Article View: alt.games.quake3
Article #952Re: Q3 comparing to others...
From: a... Arganoid
Date: Sat, 27 Feb 1999 00:00
Date: Sat, 27 Feb 1999 00:00
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1884 bytes
In alt.games.quake3, Goliath wrote: > In article <36d4964...@news.dial.pipex.com>, Silver <silver@_remove > _dial.pipex.com> writes > >On Mon, 22 Feb 1999 18:27:16 -0000, a...@whangomatic.freeserve.co.uk > >(Arganoid) wrote: > >> > >>Ironic that I originally saw this picture, and it was very bright and > >>nice-looking, and a big change from id's previous games, but it turned > >>out to be a printing error, and in fact looked just as dull as anything > >>in Quake 2. > > > >I remember when the first Quake2 screenshots came out. People slammed > >them as being too clourful. Q2 was the better game, but (personally) I > >prefer the browns of Q1 for atmosphere. > > Both Q2 and Q1 had the same colour depth, just different palettes. However, Quake 2 in OpenGL mode had coloured lighting - so although the textures were only 256 colour, they could simulate a larger palette by using coloured lights in the right places. -- Andrew Gillett http://argnet.fatal-design.com/ ICQ: See homepage "Old man? Would you like a bourbon biscuit? ANSWER ME!" - Simon Quinlank
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From: a...@whangomatic.freeserve.co.uk (Arganoid) Subject: Re: Q3 comparing to others... Date: 1999/02/27 Message-ID: <MPG.1141ef80de7bc47098a575@news.freeserve.net> X-Deja-AN: 449265621 References: <7anjkv$ltc$1@news4.svr.pol.co.uk> <MPG.113a34a6fe17dd6898a4f1@news.freeserve.net> <7aqh1f$qq2$1@news2.xs4all.nl> <MPG.113b721a3c47e55598a4ff@news.freeserve.net> <36d4964a.445715@news.dial.pipex.com> <0YdrjzAZJz12EwfQ@harriben.demon.co.uk> X-Complaints-To: ab...@theplanet.net X-Trace: news7.svr.pol.co.uk 920121646 8781 62.136.41.113 (27 Feb 1999 13:20:46 GMT) Organization: www.release-dates.co.uk NNTP-Posting-Date: 27 Feb 1999 13:20:46 GMT Newsgroups: alt.games.quake3 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit