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Thread View: alt.games.quake3
14 messages
14 total messages Started by Michael V Sun, 21 Feb 1999 00:00
Q3 comparing to others...
#940
Author: Michael V
Date: Sun, 21 Feb 1999 00:00
21 lines
1481 bytes
So good games from id Software coming out since Wolf3D; but one bad thing is
about them: too much brown atmosphere......(.....cant play Q1 any more...)

we've seen the shots from Q3, i noticed , with 24bit textures the
orange-brown-red still dominating in the game, on the walls...

recently i've seen the Prey screenshots; lookes between Q2 and Q3 but more
with green and blue in it; and some picures on the walls.(lookes better)

we wanna id Games to be more colorful, with nicer textures!!!!


id leaving for us to complete the taste of the game by adding some new suff
to Q3......we could probably put some pictures in the walls, add some new
models...will wait when the game will arive and do something.....(alreday
done for Q1 & Q2)

P.S.:>Why id couldn't include some sort of simulator to the 3D action, to
fly between the bases...(like in the end of mission pack: The Reckonning)

[_exT]
Re: Q3 comparing to others...
#941
Author: Doug Baker
Date: Sun, 21 Feb 1999 00:00
9 lines
987 bytes
I've always like the look and atmosphere of Quake 1 the best, with the more
gothic attributes.  Quake 2 is far and away a better game, though.
Personally, I'm glad that Q3A is going back to the look of Q1.  I may be the
only one....  I don't like overly colorful games.  I felt like Unreal was
"cartoony".

--
Anhedonic
icq 23096531
Re: Q3 comparing to others...
#942
Author: pw... Overlord.UK
Date: Sun, 21 Feb 1999 00:00
15 lines
1280 bytes
In article <UYIz2.406$NO2....@news1.usit.net>, 
spambego...@usit.net says...
> I've always like the look and atmosphere of Quake 1 the best, with the more
> gothic attributes.  Quake 2 is far and away a better game, though.
> Personally, I'm glad that Q3A is going back to the look of Q1.  I may be the
> only one....  I don't like overly colorful games.  I felt like Unreal was
> "cartoony".


damn right, the feel and atmosphere of an ID game has always been helped 
to a certain degree by the level of it's brown-ness, 

Adding too many bright colors would make them seem like just another 3D 
game cloner, which they definetely are not (well technically they are, 
but you see my point, heh).
Re: Q3 comparing to others...
#943
Author: Dylan
Date: Sun, 21 Feb 1999 00:00
10 lines
1061 bytes
Doug Baker wrote in message ...
>I've always like the look and atmosphere of Quake 1 the best, with the more
>gothic attributes.  Quake 2 is far and away a better game, though.
>Personally, I'm glad that Q3A is going back to the look of Q1.  I may be the
>only one....  I don't like overly colorful games.  I felt like Unreal was
>"cartoony".
>
Yeah. I've always preferred the gothic stuff.

Dylan.
Re: Q3 comparing to others...
#944
Author: Satan
Date: Sun, 21 Feb 1999 00:00
1 lines
721 bytes
I like duke nukem's colour scheme.
Re: Q3 comparing to others...
#945
Author: Keith A. Walters
Date: Sun, 21 Feb 1999 00:00
7 lines
773 bytes
Hahahahhahaha

I laugha inna youra face-a.

*smiles*

Keith
Re: Q3 comparing to others...
#946
Author: Dylan
Date: Sun, 21 Feb 1999 00:00
7 lines
968 bytes
Satan wrote in message <7apbln$nbm$1...@news4.svr.pol.co.uk>...
>I like duke nukem's colour scheme.
>
Yeah, I loved Duke's level layout. Hollywood & Red Light were excellent to play
on. Glad I got them converted to play on Quake.

Dylan
Re: Q3 comparing to others...
#948
Author: a... Arganoid
Date: Sun, 21 Feb 1999 00:00
14 lines
1141 bytes
In alt.games.quake3, Michael V wrote:
> we wanna id Games to be more colorful, with nicer textures!!!!

There was a screenshot I saw in a magazine where the player was looking 
at a big wall with large bright yellow and blue areas on it. It looked 
like a very nice change.

Then I found out that there had been a printing error, and that picture 
had come out brighter than it should have done. The actual picture looks 
very dull.

-- 
Andrew Gillett       http://argnet.fatal-design.com/      ICQ: See homepage
"Aaaaaaaaaaaaaaaahh." - Richard Herring
Re: Q3 comparing to others...
#947
Author: Joerg Herche
Date: Mon, 22 Feb 1999 00:00
17 lines
1130 bytes
Yeah, right. The atmosphere was much better than in games like UNREAL, which was
a bit too colorful.

Joerg Herche


Doug Baker schrieb:

> I've always like the look and atmosphere of Quake 1 the best, with the more
> gothic attributes.  Quake 2 is far and away a better game, though.
> Personally, I'm glad that Q3A is going back to the look of Q1.  I may be the
> only one....  I don't like overly colorful games.  I felt like Unreal was
> "cartoony".
>
> --
> Anhedonic
> icq 23096531
Re: Q3 comparing to others...
#949
Author: Cocane
Date: Mon, 22 Feb 1999 00:00
13 lines
1020 bytes
>There was a screenshot I saw in a magazine where the player was looking
>at a big wall with large bright yellow and blue areas on it. It looked
>like a very nice change.
>
>Then I found out that there had been a printing error, and that picture
>had come out brighter than it should have done. The actual picture looks
>very dull.


so what`s your point ?

--
Coke
Re: Q3 comparing to others...
#950
Author: a... Arganoid
Date: Mon, 22 Feb 1999 00:00
20 lines
1480 bytes
In alt.games.quake3, Coca|ne wrote:
> >There was a screenshot I saw in a magazine where the player was looking
> >at a big wall with large bright yellow and blue areas on it. It looked
> >like a very nice change.
> >
> >Then I found out that there had been a printing error, and that picture
> >had come out brighter than it should have done. The actual picture looks
> >very dull.
> 
> so what`s your point ?

Ironic that I originally saw this picture, and it was very bright and 
nice-looking, and a big change from id's previous games, but it turned 
out to be a printing error, and in fact looked just as dull as anything 
in Quake 2.

-- 
Andrew Gillett       http://argnet.fatal-design.com/      ICQ: See homepage
You will meet a tall dark stranger. Unfortunately he's holding a large gun.
Run for it!
Re: Q3 comparing to others...
#951
Author: Silver
Date: Thu, 25 Feb 1999 00:00
13 lines
1059 bytes
On Mon, 22 Feb 1999 18:27:16 -0000, a...@whangomatic.freeserve.co.uk
(Arganoid) wrote:
>
>Ironic that I originally saw this picture, and it was very bright and 
>nice-looking, and a big change from id's previous games, but it turned 
>out to be a printing error, and in fact looked just as dull as anything 
>in Quake 2.

I remember when the first Quake2 screenshots came out. People slammed
them as being too clourful. Q2 was the better game, but (personally) I
prefer the browns of Q1 for atmosphere.

Silver
Re: Q3 comparing to others...
#953
Author: Goliath
Date: Fri, 26 Feb 1999 00:00
18 lines
1420 bytes
In article <36d4964...@news.dial.pipex.com>, Silver <silver@_remove
_dial.pipex.com> writes
>On Mon, 22 Feb 1999 18:27:16 -0000, a...@whangomatic.freeserve.co.uk
>(Arganoid) wrote:
>>
>>Ironic that I originally saw this picture, and it was very bright and 
>>nice-looking, and a big change from id's previous games, but it turned 
>>out to be a printing error, and in fact looked just as dull as anything 
>>in Quake 2.
>
>I remember when the first Quake2 screenshots came out. People slammed
>them as being too clourful. Q2 was the better game, but (personally) I
>prefer the browns of Q1 for atmosphere.
>
>Silver
Both Q2 and Q1 had the same colour depth, just different palettes.
-- 
Goliath
Re: Q3 comparing to others...
#952
Author: a... Arganoid
Date: Sat, 27 Feb 1999 00:00
24 lines
1884 bytes
In alt.games.quake3, Goliath wrote:
> In article <36d4964...@news.dial.pipex.com>, Silver <silver@_remove
> _dial.pipex.com> writes
> >On Mon, 22 Feb 1999 18:27:16 -0000, a...@whangomatic.freeserve.co.uk
> >(Arganoid) wrote:
> >>
> >>Ironic that I originally saw this picture, and it was very bright and 
> >>nice-looking, and a big change from id's previous games, but it turned 
> >>out to be a printing error, and in fact looked just as dull as anything 
> >>in Quake 2.
> >
> >I remember when the first Quake2 screenshots came out. People slammed
> >them as being too clourful. Q2 was the better game, but (personally) I
> >prefer the browns of Q1 for atmosphere.
>
> Both Q2 and Q1 had the same colour depth, just different palettes.

However, Quake 2 in OpenGL mode had coloured lighting - so although the 
textures were only 256 colour, they could simulate a larger palette by 
using coloured lights in the right places.

-- 
Andrew Gillett       http://argnet.fatal-design.com/      ICQ: See homepage
"Old man? Would you like a bourbon biscuit? ANSWER ME!" - Simon Quinlank
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