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Thread View: alt.games.thief-dark-project
9 messages
9 total messages Started by reborn rolla Sun, 19 Feb 2006 19:02
Choices
#36072
Author: reborn rolla
Date: Sun, 19 Feb 2006 19:02
16 lines
1578 bytes
  After all this time I went and read the readme file in the original Thief2 
file. First paragraph said:

You have probably played other first person games where the main object of 
the game is to kill all of the bad guys. Thief 2 isn't one of those games. 
Garrett, the character you play in Thief 2, is a master thief whose success 
is based on cunning and stealth, not on fighting skills. When you see an 
enemy in Thief 2 your first thought should be, "How can I sneak by this guy 
?", not "How can I kill this guy ?". In short the enemy should never know 
you've been there.



  Interesting to know the guys who made the game wanted you to ghost instead 
of kill.
Re: Choices
#36073
Author: SpammersDie
Date: Sun, 19 Feb 2006 19:48
9 lines
1484 bytes
> In short the enemy should never know you've been there.

As long as the game is based around cleaning a place of its loot, the enemy 
will always know you're there. Plus if you actually use the tools the games 
give you, there are the extinguished torches, napping guards, vandalized 
curtains, unlocked doors, moss growing all over the kitchen floor, etc.

I don't think we've yet seen the ideal stealth game that really embraces the 
no-trace ethic.
Re: Choices
#36076
Author: Mos
Date: Mon, 20 Feb 2006 16:41
9 lines
1502 bytes
"reborn rolla" <zzrollazz@King2.com> wrote in message


>
>  Interesting to know the guys who made the game wanted
> you to ghost instead of kill.

Hmm....may be why they named it "Thief" instead
of "Kill Everything That Moves"...... 
Re: Choices
#36074
Author: Darin Johnson
Date: Tue, 21 Feb 2006 03:46
21 lines
2253 bytes
Rainbow Six had some missions that would fail if you were detected or
guards were alerted.  That Rainbow Six and sequels had some missions
that would fail if you were
detected or guards were alerted.  Those were essentially "no-trace"
missions.

They weren't much fun though (especially the first sequel), mostly
because when you failed you had to start the mission from the
beginning, which got extremely tedious after several days of being
unable to get past the mission.  It also wasn't very Thief-y in that
there weren't many good hiding places, no secret entrances or crawling
through the attic, and you would be instantly spotted if you leaned
around a corner to see if you could make a dash to the next building.
Theoretically you had the tools necessary in a heartbeat sensor that
didn't help much since guards outside its range could spot you, and a
second team mate who could spot for you but was hard to manage as a
single player.  But at least the designers made the attempt.


--
Darin Johnson
Re: Choices
#36077
Author: reborn rolla
Date: Wed, 22 Feb 2006 22:23
14 lines
1330 bytes
Mos wrote:
> "reborn rolla" <zzrollazz@King2.com> wrote in message
>
>
>>
>>  Interesting to know the guys who made the game wanted
>> you to ghost instead of kill.
>
> Hmm....may be why they named it "Thief" instead
> of "Kill Everything That Moves"......


  One of these days I'm gonna try and ghost a mission. Just for fun. 
Re: Choices
#36078
Author: Mos
Date: Thu, 23 Feb 2006 01:31
23 lines
2020 bytes
"reborn rolla" <zzrollazz@King2.com> wrote in message
news:fv5Lf.62143$H%4.46512@pd7tw2no
> Mos wrote:
>> "reborn rolla" <zzrollazz@King2.com> wrote in message
>>
>>
>>>
>>>  Interesting to know the guys who made the game wanted
>>> you to ghost instead of kill.
>>
>> Hmm....may be why they named it "Thief" instead
>> of "Kill Everything That Moves"......
>
>
>  One of these days I'm gonna try and ghost a mission.
> Just for fun.

The missions I have on hold right now,
you can't ghost the whole mission.
Personally, I prefer to bonk 'em on the
head, then snoop around.  The most
difficult mission in Thief 2 for me was
"Casing the Joint." 
Re: Choices
#36075
Author: Geneve
Date: Fri, 17 Mar 2006 01:52
26 lines
1477 bytes
On Sun, 19 Feb 2006 19:48:12 GMT SpammersDie said :
>
>> In short the enemy should never know you've been there.
>
>As long as the game is based around cleaning a place of its loot, the enemy 
>will always know you're there. Plus if you actually use the tools the games 
>give you, there are the extinguished torches, napping guards, vandalized 
>curtains, unlocked doors, moss growing all over the kitchen floor, etc.
>
>I don't think we've yet seen the ideal stealth game that really embraces the 
>no-trace ethic.
>
>

SpammersDie,

Funny I thought I saw Cutty fence some nice cds from your house recently.

(big smile)

Geneve


-- 
"If confused why this or that is going on."
"I suggest you  go to http://www.timdoc.com"
Re: Choices
#36091
Author: Daniel C
Date: Tue, 25 Apr 2006 10:04
22 lines
1623 bytes
reborn rolla wrote:
> Mos wrote:
> 
>>"reborn rolla" <zzrollazz@King2.com> wrote in message
>>
>>
>>
>>> Interesting to know the guys who made the game wanted
>>>you to ghost instead of kill.
>>
>>Hmm....may be why they named it "Thief" instead
>>of "Kill Everything That Moves"......
> 
> 
> 
>   One of these days I'm gonna try and ghost a mission. Just for fun. 

pick up the fan mission 'the night I ghosted berkshead'... you've got no 
option but to ghost that mission. Fun, it is too, although quite a small 
map.

D.
Re: Choices
#36092
Author: reborn rolla
Date: Tue, 25 Apr 2006 21:40
31 lines
1956 bytes
Daniel C wrote:
> reborn rolla wrote:
>> Mos wrote:
>>
>>>"reborn rolla" <zzrollazz@King2.com> wrote in message
>>>
>>>
>>>
>>>> Interesting to know the guys who made the game wanted
>>>>you to ghost instead of kill.
>>>
>>>Hmm....may be why they named it "Thief" instead
>>>of "Kill Everything That Moves"......
>>
>>
>>
>>   One of these days I'm gonna try and ghost a mission. Just for fun.
>
> pick up the fan mission 'the night I ghosted berkshead'... you've got no 
> option but to ghost that mission. Fun, it is too, although quite a small 
> map.


  Thanks I will try that. The only one that have attempted lately is "A 
Smuggler's Request". Everything went well until I returned to the town near 
the end and a guard that wasn't there in the beginning suddenly appeared in 
the bar and saw me. Ghost over!!! Damn!!!


> D. 
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