Article View: alt.games.thief-dark-project
Article #36073Re: Choices
From: SpammersDie
Date: Sun, 19 Feb 2006 19:48
Date: Sun, 19 Feb 2006 19:48
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1484 bytes
> In short the enemy should never know you've been there. As long as the game is based around cleaning a place of its loot, the enemy will always know you're there. Plus if you actually use the tools the games give you, there are the extinguished torches, napping guards, vandalized curtains, unlocked doors, moss growing all over the kitchen floor, etc. I don't think we've yet seen the ideal stealth game that really embraces the no-trace ethic.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!news.glorb.com!wn11feed!worldnet.att.net!bgtnsc05-news.ops.worldnet.att.net.POSTED!53ab2750!not-for-mail Reply-To: "SpammersDie" <xx@xx.xx> From: "SpammersDie" <xx@xx.xx> Newsgroups: alt.games.thief-dark-project References: <qh3Kf.45314$H%4.29350@pd7tw2no> Subject: Re: Choices Lines: 11 Organization: xx X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 X-RFC2646: Format=Flowed; Response Message-ID: <0Y3Kf.427623$qk4.53245@bgtnsc05-news.ops.worldnet.att.net> Date: Sun, 19 Feb 2006 19:48:12 GMT NNTP-Posting-Host: 12.72.242.246 X-Complaints-To: abuse@worldnet.att.net X-Trace: bgtnsc05-news.ops.worldnet.att.net 1140378492 12.72.242.246 (Sun, 19 Feb 2006 19:48:12 GMT) NNTP-Posting-Date: Sun, 19 Feb 2006 19:48:12 GMT MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit