totally remove your ut.ini and >>>user.ini and retry? Once the speed stuff is written into your ini, you >>>need >>>to remove it if you alter the cpu speed settings. >> >> That's probably it. I was using backed-up .ini files from my last >> good installation. I actually thought about doing what you're >> recommending, but that's a case where the cure is worse than the >> disease? How would I get all my customizations back? > >If you really wanted to know, just compare them line by line and find the >changes. Not all that much really gets overwritten from a stock ini >truthfully. The keybinds sections you can always cut-paste as they would >never cause issues. You would be more concerned with anything "engine" in >the header. I reckon that's true. Maybe I'll try again over the holidays.
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Path: mbox-mo1.pugleaf.net!border2.nntp.ams.giganews.com!border1.nntp.ams.giganews.com!nntp.giganews.com!feeder.erje.net!news2.arglkargh.de!news.glorb.com!news2!bigfeed2.bellsouth.net!bignumber.bellsouth.net!news.bellsouth.net!bignews4.bellsouth.net.POSTED!b4f37382!not-for-mail From: Folk <Folk@folk.com> Newsgroups: alt.games.unreal.tournament Subject: Re: How to unlock frame rate from refresh rate? Organization: . Message-ID: <1mv4l4thas29m7vr38c79p3ckhqe9u2ldg@4ax.com> References: <q-KdnXtE04jK8tLUnZ2dnUVZ_sninZ2d@giganews.com> <2hjvk4t4m16ulnc0ltvjiqgr0k5fsandkg@4ax.com> <yOQ3l.10149$Sp5.3740@text.news.virginmedia.com> <7cR3l.16928$wW1.11901@newsfe20.ams2> <cNV3l.73948$uS1.13167@newsfe19.iad> <57c2l49s0ds37mlf2nfdor838nnb9v1oc2@4ax.com> <_Rc4l.704$701.348@newsfe12.iad> <1c33l4tnevptqjsspo7map45r5o31bt9g5@4ax.com> <EVg4l.31$Io6.16@newsfe23.iad> X-Newsreader: Forte Agent 5.00/32.1171 MIME-Version: 1.0 Lines: 43 X-Complaints-To: abuse@bellsouth.net X-Abuse-Info: Please forward a copy of all headers for proper handling X-Trace: npbhgpngjbkmjfegdbdpiflmbcekedmfhojhikkbagflhcboocoeficcolncgmbmlgfobbgplgdghngkmaeejofkiadaoemeekkjflfncmkmngeiffcbjbblfpiappenkaioclhfnajnpkbkjlijbhdfipkggmmg NNTP-Posting-Date: Wed, 24 Dec 2008 13:24:45 EST Date: Wed, 24 Dec 2008 13:26:31 -0500 Bytes: 3241 X-Original-Bytes: 3198 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit