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Article #36074

Re: Choices

#36074
From: Darin Johnson
Date: Tue, 21 Feb 2006 03:46
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Rainbow Six had some missions that would fail if you were detected or
guards were alerted.  That Rainbow Six and sequels had some missions
that would fail if you were
detected or guards were alerted.  Those were essentially "no-trace"
missions.

They weren't much fun though (especially the first sequel), mostly
because when you failed you had to start the mission from the
beginning, which got extremely tedious after several days of being
unable to get past the mission.  It also wasn't very Thief-y in that
there weren't many good hiding places, no secret entrances or crawling
through the attic, and you would be instantly spotted if you leaned
around a corner to see if you could make a dash to the next building.
Theoretically you had the tools necessary in a heartbeat sensor that
didn't help much since guards outside its range could spot you, and a
second team mate who could spot for you but was hard to manage as a
single player.  But at least the designers made the attempt.


--
Darin Johnson
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From: "Darin Johnson" <darin@usa.net>
Newsgroups: alt.games.thief-dark-project
Subject: Re: Choices
Date: 20 Feb 2006 19:46:27 -0800
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