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Article #952

Re: Q3 comparing to others...

#952
From: a... Arganoid
Date: Sat, 27 Feb 1999 00:00
24 lines
1884 bytes
In alt.games.quake3, Goliath wrote:
> In article <36d4964...@news.dial.pipex.com>, Silver <silver@_remove
> _dial.pipex.com> writes
> >On Mon, 22 Feb 1999 18:27:16 -0000, a...@whangomatic.freeserve.co.uk
> >(Arganoid) wrote:
> >>
> >>Ironic that I originally saw this picture, and it was very bright and 
> >>nice-looking, and a big change from id's previous games, but it turned 
> >>out to be a printing error, and in fact looked just as dull as anything 
> >>in Quake 2.
> >
> >I remember when the first Quake2 screenshots came out. People slammed
> >them as being too clourful. Q2 was the better game, but (personally) I
> >prefer the browns of Q1 for atmosphere.
>
> Both Q2 and Q1 had the same colour depth, just different palettes.

However, Quake 2 in OpenGL mode had coloured lighting - so although the 
textures were only 256 colour, they could simulate a larger palette by 
using coloured lights in the right places.

-- 
Andrew Gillett       http://argnet.fatal-design.com/      ICQ: See homepage
"Old man? Would you like a bourbon biscuit? ANSWER ME!" - Simon Quinlank
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From: a...@whangomatic.freeserve.co.uk (Arganoid)
Subject: Re: Q3 comparing to others...
Date: 1999/02/27
Message-ID: <MPG.1141ef80de7bc47098a575@news.freeserve.net>
X-Deja-AN: 449265621
References: <7anjkv$ltc$1@news4.svr.pol.co.uk> <MPG.113a34a6fe17dd6898a4f1@news.freeserve.net> <7aqh1f$qq2$1@news2.xs4all.nl> <MPG.113b721a3c47e55598a4ff@news.freeserve.net> <36d4964a.445715@news.dial.pipex.com> <0YdrjzAZJz12EwfQ@harriben.demon.co.uk>
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